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[UTILITY] Remove Rocks From Sector v1.03 [UPDATED 07/09/06]
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bob hope





Joined: 06 Nov 2002
Posts: 1431 on topic
Location: 10 miles north of Manchester - UK
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PostPosted: Tue, 21. Nov 06, 03:36    Post subject: Reply with quote Print

i would love a version that only leaves the largest of the rocks (mode 3?) but to do it to the whole universe in one go


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Lancefighter





Joined: 19 Dec 2004
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PostPosted: Thu, 14. Dec 06, 21:02    Post subject: Reply with quote Print

old topic... i know...

Is there any way to use this script withought needing to open the script editor ?

I happen to be one of the few people that can resist, as long as its not open Oops
as soon as the script editor opens, i cheat my way to shelfing the game...

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BlackRazor





Joined: 20 Apr 2004
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PostPosted: Fri, 15. Dec 06, 13:39    Post subject: Reply with quote Print

Lancefighter wrote:
old topic... i know...

Is there any way to use this script withought needing to open the script editor ?

I happen to be one of the few people that can resist, as long as its not open Oops
as soon as the script editor opens, i cheat my way to shelfing the game...


All unsigned scripts need the script editor to be enabled to work so no, there is no way to run this without activating the script editor.


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bob hope





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PostPosted: Thu, 4. Jan 07, 08:55    Post subject: Reply with quote Print

not true to the all scripts need the editor to be active, Cycrows script installer means you dont have to activate it yourself


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About the name - i was lost for a name on the forum and looking round, then a Bob Hope film came on, and i thought "that will do nicely"

i was born and raised argumentative i dont mean to offend ...... sorry
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BlackRazor





Joined: 20 Apr 2004
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PostPosted: Thu, 4. Jan 07, 12:55    Post subject: Reply with quote Print

bob hope wrote:
not true to the all scripts need the editor to be active, Cycrows script installer means you dont have to activate it yourself


AFAIK Cycrow's script installer does not have a way to activate the script editor, so you need to do it manually.


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jlehtone
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Joined: 23 Apr 2005
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PostPosted: Thu, 4. Jan 07, 13:40    Post subject: Reply with quote Print

AFAIK, if the script filename starts with '!', then the game will load it even without explicit activation of the editor. However, the script must have a setup function of some kind that is automatically ran on load, and that function has to add a command/hotkey into some menu. You need that to execute the "real" script in-game.

See that for an example.

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Ice-Dragon





Joined: 24 Oct 2006
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PostPosted: Thu, 4. Jan 07, 15:47    Post subject: Re: [UTILITY] Remove Rocks From Sector v1.03 [UPDATED 07/09/06] Reply with quote Print

Bunny wrote:
Remove Rocks From Sector
Mode 4 : This removes every single rock in the universe - WARNING! this will lock up the game almost completely for several minutes. While the script is running the autopilot X will appear on your hud. Wait for this to disappear. When you select this mode simply select any sector.
[EDIT 09/09/06] do not enter a null sector.

Hi, Just tryed this, works like a dream and with no lockups Thumb up Thumb up good job.


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bob hope





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PostPosted: Thu, 4. Jan 07, 15:53    Post subject: Reply with quote Print

i am running a lot of scripts, and this is the only one i have had to activate the script editor for, that is what i was saying, normally if they are made in script installer form they do not need the editor active


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About the name - i was lost for a name on the forum and looking round, then a Bob Hope film came on, and i thought "that will do nicely"

i was born and raised argumentative i dont mean to offend ...... sorry
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Snus





Joined: 27 Sep 2006
Posts: 209 on topic

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PostPosted: Fri, 5. Jan 07, 10:18    Post subject: Reply with quote Print

Now this is a super duper good mod Smile Smile
My performance increased alot, and really alot Smile
Thank you very much Mr Bunny!!!

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BlackRazor





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PostPosted: Fri, 5. Jan 07, 13:17    Post subject: Reply with quote Print

bob hope wrote:
i am running a lot of scripts, and this is the only one i have had to activate the script editor for, that is what i was saying, normally if they are made in script installer form they do not need the editor active


The fact that you install them with the script installer has nothing to do with the script editor being automatically activated, as jlethtone said this depends on how the script is written, not on the tool used to install or package it. If a script name starts with ! it will be automatically loaded, otherwise you need to manually activate it in the script editor but the script installer hasno role in this.


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mcsquared





Joined: 17 Sep 2006
Posts: 509 on topic

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PostPosted: Thu, 11. Jan 07, 21:38    Post subject: Reply with quote Print

I followed the instructions stated above for installing and running this script . I tried to remove all rocks from Kingdom End; I tried "in system" and OSS. Nothing happended; same number of rocks as ever! Any help would be appreciated.

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Bunny



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Joined: 01 Dec 2003
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PostPosted: Fri, 12. Jan 07, 11:55    Post subject: Reply with quote Print

Follow the instruction second post down in this link
http://forum3.egosoft.com/viewtopic.php?t=148622&postdays=0&postorder=asc&start=30

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mcsquared





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PostPosted: Fri, 12. Jan 07, 20:35    Post subject: Reply with quote Print

I followed your instructions precisely and YES the script did remove all the rocks in Kingdom End. However, I was offered only two Modes, 1 and 2 and therefore couldn't easily remove all the rocks in the universe. Any ideas?

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Bunny



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PostPosted: Fri, 12. Jan 07, 21:28    Post subject: Reply with quote Print

Confused
There is not that much that can go wrong. Just give it a 4 as input mode select a valid sector (not null) and let it run.

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mcsquared





Joined: 17 Sep 2006
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PostPosted: Sat, 13. Jan 07, 00:13    Post subject: Reply with quote Print

It seems inputting a "4" worked! Thanks for a great script; I got tired of running into rocks when I docked at stations in Kingdom End particulary.

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