Split from bonus pack news thread

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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ouch
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Post by ouch » Fri, 25. Aug 06, 07:51

Ok, so we get a few scripts that we have had access to for months? that's it? that's the big update we've been waiting for?

what's the ETA on a patch that actually fixes the game?

surely they know about all the random crashes, lockups, saved game corruptions, and the many, many, miscellaneous bugs like ship's being unbalanced in the game still?

I mean it's nice they actually acknowledge that there are fans of the series still here and all but I really think they could of spent thier time more wisely.

Sigh... I guess beggers can't be choosers though... *downloads*

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Post by pjknibbs » Fri, 25. Aug 06, 08:37

99% of users don't GET random crashes, lockups, or savegame corruptions. As for ships being unbalanced, they're SUPPOSED to be--if all the ships were exactly the same what would the point in having different ones be?

ouch
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Post by ouch » Fri, 25. Aug 06, 09:36

pjknibbs wrote:99% of users don't GET random crashes, lockups, or savegame corruptions. As for ships being unbalanced, they're SUPPOSED to be--if all the ships were exactly the same what would the point in having different ones be?
lol, ok, so your saying an m3 is SUPPOSED to take out hordes of capital ships? or that the rear turret on my boron TL is SUPPOSED to not work?
or that m5's are SUPPOSED to constantly suicide into ships thier supposed to attack? or that friggen GOD script is SUPPOSED to to completely delete tractor beams first thing and factories that my stations use regularly?

judging by your surprise that someone would even suggest the game doesn't need fixing, are we to assume that there will not be any more bug fix patches from egosoft?

there are a lot of things to fix in this game, I realise it can't be perfect, but come on, how long does it take to fix some things like that boron TL turret? that should of been fixed months ago. Numerous people (includeing me) posted about it, only to be constantly ignored in the bug fix patches.

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Post by apricotslice » Fri, 25. Aug 06, 10:19

ouch wrote:that the rear turret on my boron TL is SUPPOSED to not work?
or that m5's are SUPPOSED to constantly suicide into ships thier supposed to attack? or that friggen GOD script is SUPPOSED to to completely delete tractor beams first thing and factories that my stations use regularly?

judging by your surprise that someone would even suggest the game doesn't need fixing, are we to assume that there will not be any more bug fix patches from egosoft?
You are mistakenly assuming this is a bugfix patch.

It is not. Its a release of officially authorised scripts so that people can use them in the game without needing to activate the script editor.

While a gameplay bugs and issues patch is sadly needed, Egosoft have not made any intention clear to address any further issues with the game. If they do, the only 2 people who would announce such are CBJ and Burnit!

Talk about gameplay issues here is the wrong place, as this thread is about the release of scripts that add functionality to the 'vanila' game.

Edit : Thankyou mod for moving this.
Last edited by apricotslice on Fri, 25. Aug 06, 10:34, edited 1 time in total.

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Post by apricotslice » Fri, 25. Aug 06, 10:31

The bugs and issues list thread is here :

http://forum2.egosoft.com/viewtopic.php?t=137858

Since it was locked, a few others have surfaced but I havent bothered documenting them.

Most of what people call bugs have already been declared nothing of the sort by CBJ, who is Egosofts voice here.

A very few have been kinda declared bugs, but not ones they ever expect to be able to fix.

I suggest everyone reads the OP of the link above before they continue further with this thread, since it lists most of the gameplay bugs and issues already and has an official CBJ response.

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Post by jlehtone » Fri, 25. Aug 06, 10:59

ouch wrote:that's the big update we've been waiting for?
Have we?

There are three separate "dreams":
1. Patch by Ego
2. Expansion by Ego, ie new content
3. Third party scripts signed by Ego

BTW, the contents of the BonusPack was known months ahead, quite unlike 1 or 2 will be.

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Post by apricotslice » Fri, 25. Aug 06, 11:03

jlehtone wrote:quite unlike 1 or 2 will be.
Will be ? :gruebel:

The script pack is the only thing I'm aware of thats been scheduled for release. Everything else seems to be pure conjecture and people misinterpretting conjecture as fact.

