(LEVELED) - DDRS V2.5 with 55 custom ships and 6 custom shipyards

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DeadlyDa
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(LEVELED) - DDRS V2.5 with 55 custom ships and 6 custom shipyards

Post by DeadlyDa » Thu, 9. Feb 06, 04:33

DDRS Update! Version 2.5 - now with 55 ships and 6 custom shipyards!

++ Version 2.5 - NOTE: Restart Required!!!

This is a big release...and here is what you get:

1. The ever-wonderful doubleshadow has created an NSIS plugin that lets me create a true Windows installer doe DDRS. This takes longer to actually do the install on the target system, but substantially reduces the size of the file that must be downloaded. I still include the traditional RAR and self-extracting EXE files, but for those with slower connections, you might want to give the new NSIS installer a try.

2. The big change is the addition of a 6th shipyard for the Yaki. Now when you complete a mission to unlock one of the Yaki ships, it will be sold at the Yaki shipyard (once you find it).

3. There are two new sectors (and gates) added to alter (enhance?) the flow of travel across the galaxy map.

4. There are quite a few "derelicts" scattered around...mostly in one of the new sectors (with an appropriate name), but also in a few other locations. Don't expect these "Easter eggs" to be sitting in the center of the sector waiting for you to find them!

5. There are four new ships; the Yaki Shuriken (M5), the Sai (M4), the Split Krait Super Freighter (TS), and a new custom M6 model for the Split Spitting Cobra.

6. There is a new quad-laser turret that is used by some ships (not many, as it can be quite powerful).

7. For those that remember the "good old days" when DDRS included a "hacked" x3story OBJ file that enabled the capture if "big ships"...well, the capability is back! We created a separate section over on the DDRS forums where Brand-X could develop a new Unified Capture script. This was a huge effort, and there was quite a lively debate between Brand-X and members of the DDRS team (Hieronymos chief among them, as he had worked with LV on the old HAT script). There were some really interesting features added in by Brand-X picked-up on as he developed the script. In short, you can now capture ships of all sizes, and even when the pilots don't "bail", they may well eject some useful goodies for you to collect. This is version 1, and Brand-X has generously allowed me to include the scripts in DDRS while he works on version 2. It is really important to check the "readme" file for UniCap that is included in the Readme & Text folder created during the DDRS install process.

8. The DD.Bountyhunter scripts are now automatically imbedded into the main DDRS mod. There are some key interactions between the Brand-X UniCap V1 and DD.BH that makes this especially useful.

9. For those that tried DD.Bountyhunter before, and found it too difficult, I have reduced the frequency of MD-equipped NPC ships. Further, the hull damage rate for MDs has been slightly reduced.

10. Both UniCap and D/BH have difficulty settings...so again, please check the read me files. You can also disable all or part if UniCap and DD.BH via the standard Egosoft Artificial Life menu.

11. Be aware that here are an SPK files for both UniCap and DD.BH included in the "/scripts (optional" folder created during the install of DDRS. You can use this to "install/de-install" the scripts entirely. For those "heathen" who don't run DDRS, both UniCap and DD.BH will run in an un-modified game (e.g. DDRS is not required).

12. There are also two new custom start points:

-- Pirate Scum (the Pscum map) will start you off in the same sector as the PHQ, in a fully loaded Cylon Raider Mk2. The Argon, Split, and Paranid hate you...but at least you get a few sectors pre-explored so you can get DDRS missions right away, and you have 25k credits to spend in the bar of your choice.

-- Deadly Mercenary (the DMerc map) will start you off with a fully loaded Wakizashi in PTNI Headquarters with 5 "over-tuned" units of Engine Tuning. You also get an Invicta over in The Hole, pre-loaded with Mk3 Trader software and with pretty much everything you need to start up a sector/galaxy trader. There is also a derelict Kyoto somewhere in the universe map that you can claim (you'll have to fly over to it in your space suit to trigger the capture sequence, as you cannot claim it from your ship via the system override software scripts).

NOTE: If you use a "custom start", the Bala Gi mission(s) will not trigger. This is apparently true for any custom start, not just DDRS.

