NEWS: X³ Reunion - Bonus Pack 3.1.04 [updated-13-10-06]

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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UnderLord
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Post by UnderLord » Sun, 27. Aug 06, 05:48

Before i downloaded any scripts it said 'modified' in my game anyways which i thought was weird.

Jakesnake5
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Post by Jakesnake5 » Sun, 27. Aug 06, 05:54

Even scripts that can run without turning on the Script Editor that are not signed will make the game show as 'Modified'.
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Data_Machine
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Post by Data_Machine » Sun, 27. Aug 06, 05:56

DOH I know I was missing something simple. I had the CD version installed before the steam version and the directory and some of the files are still there from when I uninstalled it.... :oops:

Ty for the help, long live X!!!

Cycrow
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Post by Cycrow » Sun, 27. Aug 06, 06:21

UnderLord wrote:Before i downloaded any scripts it said 'modified' in my game anyways which i thought was weird.

if you have any mods then the game automatically goes into modified mode.

also starting a custom game will start as modified from the start

teki
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Post by teki » Sun, 27. Aug 06, 11:12

Cycrow wrote:if you have any mods then the game automatically goes into modified mode.

also starting a custom game will start as modified from the start
Not entirely true.
Last edited by teki on Mon, 2. Oct 06, 01:39, edited 1 time in total.

TheAlmogaver
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Post by TheAlmogaver » Sun, 27. Aug 06, 23:01

Hi all. First sorry for my bad english....

Ok, lets go: I have the spanish version of the game and now I installed the bonus pack. IN game, nothing seems to work, and I receive messages with the text TEXTREAD ##### #numbers....

In X2 we (spanish) must edit the xlm file and change the 44 for 34 (spanish), but in these version of X3 cannot change...because I cannot find any xml installed...

Anyone can help me (us) ??

Thanks!

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Lucike
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Post by Lucike » Sun, 27. Aug 06, 23:16

TheAlmogaver wrote:In X2 we (spanish) must edit the xlm file and change the 44 for 34 (spanish), but in these version of X3 cannot change...because I cannot find any xml installed...

Anyone can help me (us) ??
http://www.lucike.info/x3_reunion/work/340010.pck (link fixed)
( -> \t\...)

Greets
Lucike
Last edited by Lucike on Mon, 28. Aug 06, 07:47, edited 1 time in total.
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TheAlmogaver
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Post by TheAlmogaver » Sun, 27. Aug 06, 23:27

Thanks, Lucike but...a passw is needed to down the file?

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Lucike
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Post by Lucike » Sun, 27. Aug 06, 23:43

TheAlmogaver wrote:Thanks, Lucike but...a passw is needed to down the file?
Really? Sorry.

http://www.lucike.info/x3_reunion/work/340010.pck

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TheAlmogaver
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Post by TheAlmogaver » Sun, 27. Aug 06, 23:46

Works PERFECT!

Thank a lot, i give the info to my spanish friends.

Thanks!

Jakesnake5
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Post by Jakesnake5 » Mon, 28. Aug 06, 19:06

BTW: If your using the pre-Bonus Pack Station Manager, you need to shut it down totally before switching:

Space ships attached to a SM station, then use the stations Additional Commands to remove it from the stations control.
Remove SM command from station.
Wait 2 mins in SETA to make sure script is terminated.
Save game, then uninstall pre-Bonus version (important)
Install Bonus version, load game, and restart SM like normal, assign ships, and away you go.

Bonus pack 1.00 version has a small bug, that will prevent more than one ship visiting stations. Unfortunately, though you can fix the script in question yourself, it requires activating the SE to do so. (It was caused by wrong conditional <== instead of !=> being used).

Next BP release may have fix.
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moggy2
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Post by moggy2 » Mon, 28. Aug 06, 23:09

The bonus pack has been updated to fix a couple of bugs, and support other languages. See the discussion thread for details.

X³ Reunion - Bonus Pack version 3.01.01 is now available for download in the download section.

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apricotslice
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Post by apricotslice » Sun, 3. Sep 06, 03:54

What else did the devs mess with in this pack ?

They seem to have renewed an old UT bug, which has a fix issued. Has this been included in the pack or do we need to download the fix as well ? If so, please put the fix in the OP here.

Also just seen a complaint the move UT pilots procedure doesnt work either. Was this changed ? If so, what is the new procedure ? It not much use changing something if people dont know how to give updated advise !

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moggy2
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Post by moggy2 » Sun, 3. Sep 06, 05:01

The Move pilot script was changed to work with the "pilots" from the Commodity Logistics Software and Comercial Agents.
I had assumed that was the only change to autotrader scripts, but apparently not.

If you move the autotrader scripts back from scripts.backup directory that should return the autotrader script to a stable state.

That is the only thing that has been altered.

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Jimmy Jazz
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Post by Jimmy Jazz » Mon, 4. Sep 06, 19:50

Any plans for a.spk version of the pack? Cycrows Scriptinstaller is just so incredibly handy.
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Jakesnake5
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Post by Jakesnake5 » Mon, 4. Sep 06, 20:29

Since the pack does more than install the scripts, probably not.
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herocrafter
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Post by herocrafter » Mon, 4. Sep 06, 23:10

I reinstalled the game. Do I need to patch the game upto, um, 1.4.02 also or will this bonus pak do that for me?

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esd
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Post by esd » Mon, 4. Sep 06, 23:33

herocrafter wrote:I reinstalled the game. Do I need to patch the game upto, um, 1.4.02 also or will this bonus pak do that for me?
You need to install patches before installing the bonus back.
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Cycrow
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Post by Cycrow » Tue, 5. Sep 06, 00:44

Jakesnake5 wrote:Since the pack does more than install the scripts, probably not.
afaik, the bonus pack install just makes a backup of the directory and installs the script files, does it do anything else ?

the Script installer does make backup copies of existing scripts

Jakesnake5
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Post by Jakesnake5 » Tue, 5. Sep 06, 02:18

It does a couple other things besides the 'stated' script (COUGHautotraderCOUGH), but I haven't really disassembled it to see everything.
Perfection is in the hands of God, we bags of dirt can only do the best we can©
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Modders are a source of ideas to help the Game Makers improve what they have made. Cherrish them, for they are the fruit of thy labors.©

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