X³ Reunion - Bonus pack 3.1.06

The place to discuss scripting and game modifications for X³: Reunion.

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moggy2
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X³ Reunion - Bonus pack 3.1.06

Post by moggy2 » Thu, 24. Aug 06, 21:09

This Bonus Pack is for X3 v2.0.x and up. Using this with any other version, or X2, may give dangerous or unpredictable results

A bonus pack of scripts, tested and signed by Egosoft, is now available for download from the X3 Bonus Materials download page

X³ Reunion - Bonus Pack - New version (12 June 2007)

X³ Reunion - Bonus Pack version 3.01.06 is now available for download in the download section.

Contents
Changelog
  • Update Version 3.1.06 (12 June 2007)
    • Fixes
      • Fleet Support Ship Software
      • Explorer Software
      • Dock Ware Manager
      • Station Manager
      • Commercial Agent
      • Commodity Logistics Software
      • Missile Defense Mosquito
      New Scripts
      • Cartel Shield Hacker
      • Group Management System
      • Group Hotkeys
      • Scrap Ship at Player HQ
    Update Version 3.1.05 (23 December 2006)
    • Fixes
      • Afterburner
      New Scripts
      • Explorer Software
      • Fleet Support Ship Software
    Update Version 3.1.04 (10. October 2006)
    • General
      • Possible ***modified*** fixed.
    • Afterburner (New!)
      • Signed and added to the Bonus Pack.
    • Commercial Agent and Commodity Logistics Software
      • Many new innovations and configuration options, like satellite network, move homesector or trade after friend/enemy settings. Details in the description.
    Update Version 3.1.03 (23. September 2006)
    • Commercial Agent and Commodity Logistics Software
      • Pilots not jumping after buying energy for jumpdrive. Fixed.
    • Commodity Logistics Software
      • Pilots sell goods in docks, although the dock does not nead the commodity being sold. Fixed.
    • Missile Defense Mosquito
      • The RAM takes over the firing frequency of missiles.
    Update Version 3.01.02 (7. September 2006)
    • Commercial Agent
      • The commercial agent buys now also intermediate products in other player-owned factories.
    • Language Files
      • Italian language file completed.
    • Descriptions
      • Italian Readme added to the Bonus Pack.
    • Mk3 autotrader
      • Problem introduced in previous bonus pack fixed
    Update Version 3.01.01 (28. August 2006)
    • General
      • When all tractor beam factories are destroyed a new factory will be built in Duke's Vision.
    • Commercial Agent
      • Colleague arrangement improves.
    • Dockware Manager (New!)
      • Signed and added to the Bonus Pack.
    • Remote Transporter Device
      • Bug in the command announcement fixed.
    • Station Manager
      • Fixed a bug where two freighters could fly to the same station.
    • Language Files
      • French language file completed.
    • Descriptions
      • French Readme added to the Bonus Pack.
Last edited by moggy2 on Fri, 5. Oct 07, 03:02, edited 11 times in total.

Carl Sumner
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Post by Carl Sumner » Fri, 25. Aug 06, 05:43

Yay! I've been missing this since X2. Thanks, and congradulations on the good work. :D
Tinker

"If engineers built buildings the way programmers write programs, the first woodpecker that came along would destroy civilization!"

jlehtone
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Post by jlehtone » Fri, 25. Aug 06, 08:56

Carl Sumner wrote:Yay! I've been missing this since X2.
That is my sentiment too. :D

What would be the appropriate place to suggest additions to this package?


You see, I have this minor utility idea, which I do not even need in my game, and which is more like a substitute for a patch than addition:

A script that would check if the universe has any Tractor Beams or Forges left, and if it finds none, respawns the Forges.

I know that signing will take long, but will it get longer than getting an another patch?

Curunen
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Post by Curunen » Fri, 25. Aug 06, 20:00

Is it worth using this now, or waiting for the bonus pack to come in Q4?

Cycrow
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Post by Cycrow » Fri, 25. Aug 06, 20:22

its a patch thats coming out in Q4 not a bonus pack, they are different things.

the bonus pack is a set of comunity made scripts that have been approve by egosoft, they are completly seperate to a patch.

so if you want the content the bonus pack adds, then u should get it.

Mad Hatter
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Post by Mad Hatter » Fri, 25. Aug 06, 21:52

How do we reconcile the bonus pack with the existing plugins installed through the Cycrow script installer?

Uninstall from the script installer first, and then install the bonus pack?
Or leave them in the installer, and then ignore the entries or what?

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moggy2
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Post by moggy2 » Fri, 25. Aug 06, 21:57

It's up to you really. You could uninstall the unsigned version, as I have, or not install the signed version (there's an option to install only the scripts you want from the bonus pack). It even works fine with both installed as they use completely separate scripts and command slots.

