[RELEASE] Custom ship MOBILE FORTRESS ver 1.1

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SpaceMonkey1119
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Post by SpaceMonkey1119 » Sat, 15. Apr 06, 19:17

This ship reminds me of the ship from an old 3DO game called Space Hulk: Vengence of The Blood Angels. Except in that game the ship had what looked like an asteroid on the nose. Looks pretty cool though, good job.

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Observe
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Post by Observe » Mon, 17. Apr 06, 01:53

Thank you everyone for your feedback/comments/suggestions. I've been away the last couple of weeks - so I appologize for not being able to respond to the mod compatability and installation issues that have arisen. I'll be taking a look at all these things in the comming days to see how best some of these issues can be dealt with. As you know, there is an ongoing effort in our community to sort out this business of integrating mods.

Thagor
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Pictures

Post by Thagor » Wed, 19. Apr 06, 01:57

could u post some more pictures plz ? Especially of the rear part with 4 capital ships in place ... thx ;-)
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Observe
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Re: Pictures

Post by Observe » Wed, 19. Apr 06, 08:30

Thagor wrote:could u post some more pictures plz ? Especially of the rear part with 4 capital ships in place ... thx ;-)
Well, how about you install the mod, and let us see some of your pics? :wink:

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apricotslice
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Post by apricotslice » Wed, 19. Apr 06, 08:36

How come a TL seems to dock internally ?

At least, I cant find it outside where I expected it to be.

I docked an elephant, its on the landed list, but no sign of it externally.

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Observe
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Post by Observe » Wed, 19. Apr 06, 16:53

apricotslice wrote:How come a TL seems to dock internally ?

At least, I cant find it outside where I expected it to be.

I docked an elephant, its on the landed list, but no sign of it externally.
TL's can not dock internally. They should be visible at the rear docking slots. I'm not sure why you are not seeing your ships.

I'll be doing a review of the FORTRESS with a POSSIBLE new release to coincide with the upcoming release of the community mod for independent ship designers.

Dark-Venom
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Post by Dark-Venom » Sat, 24. Jun 06, 19:38

will there be future compatability for this and DDRS? im trying to get it working with DDRS 2.34b but no luck so far

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Observe
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Post by Observe » Sat, 24. Jun 06, 19:50

Dark-Venom wrote:will there be future compatability for this and DDRS? im trying to get it working with DDRS 2.34b but no luck so far
Hi Dark-Venom. I'm very sorry but my further development and support for the Mobile Fortress has come to an end as I am exiting the modding scene as far as ship building is concerned.

My future activities with X3 will be from a programming perspective in terms of developing new tools and utilities for modders in order to further exploit possibilities that are not currently supported by existing tools.

You may find others, particularly within the Xperiment Fusion Project community who have my authorization to modify the Fortress should they be interested.

I'm not saying "never". I'm just saying "unlikely". :wink:

killerog
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Post by killerog » Sat, 24. Jun 06, 21:08

i may be taking this on at a later date once all my ships are working fine.
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withar
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Post by withar » Sat, 24. Jun 06, 23:08

killerog wrote:i may be taking this on at a later date once all my ships are working fine.
Good...I'd like to see this mod develop in the future, and killerog seems to have a specialty for very big ships :wink:
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killerog
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Post by killerog » Sat, 24. Jun 06, 23:21

lol yes i do lol. :P wait till u c my station lol.
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Observe
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Post by Observe » Sun, 25. Jun 06, 00:39

Thank you Killerog for you kind offer.

However, As there are a couple of issues with the Fortress that I've been aware of for some time that require my attention, and since I'm not in the habit of leaving things incompleted, I have decided to go ahead and take care of those, and provide the Fortress for the Fusion Project mod as originally intended.

Once the Fortress is "repaired", and the Fusion Project mod is released, it'll become available in Cycrows XSP format for general public distribution. :)

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Post by killerog » Sun, 25. Jun 06, 10:42

ok obserevr thats fine with me lol. saves me work lol. :P
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Dark-Venom
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Post by Dark-Venom » Sun, 25. Jun 06, 13:47

well its great to hear that this mod will be picked up and improved, i cant wait for some of these new mods to become available :wink:

killerog
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Post by killerog » Sun, 25. Jun 06, 20:53

well if u have no mods instilled. u could just instill the XFP mod which will have all his ships mine and most of teh otehrs u c out.
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Dark-Venom
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Post by Dark-Venom » Sun, 25. Jun 06, 21:10

is there actually a release of XFP out? if so could you point me in the right direction as i cannot find :oops:

killerog
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Post by killerog » Sun, 25. Jun 06, 21:15

not yet first public beta should be out on the 30th
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Dark-Venom
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Post by Dark-Venom » Sun, 25. Jun 06, 21:16

well thats good to hear, not long to go :D

killerog
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Post by killerog » Sun, 25. Jun 06, 21:19

nope lol. but it will be a beta so may be a bit unstable and unbalnced lol as it is a very large mod.
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Observe
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Post by Observe » Mon, 26. Jun 06, 03:20

killerog wrote:nope lol. but it will be a beta so may be a bit unstable and unbalnced lol as it is a very large mod.
Correction please Killerog.

The public release by definition will NOT be beta. The XFP mod when released will be through the exaustive beta stage. The reason we have been doing very extensive beta testing is to help ensure absolute minumum of problems for the player.

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