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X3: Sector Planner v1.2 sp1 Released (19 March 2006)
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RavenIII



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Joined: 20 Jan 2005
Posts: 368 on topic
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PostPosted: Sun, 22. Jan 06, 18:27    Post subject: Reply with quote Print

This is a great tool, but I now have a problem... which arose right about the time of v1.3

There's too many changed stations in my universe, possibly every sector, would it be possible for you to do some sort of import details script? Similar to what Logaan (sp?) did with X2, and presumably X3. It finds your details and writes them to a simple .txt file, only difference is that it'd be doing it for AI stations instead? You then open up the Planner, and it loads all the station details... I doubt the placement of stations is important though, meh.

I dunno, just an idea... will save many people headaches Very Happy

Note: Just read the rest of the thread, noticed other people saying the same thing.


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LordSuch





Joined: 22 Apr 2003
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PostPosted: Sun, 22. Jan 06, 23:41    Post subject: Reply with quote Print

RavenIII wrote:
This is a great tool, but I now have a problem... which arose right about the time of v1.3

There's too many changed stations in my universe, possibly every sector, would it be possible for you to do some sort of import details script? Similar to what Logaan (sp?) did with X2, and presumably X3. It finds your details and writes them to a simple .txt file, only difference is that it'd be doing it for AI stations instead? You then open up the Planner, and it loads all the station details... I doubt the placement of stations is important though, meh.


RavenIII

Thanks for the feedback... I am well aware of this issue and I am working with some of the contributors to find a workable solution to this. I would hope to have something available within the next two weeks or so (depending upon how much time I can spend away from real life).

Keep an eye on the website as I will post any news there...

HTH

LS


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LordSuch - Author of X3: Sector Planner
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X-it





Joined: 06 Nov 2002
Posts: 1217 on topic
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PostPosted: Mon, 23. Jan 06, 01:57    Post subject: Reply with quote Print

Thanks for the feedback LordSuch, and thanks again for your continous work on this. The import feature is probably the single most important one in future Sector Planner releases, so good luck getting that to work.

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Birdman





Joined: 10 Jan 2004
Posts: 508 on topic
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PostPosted: Mon, 30. Jan 06, 17:41    Post subject: Import for Sector Planner Reply with quote Print

XU Stats script is ready.

I have taken on the job of scripting for Logaan (he's very busy), and have a script ready for the X3 Stats.

I can get the information required for the Sector Planner (including the NPC fabs if desired) import, but I need the required information and line formats. I can retrieve almost any info about the fabs (love the new script engine) that would be needed for the Planner.

A separate logfile (log07881.txt) will be generated at the same time as the log07880.txt for XU Stats.

Lordsuch, please contact me via E-Mail or PM, links below.

Birdman

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LordSuch





Joined: 22 Apr 2003
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PostPosted: Tue, 31. Jan 06, 00:05    Post subject: Re: Import for Sector Planner Reply with quote Print

Birdman wrote:
XU Stats script is ready.

I have taken on the job of scripting for Logaan (he's very busy), and have a script ready for the X3 Stats.

I can get the information required for the Sector Planner (including the NPC fabs if desired) import, but I need the required information and line formats. I can retrieve almost any info about the fabs (love the new script engine) that would be needed for the Planner.

A separate logfile (log07881.txt) will be generated at the same time as the log07880.txt for XU Stats.

Lordsuch, please contact me via E-Mail or PM, links below.

Birdman


Birdman thanks for the offer of support, however DeltaWolf has already volunteered his help and I'm currently working on the import of the data his script outputs.

Thanks for the offer of help anyway.

Cheers

LS


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RobyX





Joined: 15 Mar 2005
Posts: 156 on topic
Location: Cuneo, Italy
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PostPosted: Tue, 31. Jan 06, 00:10    Post subject: Reply with quote Print

Hi LordSuch,

Sorry if I wrote this again, I send this message from your Website, I don't know if it has been sent or no...

I would like ti give you an help in traslating this great tool in Italian, is it possible?


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LordSuch





Joined: 22 Apr 2003
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PostPosted: Tue, 31. Jan 06, 00:28    Post subject: Reply with quote Print

RobyX wrote:
Hi LordSuch,

Sorry if I wrote this again, I send this message from your Website, I don't know if it has been sent or no...

I would like ti give you an help in traslating this great tool in Italian, is it possible?


