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[Bonus Plugin] Station Manager
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Jakesnake5



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PostPosted: Wed, 30. Aug 06, 19:28    Post subject: Reply with quote Print

You got to be fast when editing. Very Happy

It was mentioned in the Station Manager thread (original one, not Bonus Pack one).(ie, you'd have to read through it, I don't remember what page it was on)


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jlehtone
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PostPosted: Wed, 30. Aug 06, 21:15    Post subject: Reply with quote Print

Jakesnake5 wrote:
(ie, you'd have to read through it, I don't remember what page it was on)

IIRC around page 10, last March. Wink

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barbarian9966





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PostPosted: Thu, 31. Aug 06, 15:21    Post subject: Reply with quote Print

I set station manager on my station and added one ship. Why that ship dont use jump drive?

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jlehtone
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PostPosted: Thu, 31. Aug 06, 15:30    Post subject: Reply with quote Print

Station Manager does not jumpdrive. It is simply a smarter Trade Mk1 command.

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Jakesnake5



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PostPosted: Thu, 31. Aug 06, 15:52    Post subject: Reply with quote Print

I think he's mistaking SM for CLS. Not sure.


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ORIOLE





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PostPosted: Thu, 31. Aug 06, 16:24    Post subject: Reply with quote Print

Hi barbarian9966 Smile

barbarian9966 wrote:
I set station manager on my station and added one ship. Why that ship dont use jump drive?


Check this out: In your ship command console:

Quote:
'Station Manager: Set Jumprange' ship command:

Select this command and then enter a jumprange. To use the station's standard jumprange parameter, enter a negative number for the jumprange. To see the jumprange defined for a trader, use the 'Station Manager: Display Status' command. Traders are set up to use the station's standard jumprange by default.


Take care

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apogee



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PostPosted: Thu, 31. Aug 06, 16:47    Post subject: Reply with quote Print

ORIOLE wrote:
Hi barbarian9966 Smile

barbarian9966 wrote:
I set station manager on my station and added one ship. Why that ship dont use jump drive?


Check this out: In your ship command console:

Quote:
'Station Manager: Set Jumprange' ship command:

Select this command and then enter a jumprange. To use the station's standard jumprange parameter, enter a negative number for the jumprange. To see the jumprange defined for a trader, use the 'Station Manager: Display Status' command. Traders are set up to use the station's standard jumprange by default.


Take care


To be honest, that just sets the number of jump gates that a specified trader will pass, overriding the setting for the station, it still won't use a jump drive AFAIK, i think you need to use the Commercial Agent plugin to do this.

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barbarian9966





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PostPosted: Thu, 31. Aug 06, 16:59    Post subject: Reply with quote Print

ORIOLE wrote:
Check this out: In your ship command console:

Quote:
'Station Manager: Set Jumprange' ship command:

Select this command and then enter a jumprange. To use the station's standard jumprange parameter, enter a negative number for the jumprange. To see the jumprange defined for a trader, use the 'Station Manager: Display Status' command. Traders are set up to use the station's standard jumprange by default.


Take care

Did you tried it?
As I understand there are no relation between using jump drive and "jumprange". By "jumprange" authors mean distance. They does not mean that your TS would jump that distance.
I porpose to rename this command to "Set Crawlrange" Twisted Evil
Hmm... so on that feature useless Sad

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Jakesnake5



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PostPosted: Thu, 31. Aug 06, 20:14    Post subject: Reply with quote Print

Actually, not so. You can let the traders use the stations setting, or (as I do in The Wall for Ecell trader) individually set how far you will allow them to go, and restrict them to what goods they should carry. This gives you greater control than the standard 'buy/sell' commands.


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jlehtone
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PostPosted: Fri, 1. Sep 06, 07:47    Post subject: Reply with quote Print

SM and CA are different, and not as redundant as it looked at first glance.

Each CA pilot charges for each mizura they have been in space. SM has only one initial fixed cost per station. Thus, in the long run, the SM brings in more profit. Both scripts add the much needed separate control for different wares and ship of the station.

