[ALPLUGIN] Xenon Migration V1.40 : Update 09/01/2007

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Cycrow
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[ALPLUGIN] Xenon Migration V1.40 : Update 09/01/2007

Post by Cycrow » Thu, 1. Jun 06, 18:27

===========================================
Name: X3 Xenon Migration
Version: V1.40
Author: Cycrow
Updated: 09/01/2007
Webpage: http://xpluginmanager.co.uk/scripts/html/xenonmig/
===========================================
:arrow: Download Script Package Main Page - Mirror Page
===========================================

This script creates xenon convoys that travel between xenon sectors.

you can configure the d ifficulty level which you wish to use, the higher the difficulty the more ships there will be.

To configure xenon migration, you need to set the hotkey in the controls menu, under the interface tab.
Pressing it will ask what level to set to, Easy, Medium, Hard or X-Treme.

You can also disable the migrations on the AL Settings menu.
Last edited by Cycrow on Sun, 30. Mar 08, 05:00, edited 7 times in total.

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ezra-r
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Post by ezra-r » Thu, 1. Jun 06, 18:36

Cool! guess they will be more dangerous now..

Keep up the awesome work, will give it a test run

Underz
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Post by Underz » Thu, 1. Jun 06, 19:03

Thanks so much :D , keep up the great work!

Cheers again :thumb_up: Underz

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Post by 999-JAY-999 » Thu, 1. Jun 06, 20:39

When you think there isnt anything left to script.....

Simply spot on Cycrow.

:thumb_up:
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ezra-r
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Post by ezra-r » Thu, 1. Jun 06, 23:25

Well, i have installed it and I have already seen long wings of m5's and m4's travelling around... so its working perfectly.. waiting to see some bigger ships but i havent played much :)

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Post by Underz » Fri, 2. Jun 06, 00:57

Working great, lots of M3/4/5's flying around now, and just had a K and about 30 fighters fly throughScale Plate Green. It was carnage with the race response fleets enabled great script! :thumb_up:

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Dark-Sun
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Post by Dark-Sun » Fri, 2. Jun 06, 14:48

Thanks, this is gonna be great! DL now

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Post by fud » Fri, 2. Jun 06, 15:02

ezra-r wrote:Well, i have installed it and I have already seen long wings of m5's and m4's travelling around... so its working perfectly.. waiting to see some bigger ships but i havent played much :)

This small plugin is nothing short of insane. Last night, Zrt's Dominion, SPG, Thynn's Abyss, Men Paradise, were polluted with Xenon. There were about 7 sectors that looked like regular Xenon sectors. Wastelands had 2K, 2J, 6P and it looked like someone blasted my monitor with a shotgun loaded with red paint balls for all the escorts. Who needs an XI mission, and the hassle of finding one with this?

Numerous 2P/6L + M/N patrols. The easter block of sectors was a scary place for a while. Since I'm still not into this game far enough to gain an M2 (or ten), I think I'll disable it for now. It's really brutal.

I'm also running Red Spots 11010101 and rrzrrzrrzzz scripts, so in the above-mentioned Wastelands, there was also a 2KM2+KM1+4 Cluster party. I sat back and watched them shoot the piss out of each other.

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Dread
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Post by Dread » Fri, 2. Jun 06, 15:17

Im sat at work reading this and I might explode with lack of patience. I wanna go hooooome.

I play with a load of scripts such as the 11010101 and rrzrrzrrzzz and the Race Response and Yaki Armada, so with this my universe is going to be Total mayhem :D

Are the migrations done on a random basis and once every so often, but not all the time I hope as that would be a bit overwhelming methinks.

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Post by fud » Fri, 2. Jun 06, 15:26

I think it's every so often, maybe random. I haven't looked at the script. :D I'm sure cycrow could tell you tho.


All I do know, is it added a s**t-ton of Xenon, in all shapes/sizes in several sectors. Seeing a couple dozen L/M/N moving along side a pair of Js and Ks with some Ps mixed in is rather impressive. It's one parade you *don't* want to have throw candy at you. :D

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Post by Cycrow » Fri, 2. Jun 06, 15:28

well, im going to make so its random, but right now, the xenon convoy is created every minute from one of the stations.

if it becomes too insane, i could always cut it down ;)

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Post by fud » Fri, 2. Jun 06, 16:05

Every minute? Jee-zus. I like the script, love it, just not at this point in my game, I've still got an entire Argon rank to gain before I can buy the big boys. It's a bit overwhelming atm. :D


Perhaps I could knock that back to an hour or so? :)


Keep in mind too, it's not a single convoy, at least from what I saw. There were at least 4 parades last night. Tho, they didn't seem too bothered by much in the sectors they were in. I didn't really notice them laying the smackdown on much of anything.

"All hell breaks loose" seems to ba an appropriate description of this plugin. :)

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Dread
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Post by Dread » Fri, 2. Jun 06, 16:09

Every minute :o - 'a bit too insane' doesn't cover it, thats more like absolute Bedlam :lol:

Cycrow
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Post by Cycrow » Fri, 2. Jun 06, 16:54

well, they dont attack sectors, they simply travel from one sector to another, unless they are attacked ;)

changing the time is easy enuf, just edit the al.xenon.main file and change the time for the AL plugin

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Post by Emerald Flint » Fri, 2. Jun 06, 16:56

1 minute is allright, so my Taskforces will have plenty to do :mrgreen:
Only the dead ones have seen the end of war. Plato

"Warnung: Frachtraum enthält nun... Argon Eins" :gruebel:

Master! Apprentice!

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Post by fud » Fri, 2. Jun 06, 16:57

Right, but the thing is, a couple of the sectors they travel thru are core sectors. Fat chance the local authorities will let them go unabated. :)

I did see a K pummel the piss out of a Chelt Aquarium tho.

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Post by Cycrow » Fri, 2. Jun 06, 16:58

remember they come from 1 sector every minute, not all of them ;)

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Post by fud » Fri, 2. Jun 06, 18:04

and after 4 minutes, you have a total goat-f**k. :twisted:

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Post by Hieronymos » Fri, 2. Jun 06, 22:24

So they only spawn in sectors with a Xenon trading station?

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Post by Cycrow » Fri, 2. Jun 06, 23:47

with any xenon station.

if theres no stations in the sector, then they wont start from that sector
so if you destroy all xenon stations the migrations will stop

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