RobyX,

I did get your message. It would be great if you could translate Sector Planner, however I need to do a quite a bit of development before it can be translated. Once I have the import of the universe state working I will start work on setting up the translation templates.

I will drop you an email once I have something that is ready to be translated.

Thanks!

LS


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Bergkamp





Joined: 14 Feb 2004
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PostPosted: Thu, 9. Feb 06, 02:19    Post subject: Reply with quote Print

Did I read someone had made a partially working script for the purpose of universe import? If so does anybody know who, and where I could find it?

How goes your own version of the import script LordSuch? Hopefully well, I just can't keep up!

Anyhoo, cheers people, must go explore more.

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LordSuch





Joined: 22 Apr 2003
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PostPosted: Thu, 9. Feb 06, 15:43    Post subject: Reply with quote Print

Bergkamp wrote:
Did I read someone had made a partially working script for the purpose of universe import? If so does anybody know who, and where I could find it?

How goes your own version of the import script LordSuch? Hopefully well, I just can't keep up!


Bergkamp,

One of the contributors to X3: SP has written a script which outputs the data X3: SP needs, although this is not on public release yet. Similarly I have completed the import for X3: SP and once it has had a bit more testing I will release it (as usual to the contributors first).

Depending upon real life timescales I expect to have a release for the contributors either before or over the course of the weekend. Public release should follow next week sometime.

Hope this helps

LS


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UnderLord





Joined: 18 Feb 2006
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PostPosted: Tue, 21. Feb 06, 05:51    Post subject: Reply with quote Print

is there a version where i dont have to download the latest .net framework?

TinkerBell - Do you browse the DarkBasic forums?

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LordSuch





Joined: 22 Apr 2003
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PostPosted: Fri, 17. Mar 06, 20:02    Post subject: Reply with quote Print

X3: Sector Planner v1.2 Released

An update to X3: Sector Planner has been released which adds the long awaited universe import functionality. The full details of how to enable the universe import are covered in the new help file.

The major changes are:

    Script and import functionality now working
    Number of code changes and additions to support the import functionality
    Speeded up redrawing of the main sector map
    Fixed a bug that caused Sector Planner to hang on startup on Windows 98
    Added simple online help
    Checking the zero price box in the station calculator fixed
    Using the explore functionality doesn't reset the position of the scrollbars
    Started some background work for localization
    Improved plugin handling to avoid potential conflicts
    Improved speed of redrawing the background picture, particularly on window resize.


As usual you can download it from:

As always, if you find any bugs, or have any feature suggestions, please let me know through the "Feature Request" form on the website.

Cheers

LS


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LordSuch





Joined: 22 Apr 2003
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PostPosted: Sun, 19. Mar 06, 13:19    Post subject: Reply with quote Print

X3: Sector Planner v1.2 sp1 Released

As usual within a day of release a bug or two has been found! This release fixes these bugs.

The bug fixes are:

    * X3SP now correctly prompts for a file name when saving a new file for the first time.
    * Fixed an error with the import routine that did not set the race ownership correctly on player owned factories causing the error "Failed to enable constraints - one or more rows violating non-null, unique or foreign key constraints." when loading a saved file.
    * Corrected error with game import routines that erroneously flagged sectors with mines as containing shipyards / docks.


As usual you can download it from:As always, if you find any bugs, or have any feature suggestions, please let me know through the "Feature Request" form on the website.

Cheers

LS


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Alrik999





Joined: 23 Mar 2006



PostPosted: Thu, 23. Mar 06, 05:09    Post subject: Wierd error Reply with quote Print

Hi and thanks for a great tool. Only one problem for me is it doesn't work. I've downladed the tool a couple of times as well as different versions of .NET a couple of times and I still get, when I start sector planner:

Application has generated an exception that could not be handled.
Process id=0x18c (396), Thread id=0x3a8 (936)

Since I can't find any reference to this I assume the problem is on my PC rather than with the tool but please forgive my stupidity and help if you can.

Thanks

Alrik

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tazlik2fly





Joined: 17 Nov 2003
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PostPosted: Thu, 23. Mar 06, 05:39    Post subject: Reply with quote Print

i get an http 500 error when i try to access the site


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Flon





Joined: 12 Mar 2006



PostPosted: Thu, 23. Mar 06, 13:45    Post subject: Reply with quote Print

Very nice work - love it Very Happy

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