AL Plugin : Jumpdrive Kits 1.5 10/2/08
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AL Plugin : Jumpdrive Kits 1.5 10/2/08
Name : AL Plugin Jumpdrive Kits
Description : Pluging which allows jumpdrive kits to be bought that will install as a jumpdrive on your ships
Version : 1.5 read all the thread for update fix!!!!!!!
Date : 10/2/08
Author : LV
1.20 update info
I have added (with the help of Jakesnake) a few kits on goner ships for those who cannot dock at goner docks, you just need to liberate them
1.5 update info
critical bugfix - just install over top of existing jdk and wait at least 1 game hr for scripts to update the plugin.
Fixes "Install Jumpdrive" command not appearing, you will still need jdk's on the ship for the command to appear!!!!
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[ external image ]
Download 1.5 Here
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[ external image ]
Imperial Script Pack (all my plugins in one pack)
_________________
{EMP} - Extended Mod Pack Needed (unless you have XTM installed)
Detailed description:
On loading the plugin 2 stations will be built by the goners in Cloudbase Southwest and Getsu Fune. The fabs will build Jumpdrive Kits which can be converted into jumpdrives. If the station is destroyed or magically dissapears it will re-build itself.
Each kit costs 10k and the charge for installing is 94k making it just a touch higher priced than the normal jumpdrive as it also installs 1 unit of Nav Software also.
When a ship is carrying JDK's the command "Install Jumpdrive" will be available on that ship and when chosen it will install a jumpdrive.
Both the Goner Temple and the Equipment Dock in Black Hole Sun will purchase JDK's also.
There is a very small chance there will be damage to the ship on installing a kit
BBS Message Help
At both JDK Fabs the BBS should show this message for how much is still needed to produce. This is because when using nividium it makes station limits go wonky
[ external image ]
Enjoy
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Install:
Just extract the zip file to your main X3 directory
---------------------------------------------------------------------
Uninstall: Set the plugin to off in your AL menu and leave it for a good while. once the commands have gone you should be
fine to delete.
(language files)
448822.xml
COMMAND_CUSTOM_717 "Install Jumpdrive"
EMP Mod Pack Ware
207;11313 10,000 cr
Description : Pluging which allows jumpdrive kits to be bought that will install as a jumpdrive on your ships
Version : 1.5 read all the thread for update fix!!!!!!!
Date : 10/2/08
Author : LV
1.20 update info
I have added (with the help of Jakesnake) a few kits on goner ships for those who cannot dock at goner docks, you just need to liberate them
1.5 update info
critical bugfix - just install over top of existing jdk and wait at least 1 game hr for scripts to update the plugin.
Fixes "Install Jumpdrive" command not appearing, you will still need jdk's on the ship for the command to appear!!!!
-------
[ external image ]
Download 1.5 Here
_________________
[ external image ]
Imperial Script Pack (all my plugins in one pack)
_________________
{EMP} - Extended Mod Pack Needed (unless you have XTM installed)
Detailed description:
On loading the plugin 2 stations will be built by the goners in Cloudbase Southwest and Getsu Fune. The fabs will build Jumpdrive Kits which can be converted into jumpdrives. If the station is destroyed or magically dissapears it will re-build itself.
Each kit costs 10k and the charge for installing is 94k making it just a touch higher priced than the normal jumpdrive as it also installs 1 unit of Nav Software also.
When a ship is carrying JDK's the command "Install Jumpdrive" will be available on that ship and when chosen it will install a jumpdrive.
Both the Goner Temple and the Equipment Dock in Black Hole Sun will purchase JDK's also.
There is a very small chance there will be damage to the ship on installing a kit
BBS Message Help
At both JDK Fabs the BBS should show this message for how much is still needed to produce. This is because when using nividium it makes station limits go wonky
[ external image ]
Enjoy
---------------------------------------------------------------------
Install:
Just extract the zip file to your main X3 directory
---------------------------------------------------------------------
Uninstall: Set the plugin to off in your AL menu and leave it for a good while. once the commands have gone you should be
fine to delete.
(language files)
448822.xml
COMMAND_CUSTOM_717 "Install Jumpdrive"
EMP Mod Pack Ware
207;11313 10,000 cr
Last edited by LV on Sun, 10. Feb 08, 11:48, edited 15 times in total.
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I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
Thanks, I like the creative licence you took on this.
Can you tell us the probability of damage been given to the ship and how much it will do?
Also, from what's been said in the other thread, it MAY be a good idea to add Nav Command Mk1 on install aswell, allowing you to jump ships out, aswell as a few eCells (say 50) so you can get capped ships to a shipyard.
Anyway, they're not necessary, thanks a lot for this, it was greatly needed.
Oh, and does this need the EMP?
Can you tell us the probability of damage been given to the ship and how much it will do?
