[RELEASE] Custom ship MOBILE FORTRESS ver 1.1
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
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- Posts: 100
- Joined: Sun, 11. Dec 05, 01:13
Thank you everyone for your feedback/comments/suggestions. I've been away the last couple of weeks - so I appologize for not being able to respond to the mod compatability and installation issues that have arisen. I'll be taking a look at all these things in the comming days to see how best some of these issues can be dealt with. As you know, there is an ongoing effort in our community to sort out this business of integrating mods.
Re: Pictures
Well, how about you install the mod, and let us see some of your pics?Thagor wrote:could u post some more pictures plz ? Especially of the rear part with 4 capital ships in place ... thx
- apricotslice
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TL's can not dock internally. They should be visible at the rear docking slots. I'm not sure why you are not seeing your ships.apricotslice wrote:How come a TL seems to dock internally ?
At least, I cant find it outside where I expected it to be.
I docked an elephant, its on the landed list, but no sign of it externally.
I'll be doing a review of the FORTRESS with a POSSIBLE new release to coincide with the upcoming release of the community mod for independent ship designers.
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- Joined: Wed, 21. Dec 05, 22:59
Hi Dark-Venom. I'm very sorry but my further development and support for the Mobile Fortress has come to an end as I am exiting the modding scene as far as ship building is concerned.Dark-Venom wrote:will there be future compatability for this and DDRS? im trying to get it working with DDRS 2.34b but no luck so far
My future activities with X3 will be from a programming perspective in terms of developing new tools and utilities for modders in order to further exploit possibilities that are not currently supported by existing tools.
You may find others, particularly within the Xperiment Fusion Project community who have my authorization to modify the Fortress should they be interested.
I'm not saying "never". I'm just saying "unlikely".
Thank you Killerog for you kind offer.
However, As there are a couple of issues with the Fortress that I've been aware of for some time that require my attention, and since I'm not in the habit of leaving things incompleted, I have decided to go ahead and take care of those, and provide the Fortress for the Fusion Project mod as originally intended.
Once the Fortress is "repaired", and the Fusion Project mod is released, it'll become available in Cycrows XSP format for general public distribution.
However, As there are a couple of issues with the Fortress that I've been aware of for some time that require my attention, and since I'm not in the habit of leaving things incompleted, I have decided to go ahead and take care of those, and provide the Fortress for the Fusion Project mod as originally intended.
Once the Fortress is "repaired", and the Fusion Project mod is released, it'll become available in Cycrows XSP format for general public distribution.
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- Posts: 45
- Joined: Wed, 21. Dec 05, 22:59
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- Posts: 45
- Joined: Wed, 21. Dec 05, 22:59
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- Posts: 45
- Joined: Wed, 21. Dec 05, 22:59
Correction please Killerog.killerog wrote:nope lol. but it will be a beta so may be a bit unstable and unbalnced lol as it is a very large mod.
The public release by definition will NOT be beta. The XFP mod when released will be through the exaustive beta stage. The reason we have been doing very extensive beta testing is to help ensure absolute minumum of problems for the player.