NEWS: X³ Reunion - Bonus Pack 3.1.04 [updated-13-10-06]

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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Jon Tetrino
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Post by Jon Tetrino » Fri, 25. Aug 06, 11:36

I've been wanting soemthing like the CLS for my rather large 4-sector loop for project... I can't remember what I called it now, so i'll just call it Eden.

=VipeR=
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Post by =VipeR= » Fri, 25. Aug 06, 11:40

CBJ wrote:Yes.
Awsome, thanks CBJ! :)

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Shadow1980
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Post by Shadow1980 » Fri, 25. Aug 06, 14:31

Even though the effort and thought is greatly appreciated, I feel this is more a patch/fix then a bonus pack. It fixes / improves things that should have been there in the first place and does not really add any 'proper' content to the game.

Criticism aside, these are good improvements.
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esd
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Post by esd » Fri, 25. Aug 06, 14:34

Shadow1980 wrote:I feel this is more a patch/fix then a bonus pack. It fixes / improves things that should have been there in the first place and does not really add any 'proper' content to the game.
Well you "feel" incorrectly. It's a bonus pack of scripts made by players that Egosoft have decided are good enough to allow players to use without marking their game as modified.
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Woundweaver
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Post by Woundweaver » Fri, 25. Aug 06, 15:55

I`ve got the `Station Trader` script running by Naffarin. In that script you can order ships to `Maintain Station`. How does that differ too the `Commercial Agent` script in this package. Also, if i where too install this would it create a clash with `Maintain Station` script. :?
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JuanCudz
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Post by JuanCudz » Fri, 25. Aug 06, 16:19

Cheers! This is good news for anyone on a vanilla build or new players, but my current modded game has most of these features and a few more, and more to the point is stable, so I'll give this a miss for now...
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Post by Cycrow » Fri, 25. Aug 06, 16:53

FyreByrd wrote:Uh-oh...

Really disappointed with this...really the only thing it adds over half an hour on the s&m forum d/ling scripts is that you don't get the modified tag...and really once you've played through the game once clean i don't reckon the modified tag is really that big a deal...I'll stick with xfp if it's all the same to you.

Cheers

FyreByrd
not really sure what you was expecting, but all the bonus pack is, is a selection of scripts that were originally in the scripting and modding forum made by the community

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esd
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Post by esd » Fri, 25. Aug 06, 17:13

JuanCudz wrote:Cheers! This is good news for anyone on a vanilla build
And there's quite a lot of us out there :D
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Jakesnake5
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Post by Jakesnake5 » Fri, 25. Aug 06, 18:44

Unfortunately, Station Manager ships don't behave as their supposed to. As I've posted in the L3 Script Testing thread.

Can someone poke AalaarDB and get him to check this out?
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jlehtone
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Post by jlehtone » Fri, 25. Aug 06, 19:25

X3FreakCartman asked on the german version of this thread whether the RTD still has ... something ... that leads to infinite ... something (I really hate it that I cannot read that language :evil: ). No answer. And naturally some asked why "complexbuilder" by "triple??" was not included. The latter omission I do understand, it does not exist in english and is quite new, relatively. The english S&M probably hasn't even noticed it. Kind of shame.


The official thread for questions and feedback for each script in the pack exist in the Scripts&Modding forum. Signed scripts are not about "normal" gameplay nor about technical problems. Apparently, the L3 Script Testing did not receive enough coverage, so the "official" release ...

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Post by Cycrow » Fri, 25. Aug 06, 19:29

well its only the first release of the bonus pack, and if X2 is anything to go by, there will be more in the future with more scripts added.

but just so everyone knows, egosoft dont look on the forums and choose which scripts are added, its upto the authers of the scritps to send them in and agree to spend time working on them

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Geggo
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Post by Geggo » Fri, 25. Aug 06, 19:54

Jakesnake5 wrote:Unfortunately, Station Manager ships don't behave as their supposed to. As I've posted in the L3 Script Testing thread.

Can someone poke AalaarDB and get him to check this out?
You mean they actually are supposed to do something besides sit in the complex dock :o

I think they can't handle the comlexes in any way, I couldn't get mine to fudge from my energy station (free energy loop, no products just intermediate resources), as a reason I think "it" thinks the energy is resource and thus won't sell it.

btw it's really annoying to look at the scripts now since theyr half english half german, REALLY hard to find what your looking for.

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Post by dpadula » Fri, 25. Aug 06, 21:43

I have read all of the posts and I do think that this Bonus Pack is a cool thing. My only question is if I already have those scripts installed from the person who wrote them will it just replace them and will it in anyway cause troubles with the other scripts and extra ships I have added to the game already?

Thank you for the Bonus Pack.
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Ammok Rules
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Post by Ammok Rules » Sat, 26. Aug 06, 00:49

I got a vanilla game, these look interesting. :)
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Syklon
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Post by Syklon » Sat, 26. Aug 06, 01:59

esd wrote: It's a bonus pack of scripts made by players that Egosoft have decided are good enough to allow players to use without marking their game as modified.
Thought the modified tag was an x2 thing :? as my game is about as modified as it can get yet i lack the modified tag

anyway at the very least i'm sure scripters will be happy for the command slots this will open up, and all the vanilla users out there will be happy to get signed stuff

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