Also, from what's been said in the other thread, it MAY be a good idea to add Nav Command Mk1 on install aswell, allowing you to jump ships out, aswell as a few eCells (say 50) so you can get capped ships to a shipyard.
Anyway, they're not necessary, thanks a lot for this, it was greatly needed.
Oh, and does this need the EMP?
"Warning, cargo bay now contains; Gate, Home of Light"
1. TaSkillers wrote:Thanks, I like the creative licence you took on this.
Can you tell us the probability of damage been given to the ship and how much it will do?
Also, from what's been said in the other thread, it MAY be a good idea to add Nav Command Mk1 on install aswell, allowing you to jump ships out, aswell as a few eCells (say 50) so you can get capped ships to a shipyard.
Anyway, they're not necessary, thanks a lot for this, it was greatly needed.
Oh, and does this need the EMP?
2. Prob is something in the region of 1/100 chance of the damage script being called and then 1/20 chance of damage being done if it is called, like I said, very low.
3. The ship would already have Mk1 I assume and enery is just pure cheating
LV's TC Scripts
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
Some M4's can have Jumpdrives, but some only can use items of size S. Being the Jumpdrive is M, it makes things interesting.
The Argon Buster can have a Jumpdrive while the Paranid Pericles can't.
Oddly enough, about half of the TP's can't use Jumpdrives either. An oversight?
As an aside, if I don't have the EMP pack installed yet, (and you have the needed part underlined) then I need to install it for this eh?
The Argon Buster can have a Jumpdrive while the Paranid Pericles can't.
Oddly enough, about half of the TP's can't use Jumpdrives either. An oversight?
As an aside, if I don't have the EMP pack installed yet, (and you have the needed part underlined) then I need to install it for this eh?
Last edited by coalfax on Wed, 15. Feb 06, 17:17, edited 1 time in total.
Sounds good but I'll wait for it to include Nav Command Mk 1 before trying it. I've found maybe 1 in 25 capped ships have Nav Command Mk1 so without it this is far less useful. Maybe include it as another kit sold a most equipment docks.
A really cool option would be to create kit versions of all single slot equipment items, including HRT, so carriers can basically get a capped ship up to speed in a few minutes. Could add a equipment plant station to make some of them and put the rest on the computer plant stations. Kits for engine tuning, rudder tweaking, and cargo hold compression would be good too. I think some of this stuff is already out there in other scripts but having it all wrapped up in a single script would be good.
Nice work,
-Burn
A really cool option would be to create kit versions of all single slot equipment items, including HRT, so carriers can basically get a capped ship up to speed in a few minutes. Could add a equipment plant station to make some of them and put the rest on the computer plant stations. Kits for engine tuning, rudder tweaking, and cargo hold compression would be good too. I think some of this stuff is already out there in other scripts but having it all wrapped up in a single script would be good.
Nice work,
-Burn
"Only the dead have seen the end of war." -Plato
I didn't realise so many ships did not have them, i'll add some checks
in the following script :-
after this line copy and paste it again underneath and change the jumpdrive to 1 unit of nav soft until i get round to it
in the following script :-
Code: Select all
plugin.deliver.jd.install
041 = $ship -> install 1 units of Jumpdrive
LV's TC Scripts
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
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Does this mean I can buy more than one JDK and store them in my current ship, then when I cap a new ship, I transfer the JDK over and order a JD?
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asus geforce 5950 ultra
audigy player
1Gb crucial PC 3200 DDR Ram
MSI K7N2 Delta-ILSR Mother board
40Gb HD + 200Gb sata drive
Thermaltake Butterfly Purepower 480W
Install should now reject all incapable ships of installing JD.
Price raised from 90k to 94k as 1 unit of nav soft is installed.
Please let me know how it works, just as i finished the code my gcard started having fear and loathing tendencies meaning I could not test.
main links updated.
Price raised from 90k to 94k as 1 unit of nav soft is installed.
Please let me know how it works, just as i finished the code my gcard started having fear and loathing tendencies meaning I could not test.
main links updated.
LV's TC Scripts
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
Now this is strange. I am running 1.3.2 BETA. I picked up the JDK and the EMP and installed them both. The stations were built and I can buy the kits. But they are not named anything! I just have the price. If I buy them, they do not show up in my cargo hold. Needless to say, there is no way transfer them to another ship because they do not show up as frieght.
I'll try to reinstall the kits and the EMP and see what happens.
I'll try to reinstall the kits and the EMP and see what happens.
--RRRoamer
if you updated you beta there will be issues, what code do you think ego are changing while patching
the mod will more than likely be refigured once we get official 1.4 as it's pointless changing the values while under beta patch.
the mod will more than likely be refigured once we get official 1.4 as it's pointless changing the values while under beta patch.
LV's TC Scripts
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses