[SCRIPT] Ship Jamming Device V1.00 : Updated 09/08/2006
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[SCRIPT] Ship Jamming Device V1.00 : Updated 09/08/2006
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Name: X3 Ship Jamming Device
Version: V1.00
Author: Cycrow
Updated: 09/08/2006
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Requires Script Manager to install.
Also Requires EMP
Download Script Package: Main - Mirror 1
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This script adds a new upgrade available to buy from split equipment docks, The Ship Jammer
This device will allow you to jam siginals from a certain ship, allowing you to kill it without the lost of race notority.
You need the device installed on your ship to use it.
To use the device, target the ship you want to jam, then goto the ships aditional command slots and select Ship Jammer.
while activated, it will jam the ship. The jammer requires a steady stream of energy cells to function, when they run out the jam will end.
The jamming device wont work if the ship is in close promixty to other ships or stations of the same race.
The Jamming device also has a range of 5km.
Name: X3 Ship Jamming Device
Version: V1.00
Author: Cycrow
Updated: 09/08/2006
===========================================
Requires Script Manager to install.
Also Requires EMP
Download Script Package: Main - Mirror 1
===========================================
This script adds a new upgrade available to buy from split equipment docks, The Ship Jammer
This device will allow you to jam siginals from a certain ship, allowing you to kill it without the lost of race notority.
You need the device installed on your ship to use it.
To use the device, target the ship you want to jam, then goto the ships aditional command slots and select Ship Jammer.
while activated, it will jam the ship. The jammer requires a steady stream of energy cells to function, when they run out the jam will end.
The jamming device wont work if the ship is in close promixty to other ships or stations of the same race.
The Jamming device also has a range of 5km.
Last edited by Cycrow on Thu, 12. Jun 08, 01:20, edited 1 time in total.
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And he keeps on churning them out. A bloody script factory!
Nice work.
Great in conjunction with the bounty Hunters script, i can kill bounties without loss of ranking. cool work!
Q: when you mean 'close proximity' to other ships/ stations, whats the range set as?
Nice work.
Great in conjunction with the bounty Hunters script, i can kill bounties without loss of ranking. cool work!
Q: when you mean 'close proximity' to other ships/ stations, whats the range set as?
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Hmm, sounds very similar to one of my scripts, but a much much better idea to run it on the enemy ship rather than on the player's ship... wish I'd have thought of that.
If you dont mind me asking, did you actually mess around with notoriety, or did you just change the race of the enemy ship to 'Enemy Race' or something?
If you dont mind me asking, did you actually mess around with notoriety, or did you just change the race of the enemy ship to 'Enemy Race' or something?
- jackleonfraust
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- jackleonfraust
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There seems to be a problem, at least for me.
A jammed ship can't be captured. Is this intentional?
After the pilot ejects, the ship slows down to 0 for a while, then it will just continue flying as if nothing happened. It will even have a new pilot on board, which you can call on the comm and talk to as if you hadn't done anything.
This method sure yields a lot of slaves, but doesn't really do anything beyond that.
A jammed ship can't be captured. Is this intentional?
After the pilot ejects, the ship slows down to 0 for a while, then it will just continue flying as if nothing happened. It will even have a new pilot on board, which you can call on the comm and talk to as if you hadn't done anything.
This method sure yields a lot of slaves, but doesn't really do anything beyond that.