[Bonus Plugin] Commercial Agent
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- dragonsblade71uk
- Posts: 236
- Joined: Sat, 8. Jul 06, 00:01
Does the CAG need trade MK3 software, as it`s not stated as a requirement in the original text, but in my game, I have setup a ship with the stated requirements, and there is no option to start it. All my UT`s have the option though.
I have navigation/trade MK1/MK2 software, trade extention, duplex scanner.
I have navigation/trade MK1/MK2 software, trade extention, duplex scanner.
Have you set your ship with a homebase? Since CAG's work for your factories, they have to have their factory set as their homebase.
Have a great idea for the current or a future game? You can post it in the [L3+] Ideas forum.
X4 is a journey, not a destination. Have fun on your travels.
X4 is a journey, not a destination. Have fun on your travels.
- dragonsblade71uk
- Posts: 236
- Joined: Sat, 8. Jul 06, 00:01
jlehtone, thanks for the reply.
I removed the CLS1 software before starting him as a CA. I have a metric ton of pilot CLS1's and need pilot CA's .You would think a freighter pilot was a freighter pilot regardless.
Crazy they would have the same ranks if they can only do the one task. I can see this being a problem down the road, as ships get moved around it would be nice to know what job each pilot is able to be given. Freighter pilot could be one of three jobs and if the software is removed there is no way to check.
I removed the CLS1 software before starting him as a CA. I have a metric ton of pilot CLS1's and need pilot CA's .You would think a freighter pilot was a freighter pilot regardless.
Crazy they would have the same ranks if they can only do the one task. I can see this being a problem down the road, as ships get moved around it would be nice to know what job each pilot is able to be given. Freighter pilot could be one of three jobs and if the software is removed there is no way to check.
Lucike
I thought it would work, but I have tried everything I can think of ie new ship, change homebase, clear orders etc But it still only jumps out once and back then sits in homebase with a destination station and idle as an action. I did not think it was possable to idle whlie docked.
The station is a full SPP XL sell at 15 range 5, so customers are not an issue.
I thought it would work, but I have tried everything I can think of ie new ship, change homebase, clear orders etc But it still only jumps out once and back then sits in homebase with a destination station and idle as an action. I did not think it was possable to idle whlie docked.
The station is a full SPP XL sell at 15 range 5, so customers are not an issue.
How much does the CAG use the "Trade with others" and "Intermediates" settings on player complexes?
I do know that the "Trade with others" is used as buy/sell flag in homebase Docks (ie Trading Stations and EQdocks). And I do know that CAG has "Trade with other player stations" flag.
Trade Mk1 apparently ignores the settings too, at least on the homebase. Thus, the purpose of the "Trade with others" and "Intermediates" settings by default is to control the behaviour of NPC ships, not player ships.
There are clearly two separate issues: (1) the settings of the homebase, and (2) settings on other player owned stations.
I do try to figure out the optimal way to implement both "open loop" and "closed loop" near each other. By definition, nobody, just nobody should mess with the "closed loop", while the open loop is free for all/some. However, one might still desire to fetch the products of the closed loop into the open market, but intermediates are likely to be "off-limits".
Connection kits and the CLS can implement the closed loop with ease. Just how much does the presence of the closed loop will limit the options of the open loop?
I do know that the "Trade with others" is used as buy/sell flag in homebase Docks (ie Trading Stations and EQdocks). And I do know that CAG has "Trade with other player stations" flag.
Trade Mk1 apparently ignores the settings too, at least on the homebase. Thus, the purpose of the "Trade with others" and "Intermediates" settings by default is to control the behaviour of NPC ships, not player ships.
There are clearly two separate issues: (1) the settings of the homebase, and (2) settings on other player owned stations.
I do try to figure out the optimal way to implement both "open loop" and "closed loop" near each other. By definition, nobody, just nobody should mess with the "closed loop", while the open loop is free for all/some. However, one might still desire to fetch the products of the closed loop into the open market, but intermediates are likely to be "off-limits".
Connection kits and the CLS can implement the closed loop with ease. Just how much does the presence of the closed loop will limit the options of the open loop?
The CAG ignores the station settings, but only in docks he operate with this settings.
In the next version you can close each individual station. The version 3.2.06 comes into the bonus package 3.1.04.
Command slots of a station:
[ external image ]
[ external image ]
In the next version you can close each individual station. The version 3.2.06 comes into the bonus package 3.1.04.
Command slots of a station:
[ external image ]
[ external image ]
For a moment I thought the Barrier does not work. I did issue the command on Slot 1. And by default I see slots 1--9. None of them had the command "active". Then I scrolled down and saw that the command was indeed active on Slot 10. That was a bit confusing, although it is naturally better to push the active commands into the bottom, so new commands can be issued via the top slots. But some commands do stay on the slot they were invoked on, like the Station Manager. I assume the "push to bottom" does check for "collisions"?
hello
any way to forbide sectors, others than removing satelites ? Because i have a xenon sector middle way, but i wish to have stations and market on each side of this xenon sector 347 ?
any way to forbide sectors, others than removing satelites ? Because i have a xenon sector middle way, but i wish to have stations and market on each side of this xenon sector 347 ?
New Config : Intel 8400 & 4Ghz , 4GB DRR2 on Asus P5Q Pro, ATI 4850 and Win XP 32 bits SP3.
