[SCRIPT] Ship Jamming Device V1.00 : Updated 09/08/2006

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Cycrow
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[SCRIPT] Ship Jamming Device V1.00 : Updated 09/08/2006

Post by Cycrow » Wed, 9. Aug 06, 07:27

===========================================
Name: X3 Ship Jamming Device
Version: V1.00
Author: Cycrow
Updated: 09/08/2006
===========================================

:idea: Requires Script Manager to install.
:idea: Also Requires EMP

:arrow: Download Script Package: Main - Mirror 1

===========================================

This script adds a new upgrade available to buy from split equipment docks, The Ship Jammer

This device will allow you to jam siginals from a certain ship, allowing you to kill it without the lost of race notority.
You need the device installed on your ship to use it.
To use the device, target the ship you want to jam, then goto the ships aditional command slots and select Ship Jammer.

while activated, it will jam the ship. The jammer requires a steady stream of energy cells to function, when they run out the jam will end.
The jamming device wont work if the ship is in close promixty to other ships or stations of the same race.
The Jamming device also has a range of 5km.
Last edited by Cycrow on Thu, 12. Jun 08, 01:20, edited 1 time in total.

Everyones Antihero
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Post by Everyones Antihero » Wed, 9. Aug 06, 08:12

And he keeps on churning them out. A bloody script factory!

Nice work.

Great in conjunction with the bounty Hunters script, i can kill bounties without loss of ranking. cool work!

Q: when you mean 'close proximity' to other ships/ stations, whats the range set as?
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Kurt Shur'Tugal
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Post by Kurt Shur'Tugal » Wed, 9. Aug 06, 09:23

so this requires EMP to run :cry: :cry: darn i never can get that to work

voxol
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Post by voxol » Wed, 9. Aug 06, 11:59

Hmm, sounds very similar to one of my scripts, but a much much better idea to run it on the enemy ship rather than on the player's ship... wish I'd have thought of that.

If you dont mind me asking, did you actually mess around with notoriety, or did you just change the race of the enemy ship to 'Enemy Race' or something?

fud
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Post by fud » Wed, 9. Aug 06, 13:46

If he changed it to enemy race, you'd get a rank increase killing it. I'd assume it's neutral or friendly, as neither is affiliated with any of the 5 main races, thus, no notoriety implications.

Cycrow
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Post by Cycrow » Wed, 9. Aug 06, 16:34

i actaully changed it to "unknown" race, i tryed it with neutral race, but unknown seemed to work better.

The range for other ships and stations is 5km, but its only there own race, so if you try an argon ship thats right next to an argon station it wont work

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Post by fud » Wed, 9. Aug 06, 16:37

I forgot about the unknown race. :D

leloa
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Post by leloa » Wed, 9. Aug 06, 18:54

vrey good script i like it

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jackleonfraust
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Post by jackleonfraust » Wed, 9. Aug 06, 20:18

hehe, good idea.
are you shure you haven't joined up with the anarkis federation?

Joshua_Dahl
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Post by Joshua_Dahl » Wed, 9. Aug 06, 20:32

I just saw a suggestion thread for this and POOF here it is. Nice work.

btw: I just realized where your name is from. Earth Worm Jim!! I used to love that cartoon when I was little...

Cycrow
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Post by Cycrow » Wed, 9. Aug 06, 20:34

yeah thats right, hes one of earthworm jims arch enemies, a crow in a yellow space suit ;)

russbo
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Post by russbo » Sat, 12. Aug 06, 18:41

Cycrow, any chance this could be altered to use against other stations, as opposed to ships? I'd like to take the mafia approach to economics in my game.

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Post by Saint-Ashley » Sat, 12. Aug 06, 18:49

russbo wrote:I'd like to take the mafia approach to economics in my game.
Try sending out mercenaries to destroy your opponents fabs. :wink:

Cycrow
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Post by Cycrow » Sat, 12. Aug 06, 19:04

yeah as saint ashley pointed out, this can already be done by hiring mercenies from the mercianes guild to do it for you

russbo
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Post by russbo » Sat, 12. Aug 06, 19:33

Yes, but it can be very expensive, and it kind of takes away from the fun of shooting up other stations. I guess I was thinking more of a cloaking device than one that just jams another ships communications.

leloa
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Post by leloa » Wed, 16. Aug 06, 11:45

this device little to expensive and requires split second best rank is that not a bit much?

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jackleonfraust
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Post by jackleonfraust » Wed, 16. Aug 06, 16:01

you think its possible to make a "jamming becon" type satellight?

run the ware off the shield/weapons generator (why do satellights have these anyway)?

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Post by Cycrow » Wed, 16. Aug 06, 16:24

you mean to jam all ships in range ?

leloa, the reason its expesive is coz you take out any ship or even cap them without taking any rep loss.

So you can be a complete pirate while not having to worry about losing notority

leloa
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Post by leloa » Wed, 16. Aug 06, 17:46

Cycrow wrote:you mean to jam all ships in range ?

leloa, the reason its expesive is coz you take out any ship or even cap them without taking any rep loss.

So you can be a complete pirate while not having to worry about losing notority
understood report 1 year later when i can buy that :)

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Die Wurst
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Post by Die Wurst » Sun, 17. Dec 06, 22:11

There seems to be a problem, at least for me.
A jammed ship can't be captured. Is this intentional?
After the pilot ejects, the ship slows down to 0 for a while, then it will just continue flying as if nothing happened. It will even have a new pilot on board, which you can call on the comm and talk to as if you hadn't done anything.
This method sure yields a lot of slaves, but doesn't really do anything beyond that.

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