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Post by jlehtone » Fri, 25. Aug 06, 11:07

apricotslice wrote:
jlehtone wrote:quite unlike 1 or 2 will be.
Will be ? :gruebel:
Sorry, should have written:

... will be, if those dreams ever come true.

:oops: :oops:

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Post by Jon Tetrino » Fri, 25. Aug 06, 11:39

I laugh how they bitch about bugs and how they are not being sorted when unless there is a 14+ page topic on the bugs, the dev's dont even know about them unless they are posted in DevNet.

Btw i'm not a member of devnet so i'm not sure if there are any bug lists in that forum, or indeed if they are aloud.

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Post by apricotslice » Fri, 25. Aug 06, 12:46

As I understand it, devnet is not for the discussion of bugs or gameplay issues people do not like.

It is solely for the presentation of new ideas.

The tech support forum is solely for hardware compatibility with the game issues.

There is no place other than here for the discussion of bugs and issues of the gameplay itself.

If the devs are not reading, and CBJ is not passing on what is said here about such things, then there appears no ability to get such discussion to the devs.

Correct me if I am wrong please.

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Post by CBJ » Fri, 25. Aug 06, 12:52

The Tech Support forums are the right place to report problems. Relevant information IS passed on from there.

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Post by apricotslice » Fri, 25. Aug 06, 13:00

CBJ, I would assume that the majority of the bugs and issues thread OP as it was locked, would be unwelcome in Tech support. Would I be correct ?

Assuming I am, what would be the proper procedure for listing the know problems within the game so that tech support can take them seriously ?

I havent been following tech support forum, so I do not know what has been listed there before, but suspect gripes have been posted, and yet, no apparent work hs been done on what I and many consider to be game-killer bugs.

I'm open to guidance as to how to present the known bugs that cause the most trouble to the devs via tech support.

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Post by CBJ » Fri, 25. Aug 06, 13:18

The thread was locked at your request, partly because people started arguing in it.

The more formal processes of listing, reporting and researching of issues is handled elsewhere and for a variety of reasons is not undertaken on the public forums.

If you are aware of "game-killer" problems that you don't think are known about then feel free to report them on Tech Support, but remember that your personal assessment of it is a "game-killer" does not automatically mean that it will be accorded top priority.

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Post by apricotslice » Fri, 25. Aug 06, 13:33

CBJ wrote:The thread was locked at your request, partly because people started arguing in it.
Yes, I remember.
The more formal processes of listing, reporting and researching of issues is handled elsewhere and for a variety of reasons is not undertaken on the public forums.
Understood, and I would do it the same way.
If you are aware of "game-killer" problems that you don't think are known about then feel free to report them on Tech Support, but remember that your personal assessment of it is a "game-killer" does not automatically mean that it will be accorded top priority.
I've just looked in Tech support, and in the first 5 pages, I saw only 3 direct gameplay issues mentioned, and only one of them is one of the hotley debated in here, and it hadnt had any replys, being somewhat hard to understand I think.

I'm going to open a new gameplay issues thread here, quoting the old one for people to read and recompile a new list of issues considered to be genuine bugs.

I'm aware of the differences in peoples assessment of what constitutes a game killer bug differs from Egosofts, and will use your comments on the previous thread as a guide as to what should be submitted.

Once a stable list is compiled, I'll submit an edited version with supporting evidence to Tech support for the devs to review.

If we let people suggest and argue things here for a couple of weeks, before submitting an actual bug/issue report to Tech support, then the actual report can be argument free and as concise as I can make it. In theory anyway :)
Last edited by apricotslice on Fri, 25. Aug 06, 14:00, edited 1 time in total.

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Post by JabbatheHutt » Fri, 25. Aug 06, 13:52

for the bonus pack - everything which was already released for X2 should have been implemented in X3 since the beginning - it´s not a bonus pack, it´s a "sorry we forgot it in the beginning" pack
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Post by esd » Fri, 25. Aug 06, 14:29

JabbatheHutt wrote:everything which was already released for X2 should have been implemented in X3 since the beginning - it´s not a bonus pack, it´s a "sorry we forgot it in the beginning" pack
Except most of it's not written by Egosoft, it's written by fans. The devs would need to secure permission from the author before they could publish their scripts in a signed bonus pack.

It's a bit difficult to do that if the author's wandered off somewhere, for example. There's many reasons why they may not have been in X³ since the start, so now you're just making assumptions.
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Post by EvoSiNz » Fri, 25. Aug 06, 16:19

jlehtone wrote:
ouch wrote:that's the big update we've been waiting for?
Have we?

There are three separate "dreams":
1. Patch by Ego
2. Expansion by Ego, ie new content
3. Third party scripts signed by Ego

BTW, the contents of the BonusPack was known months ahead, quite unlike 1 or 2 will be.
Doh!

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Post by Cycrow » Fri, 25. Aug 06, 17:07

JabbatheHutt wrote:for the bonus pack - everything which was already released for X2 should have been implemented in X3 since the beginning - it´s not a bonus pack, it´s a "sorry we forgot it in the beginning" pack
As ESD said, the bonus pack was not made by egosoft, it was made by the fans.

most likly the main reason they wern't added to X3 at the start was simply they didn't work in X3 with the changes, not all scripts are compatable between the games.

which would mean the makers of the scripts need to remake them for X3 so they can work in the game. Just take aegis for example, this would definatly doesn't work in x3 and would take alot of work to convert it

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Post by JabbatheHutt » Fri, 25. Aug 06, 23:44

esd wrote:Except most of it's not written by Egosoft, it's written by fans. The devs would need to secure permission from the author before they could publish their scripts in a signed bonus pack.

It's a bit difficult to do that if the author's wandered off somewhere, for example. There's many reasons why they may not have been in X³ since the start, so now you're just making assumptions.
that means all contents which are introduced by scripts will never make part of the next X-Sequel because they come from players ?
I play mainly strategy / roleplay games and when certain mechanisms are working quite well you will find them in other games with slightly different functions or names. Egosoft should have hired less graphic specialists and more gameplay designers to "create" the functions which were available in X2.
Cycrow wrote:As ESD said, the bonus pack was not made by egosoft, it was made by the fans.

most likly the main reason they wern't added to X3 at the start was simply they didn't work in X3 with the changes, not all scripts are compatable between the games.

which would mean the makers of the scripts need to remake them for X3 so they can work in the game. Just take aegis for example, this would definatly doesn't work in x3 and would take alot of work to convert it
To make them ( or similar functions ) work in the game is in my opinion the job of Egosoft, not of the community.

If the problem are copyrights of the scripts than please make sure ( the moderators ) to inform all scripters in the modding page that by posting the scripts there they agree that they can be incorperated in the game ( actual and future ).
Otherwise delete them from the modding forum.

I don´t want to by X4 and wait again for "basic" things like station management.

As I wrote somewhere above, that is only my opinion.
What matters is not the size of a warrior in a fight, it is the size of the fight in the warrior - Cartoon Network

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Post by Apocholypse » Sat, 26. Aug 06, 00:20

pjknibbs wrote:99% of users don't GET random crashes, lockups, or savegame corruptions. As for ships being unbalanced, they're SUPPOSED to be--if all the ships were exactly the same what would the point in having different ones be?
As pjknibbs says, what would the point be, and since when can an M3 take on a capital ship in X3? Fleets maybe. But wasn't the complaint about X2, in the magazines that you could only take a ship on if you had biggger and better.
X3 allows ships better suited for different things, in fighting, of course some will always come trumps. But what if you want to trade, travel, carry, u'd want something different. Or sheilds, something to servive in etc.. But you also want to be able to defend yourself in a small ship like M3. I want to be able to take on a Corvette, but by skill and come round the back in a blind spot then unload my guns. Alot of the time, a Corvette will win. But the chance is there, when you get used to it.... Basically, there is so much more possibility in X3.

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