Old config AMD 64 3400 1Mo, MSI k8n neo plat, 7800 GS+ Bliss, 2 GB RAM 3200
Old config AMD 64 3400 1Mo, MSI k8n neo plat, 7800 GS+ Bliss, 2 GB RAM 3200
You have a satellite in X347? If I understood the description, the name of the satellite determines if it is seen by the CAG. So you can have satellites which are ignored by the even when it does go by satellites. But the CAG should not enter the Xenon sector anyway, if it can jump and as long as there is no market in that sector. Nobody to trade with. That is usually true, isn't it?
thanks, so what happen is that my Complex is at south of the Xenon sector x347, in the unknown sector not far, and i have a satellite in each system at north of the Xenon sector.
As i will soon put a station in the systems at north, i dont want to delete the satelites here.
But anyway i have tried to delete the satelite in system at north, and still the commercial agent have crossed the xenon sector.
Level of the agent is low (2d level) so he will not use the jumpdrive
Also i have notive when deleting the satelite that the commercial agent decided to go back, but later i have seen an alert saying he is dead in the xenon sector... was no more satelite but my ship was in a north system O.o
What should be the satelite name ? i have not found this information
As i will soon put a station in the systems at north, i dont want to delete the satelites here.
But anyway i have tried to delete the satelite in system at north, and still the commercial agent have crossed the xenon sector.
Level of the agent is low (2d level) so he will not use the jumpdrive
Also i have notive when deleting the satelite that the commercial agent decided to go back, but later i have seen an alert saying he is dead in the xenon sector... was no more satelite but my ship was in a north system O.o
What should be the satelite name ? i have not found this information
New Config : Intel 8400 & 4Ghz , 4GB DRR2 on Asus P5Q Pro, ATI 4850 and Win XP 32 bits SP3.
Old config AMD 64 3400 1Mo, MSI k8n neo plat, 7800 GS+ Bliss, 2 GB RAM 3200
Old config AMD 64 3400 1Mo, MSI k8n neo plat, 7800 GS+ Bliss, 2 GB RAM 3200
Let me guess: "Advanced Satellite" or "Advanced Satellite - Unknown Sector". So says the Readme.
Maybe you should limit the jump range until the CAG has leveled up? Additionally, you can move the "center of business" for that ship into, say PTNI HQ, and set its jumprange to 1. It should jump there and back. Then have another ship and station jump-range of "not up to X347" to cover the local market.
Maybe you should limit the jump range until the CAG has leveled up? Additionally, you can move the "center of business" for that ship into, say PTNI HQ, and set its jumprange to 1. It should jump there and back. Then have another ship and station jump-range of "not up to X347" to cover the local market.
Quite true, the OP of this thread is outdated. Then again, you could not play anyway right now, if you are not with the game right now.
The Handelsverterer thread (the original unsigned thread for the CAG in German S&M forum) has the latest description, in German. No, I cannot really read German either, but I tend to guess close enough.
The Handelsverterer thread (the original unsigned thread for the CAG in German S&M forum) has the latest description, in German. No, I cannot really read German either, but I tend to guess close enough.
thanks to show me this deutch thread so now i have found 2 things to try :
1) To put in the TS ship Friend or Foes races, the unknow race = foes (as i beleive the xenon sector = unknown and not Xenon)
2) to try this command that obviously escapte from the english documentation, here is a small but incomplete translation (sadly) :
Input {2} {2} {X}
The pilot carries on trade only in sectors with extended navigation satellites. Deactivate (X = 0; X = activate 1)
Satellite network: If this function is activated, then the pilot acts only in sectors, which are equipped with plaything genes an extended satellite. Is to be paid attention to an accurate Bennennung of the extended satellite. [Extended satellite] or [extended satellite - {homeland sector}]
1) To put in the TS ship Friend or Foes races, the unknow race = foes (as i beleive the xenon sector = unknown and not Xenon)
2) to try this command that obviously escapte from the english documentation, here is a small but incomplete translation (sadly) :
Input {2} {2} {X}
The pilot carries on trade only in sectors with extended navigation satellites. Deactivate (X = 0; X = activate 1)
Satellite network: If this function is activated, then the pilot acts only in sectors, which are equipped with plaything genes an extended satellite. Is to be paid attention to an accurate Bennennung of the extended satellite. [Extended satellite] or [extended satellite - {homeland sector}]
New Config : Intel 8400 & 4Ghz , 4GB DRR2 on Asus P5Q Pro, ATI 4850 and Win XP 32 bits SP3.
Old config AMD 64 3400 1Mo, MSI k8n neo plat, 7800 GS+ Bliss, 2 GB RAM 3200
Old config AMD 64 3400 1Mo, MSI k8n neo plat, 7800 GS+ Bliss, 2 GB RAM 3200
Having a problem with this. Everything seems to be working as planned, and my guys are up to pilot 1st class or whatever, but even though I have the factory set to buy energy cells at a max price of 13 credits, my pilots go buy them for 15 credits! Are they "unaware" if a price changes while they're in-route or something?
@Islington: The only time I've seen my pilots at "Idle" while parked in home base is when they refuse to go to a sector because of "reports of enemies in the area" (there was a Kha'ak cluster sitting at the edge of the sector he wanted to go to), but I did get "incoming message" and he told me about it.
@Islington: The only time I've seen my pilots at "Idle" while parked in home base is when they refuse to go to a sector because of "reports of enemies in the area" (there was a Kha'ak cluster sitting at the edge of the sector he wanted to go to), but I did get "incoming message" and he told me about it.
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- Posts: 7
- Joined: Tue, 1. Nov 05, 01:28