So here it isgiskard wrote:Fleet Combat:
We really should start a new thread about this, its a huge topic and i think most of us want to see X improve this area of the game. After reading a few posts it seems we all want roughly the same things too for the same reasons.
So if somebody wants to start a new thread, please do and be sure to pm me a link because im busy right now but would very much love to take part in such a thread.
Giskard
The object of this thread is to voice what we want in terms of the future development of fleet command interface and the ability to give orders to large numbers of ships of all kinds.
The existing scripts can be considered a starting point.
For my money, I'd like to see a whole new interface built for fleet commands that reflects the way combat and the ships capabilities was designed into X3.
For example, M2's support M1's, but the M2 need M6 support and M6's need fighter support.
How do we assign the hiarchy of a fleet like this ? How do we give orders to several hundred ships all at once ? How do we specify commands for individual 'units' that refelct the fleet action as a whole ?
For example : The M1 is assigned the role of attacking a Khaak Destroyer. It launches fighter squardrons. The M2 is assigned as a diversion, with M6 support, with fighter support, while several M6's with fighter support take out the clusters supporting the Km2.
Its all got to have some sort of fleet co-ordination or its just 200 ships buggering up the framerate.
Within say the M2/M6 part of the fleet, there is a squadron of mixed fighters that support the M6, so what exactly are the options for commanding them and what discretion do they have on the orders ?
How can we get distinct units to act like a unit ? we need formations that fight and attempt to stay in formation.
is all of this possible within the current game and if so, how does it get done ? Scripts, mods ? Recommendation to egosoft for an add-on release ?
Let discussion and ideas begin, but please, try to keep arguing to a minimum.