Mad Hatter
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Post by Mad Hatter » Fri, 25. Aug 06, 22:06

moggy2 wrote:they use completely separate scripts and command slots.
That's why I didn't know if it would screw anything up to take out the existing spk versions and switch to the official one.

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moggy2
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Post by moggy2 » Mon, 28. Aug 06, 23:07

The bonus pack has been updated, see first post for details.

Mad Hatter
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Post by Mad Hatter » Mon, 28. Aug 06, 23:40

Is there an english post somewhere that tells what the new Dockware Manager is?

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moggy2
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Post by moggy2 » Mon, 28. Aug 06, 23:47

Yes, just added it.

Merricat
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Post by Merricat » Tue, 29. Aug 06, 03:15

This request is probably greedy and misinformed. As well as wrong headed and silly.

:? I apologize in advance for this. :?

However, I was wondering what the chances were of getting these in a format other than exe (such as the format used by Cycrow's Script Manager)? I imagine the answer is no, not because it can't be done but for obvious reasons such as his utility being an unsupported third party program.

However, having these listed in his installer for us to enable or disable would seem pretty neat to me, so I'll toss out the request in case it is possible.

jlehtone
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Re: X³ Reunion - Bonus pack 3.1.01

Post by jlehtone » Tue, 29. Aug 06, 10:10

moggy2 wrote:
  • General
    • When all tractor beam factories are destroyed a new factory will be built in Duke's Vision.
  • Dockware Manager (New!)
    • Signed and added to the Bonus Pack.
:D That was fast! I'll probably need Dockware Manager to tidy up all the mess I make. :wink: Good oldie sneaked in after all.

I was determined not to download the 3.1.00. There are things you can trust on.

Bad2DBone
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Post by Bad2DBone » Tue, 29. Aug 06, 15:54

XP64
Not got a single script to work yet.
These dont show up either...
Perhaps the code does not like the way XP64 puts things in a strange location:
C:\Program Files (x86)\Steam\SteamApps\common\x3 - reunion\scripts

Other than that.. who knows...

The mysteries of Running on XP64....

:/

Bad2DBone
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Post by Bad2DBone » Tue, 29. Aug 06, 15:57

Oh another point... the installer did not notice the other srcipts that dont work either...
No ill effects on the game though.. just scripts don't work.

Has anyone got a patch that stops tugs wandering directly into Xenon sectors.. it's really stupid to play the game with max jumps set to 1 to stop them doing it.

fud
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Post by fud » Tue, 29. Aug 06, 16:52

So does this dockware manager increase the number of wares that can be stored in a dock? IE, more than 2 GPPC, or did I misread it? :)

Cycrow
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Post by Cycrow » Tue, 29. Aug 06, 17:23

Bad2DBone wrote:XP64
Not got a single script to work yet.
These dont show up either...
Perhaps the code does not like the way XP64 puts things in a strange location:
C:\Program Files (x86)\Steam\SteamApps\common\x3 - reunion\scripts

Other than that.. who knows...

The mysteries of Running on XP64....

:/
i think ur installing it to the wrong directory. you install it to the main x3 directory, not the scripts directory.

try it to:
C:\Program Files (x86)\Steam\SteamApps\common\x3 - reunion

Bad2DBone
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Post by Bad2DBone » Tue, 29. Aug 06, 22:43

Yep, did that.
Did it agan and no change.
Installig into XP64, on my setup, has no effect for ANY scripts.

Not to worry... taook me days to get X3 to work in the fisrt place.

The mysteries of XP64.

Do you have a machine to test on with XP64?

I can provide whatever you want... send me a degug .exe or summat.

jlehtone
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Post by jlehtone » Tue, 29. Aug 06, 22:45

fud wrote:So does this dockware manager increase the number of wares that can be stored in a dock? IE, more than 2 GPPC, or did I misread it? :)
AFAIK, It's just a copy of the X2 equivalent. Now you can add a ware (by paying 1000) with a command instead of dropping one sample. That part is a mere convenience. The "more content" part is that you can now remove a ware, ie stop stocking it at your station. You are no longer stuck with stuff that is no longer relevant (although not really harmful either).

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moggy2
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Post by moggy2 » Tue, 29. Aug 06, 23:07

Bad2DBone wrote:Yep, did that.
Did it agan and no change.
Installig into XP64, on my setup, has no effect for ANY scripts.

Not to worry... taook me days to get X3 to work in the fisrt place.

The mysteries of XP64.

Do you have a machine to test on with XP64?

I can provide whatever you want... send me a degug .exe or summat.
Just curious. What makes you think the scripts aren't working?

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