This post is related to the X-Universe thread
Ship/Factory 3D Models and Stats Viewer version 126.96.36.199 (spoiler ?)
I've added this post to this forum to allow discussion of modding questions without getting the whole thread above getting moved here.
The program now allows you to compare scenes/models from extracted files with those in the game .cat files.
Also you can view lists of the model/texture files that make up any given scene.
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To quote AlphaCentauri
it at all Possible to add other ships to this ones that I have managed to acquire through mods or them being made available?
Currently the list of ships is the total 'standard' set as per X3 v1.403 (minus some irrelevant ones that are actually not ships at all).
The program does not scan the ship definitions file (tships.txt) for all possible ships (you are seeing a filtered set), but I think I'm going to make it do so in the next version of the program.
So the answer is : not at the moment, but it possibly will.
As soon as the next version of the program does scan the ship definitions file:
As a temporary measure you could extract your own game files (look for DoubleShadows X3 ModManager program) and copy certain files into the directory where you've got your current model viewing program.
If this sounds like what you want to do, then you might need more details (like what files to copy, PM me perhaps, telling me which mods you want to see).
A better solution is that you could just put the (new) program above your extracted file directories, and it will find all the relevant files (it already searches subdirectories for the 1st occurrance of a needed file).
Alternatively I could make a new download set that includes many of the common mods (this would mean you could view the mods before deciding whether to intall tham)
In order to do this I would need to install those mods myself & add them in.
(this is lkely to have to be a new program since Moderators may see it as incompapatible with the X-Universe forum, ie it would be in this forum)
I hope all that made sense
PS The truly best solution is if I knew how to read the compressed game file directly, (as DoubleShadow does), then without any extra work on the player's part, everything in your game would become available to view, but unfortunately I don't have that code.
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