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esd
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Re: update

Post by esd » Mon, 20. Nov 06, 12:02

chrisvarns wrote:any tips on getting loads of money easy? :?:
One or two (click).
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Post by chrisvarns » Mon, 20. Nov 06, 12:05

thanks

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Post by CBJ » Mon, 20. Nov 06, 12:15

Commander Zane wrote:Yeah, but remember the screenshot with the pirated Teladi Falcons and the one on the left is blue, the middle is normal, and the right is pink? And on the Teladi Buzzards, it has the normal teal with red trim, the yellow with blue trim, the green with purple trim, and the red with cyan trim. I've tried with those ships and nothing came out.
The colour variations won't show up if you've had to turn down the graphics settings. In particular the option marked Ship Colour Variations must be checked, and I believe the quality settings need to be on High too.

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Post by bob hope » Mon, 20. Nov 06, 12:30

is it not also to do with the vertex option too (either swites it off or on, not quite sure)

What we could do with is a hue and saturation chart, something like a square with the lowest to highest hue along one axis while lowest to highest hue along another axis.

put numbered intervals along each axis so that wild guesses can be made at the numbers in between :D
About the name - i was lost for a name on the forum and looking round, then a Bob Hope film came on, and i thought "that will do nicely"

i was born and raised argumentative i dont mean to offend ...... sorry

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Post by CBJ » Mon, 20. Nov 06, 12:42

bob hope wrote:What we could do with is a hue and saturation chart, something like a square with the lowest to highest hue along one axis while lowest to highest hue along another axis.
I quite agree, and I'm sure somone in the player community will oblige. ;)

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Post by jlehtone » Mon, 20. Nov 06, 12:53

I've seen some lists on the German forum. The problem is that the hue content depends on the ship. 30 on Raptor is different from 30 on Nova. One pie would not do it.

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Post by Warfreak » Mon, 20. Nov 06, 15:48

hey guys, I recently downloaded and install v2.0.02 ans I seem to have a problem with my M7... Since I installed this update, my M7 seemed to have lost the capability to fire the topside front turrets - automatically or manually. The turrets still (manually) move and they can still be equipped but they refuse to fire any type of weapon...

btw, the said turret functioned properly in v2.0.01...

Does anyone have this problem as well?
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Post by CBJ » Mon, 20. Nov 06, 15:55

The M7 was not changed between 2.0.01 and 2.0.02. Are you running any scripts or mods?

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Post by Commander Zane » Tue, 21. Nov 06, 00:58

CBJ wrote:
Commander Zane wrote:Yeah, but remember the screenshot with the pirated Teladi Falcons and the one on the left is blue, the middle is normal, and the right is pink? And on the Teladi Buzzards, it has the normal teal with red trim, the yellow with blue trim, the green with purple trim, and the red with cyan trim. I've tried with those ships and nothing came out.
The colour variations won't show up if you've had to turn down the graphics settings. In particular the option marked Ship Colour Variations must be checked, and I believe the quality settings need to be on High too.
Oh, thanks.

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Relief
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Post by Relief » Tue, 21. Nov 06, 03:35

I just updated and now i cannot play, it wants a CD, so I inset the main disk i need to play, and it does not like that, the other CD's are in a game CD folder not at my place, do i really have to go drive a half an hour to get it then another half an hour back or can i just use the game CD to run the game...

- Relief

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Post by softweir » Tue, 21. Nov 06, 07:41

Bad installation? Did you install the patch to the same dir you installed the game? Re-download and try again, then post again in tech support if you still have problems.
My new fave game (while waiting for Rebirth) - Kerbal Space Program

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Post by Warfreak » Tue, 21. Nov 06, 10:35

I'm running the cockpit mod v1.03, Cycrow's Scripts, Stevio's 3 dockyard scripts, and Nemeo's Levelling AI script....

Anyway, my latest savegames got currupted... probably because I made a mistake in installing v2.0.02... so I had to go back to my earlier savegames. The bug seems to be gone now when I reloaded older save games...

Interesting bug though...

Thanks for your time anyway CBJ...
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Post by kmiller1610 » Tue, 21. Nov 06, 13:18

Skeeter wrote:I see my idea about donations/charity bbs missions, got into this addon. ;) Actually alot of my ideas from devnet got in x3 which im surprised.
YES YES YES ......... This is a MAJOR improvement. Not only does it save weeks of looking for missions, it is logical, efficient and no time to talk, I have Pythons and Raptors to outfit !!!!

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Post by kmiller1610 » Tue, 21. Nov 06, 13:20

Little tiny bug.. GJ shields are listed as MJ shields in the ship description

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Relief
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Post by Relief » Tue, 21. Nov 06, 14:58

Found out what was wrong, after the update the regesty extention was gone... dont know why, i edited it back in though so all is good.

- Relief

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Post by Relief » Tue, 21. Nov 06, 15:49

So I finally got X3 to run again (missing the regestry for some reason, all fixed now).

Oh yeah that issue that other people were having with "insert CD 1" that a reg issue, once thats solved deleate all the old shorcuts and place new ones in, should work fine.

But now i cannot get the game to start the new missions, i meet all of the requierments.

I am playing on the broke assasin mode. I have 29 mill in credits, and two huge complexes (no single sataions) and played well over 10 hours.

So I am not sure what to do here...

- Relief

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Post by Scarecrow » Tue, 21. Nov 06, 15:56

What are your Race standings?

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Relief
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Post by Relief » Tue, 21. Nov 06, 20:50

I have a Police License for each race so that should not be the issue, maybe if i give it some time ill get the message after a little more game play (only did a five minute run this morning before i had to go to work.

- Relief

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new weapon

Post by highwayman » Wed, 22. Nov 06, 01:25

where is the concusion imulse generator at so i can buy it?

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Post by CBJ » Wed, 22. Nov 06, 01:31

You cannot buy it.

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