The SM readme has the classic example of SPP with crystal buyer and energy salesman. In X2 the crystal source were the Trading Stations, about in every second sector. Rarely more than 32 units at a time. And M4 Scorpion was one of the best buyers. Energy selling was best done with Dolphin. And selling range of one was usually a sufficient market. But buying range of one was pitiful.

BTW, I have not watched at the crystal market in X3. How much has it changed? I guess that even more aggressive buyers are needed.

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apogee



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PostPosted: Fri, 1. Sep 06, 12:56    Post subject: Reply with quote Print

Is there any way that i can find out which stations are running the station manager? Maybe something that generates a list in the message log would be usefull.

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ORIOLE





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PostPosted: Fri, 1. Sep 06, 13:08    Post subject: Reply with quote Print

barbarian9966 wrote:
ORIOLE wrote:
Check this out: In your ship command console:

Quote:
'Station Manager: Set Jumprange' ship command:

Select this command and then enter a jumprange. To use the station's standard jumprange parameter, enter a negative number for the jumprange. To see the jumprange defined for a trader, use the 'Station Manager: Display Status' command. Traders are set up to use the station's standard jumprange by default.


Take care

Did you tried it?
As I understand there are no relation between using jump drive and "jumprange". By "jumprange" authors mean distance. They does not mean that your TS would jump that distance.
I porpose to rename this command to "Set Crawlrange" Twisted Evil
Hmm... so on that feature useless Sad


You should then use The Commercial Agent script:

Quote:
Quick start guide


Equip a TS class transporter with Navigation Software MK1, Trading System Extension, Trade Command Software MK1 and MK2

Assign a homebase

Choose the command "Start Commercial representation"

Additional pilot qualifications

Apprentice
The apprentice cares about the receipt of goods of the enterprise, means the purchase of goods. The apprentice is in the probationary period and no salary gets for this reason.
Auxiliary courier
The auxiliary courier does only not care about the receipt of goods but also around the sale of goods of the enterprise, means the sale of goods. Furthermore he can buy or sell goods of or on equipment docks and trade stations. He can these stations also are attached. The auxiliary courier gets 20 credits at a mizura flytime paid off after every flight.

Courier
The courier cure arranges things with his home and sector colleagues and is with them in permanent communication. Furthermore he ship with more speed and agility buy he be fight drones and equip out in the current sector. The courier cure gets 25 credits at a mizura flytime paid after every flight.

Freighter pilot 2nd class
The freighter pilot 2nd class worries not only about products and resources, separates also around the intermediate products of a complex. It can likewise buy and sell these. Furthermore he can use the modern jump propulsion technology. The freighter pilot 2nd class gets 30 credits at a mizura flytime paid off after every flight.

Freighter pilot 1st class
The freighter pilot 1st class gets information about the financial situation of the enterprise and therefore can carry out a clearing of the store at too low funds. Furthermore he takes more into account the trade radio traffic and does not approach any sectors in which was reported by enemy ships or pirates. The freighter pilot 1st class gets 35 credits at a mizura flytime paid off after every flight.

Freighter pilot
The freighter pilot already asks about new trade possibilities during the purchase or selling flight and takes care of these if possible in the current flight. Furthermore he keeps his ship in good condition and this flies in the need into a shipyard. The freighter pilot gets 40 credits at a mizura flytime paid off after every flight.


You can see that from Freighter pilot 2nd class upwards they use their jumpdrives. I started to use it last night.

Smile

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Jakesnake5



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PostPosted: Fri, 1. Sep 06, 13:09    Post subject: Reply with quote Print

Not without looking at each station/comoplex' "Command" list.


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jlehtone
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PostPosted: Fri, 1. Sep 06, 13:18    Post subject: Reply with quote Print

Jakesnake5 wrote:
Not without looking at each station/comoplex' "Command" list.

One could rename the station when one starts SM on it...

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apogee



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PostPosted: Fri, 1. Sep 06, 14:59    Post subject: Reply with quote Print

jlehtone wrote:
Jakesnake5 wrote:
Not without looking at each station/comoplex' "Command" list.

One could rename the station when one starts SM on it...


Not a bad idea, now i've just got to find the ones i set up!

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