13. Also, after many requests, this version of DDRS now includes the original RS.TurretDefence V3.15 scripts. It is not outomatically installed, but can be found in SKP format in the "/scripts (optional" folder. It is expressly forbidden that any scripts developed by Red Spot be mirrored or hosted anywhere other than the DDRS site, without his or my written permission.

14. Oh, and finally...there are of course a large number number of bug fixes, texture updates, mesh improvements, etc, etc.

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NOW FOR THE BAD NEWS!!!!

Because I have added new sectors, and a 6th shipyard for the Yaki (which substantially alters the internal data scructures of the mod), a fresh DDRS start is required. You can either start a new game (don't forget the two custom start points mentioned above), or of course you can simply install DDRS 2.5 and load your current "clean" X3 game. By "clean", this means unmodified.

I will of course continue to provide links to the old DDRS 2.4.x versions for those who are not yet ready to start a new game (see the links at the bottom of the page).

Current Downloads:

RAR Archive for 2.5 - Leveled
http://www.flatrock.org.nz/wolf/images/ ... d_V2.5.rar
Self-extracting EXE for 2.5 - Leveled
http://www.flatrock.org.nz/wolf/images/ ... d_V2.5.exe
NSIS Installer for for 2.5 - Leveled
http://www.flatrock.org.nz/wolf/images/ ... nstall.exe

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PLEASE CHECK THE README FILES THAT ARE INSTALLED WITH THE MOD! There is important information in there...especially on gameplay.

======================================================


DDRS is an X3 mod currently available in two versions: Leveled and re-balanced. You are reading the readme for DDRS Leveled. Leveled retains the original flavor of DDRS, while re-balanced features more difficult combat and often extensive changes to ship specs. Both versions of the mod introduce a large and continually expanding fleet of completely new ships of every class and race. DDRS also features five new special shipyards--one belonging to each race--where you can buy the new ships produced by each race. The mod also features the opportunity to earn the Player Headquarters or PHQ, where you can construct and repair your own ships.

===> The Challenge:
Permission to buy the shiny new ships featured in DDRS is NOT freely given, but must be earned ship by ship by successfully completing specific missions that you can accept from a shadowy figure based in one of the Unknown Sectors. Once you gain access to a new ship type, you may then purchase it at its owning races' Special Shipyard--if your race reputation allows. Mission difficulty is determined by your combat rank, the current size of your fleet, and the class of ship you're piloting when you accept a mission--with bigger ships triggering tougher missions.

===> Want to know more?:
This announcement contains screenshots and descriptions of the ships, and download links for the mod.

However, if you intend to play DDRS please at least skim through the readme file that comes with the mod. It has additional information on obtaining DDRS missions, mod installation and upgrade instructions, how to earn and operate the player HQ shipyard, a few mod cheat scripts--and more.


New with version 2.4 is the addition of optional scripts. These are in SPK format (so you will need Cycrow's Script Installer), and can be found in the "/scripts (optional)" folder of your root X3 directory. Currently there are three scripts; a one-time "Jump Start" script for those players who have had to abandon their old DDRS empire in order to install 2.4, a DDRS version of STM Race Invasions (uses DDRS ships...thanks Marc!), and the new DD Bountyhunters script. There are readme files in the script packages.

NOTE: If you chose to install the Jump Start, you will experience a short pause about 5 minutes into the game...after which you will get three incoming messages in your log file. The pause is normal...don't panic! Depending on your response to these messages, you can get extra credits, a DDRS Player HQ, and some ships.


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Main Features:
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  • 1. Includes 51 custom ships (2 are "stretched" Super Freighter variants).
    2. Two custom stations (an asteroid base, and a new shipyard).
    3. An extensive script package to gradually introduce the stations and ships by completing missions during game play.
    4. Tweaks to all Standard Egosoft-supplied M6, M2, M1, and TL ships to enable external docking. The M6 gets fighters (M5, M4, and M3), while the TL, M1, and M2 class ships can dock TS, TP, and M6 class ships (as well as fighters).
    5. Most of the standard Egosoft M6 ships have additional turrets.
    6. All Terran ships are fully functional, and an M4 has been added.
    7. Red Spot's "minimal HUD" mod (supplied as an optional "false patch", that can be removed).
    8. The EMP TWares file, to support those scripts that use it to add wares to the game.
    9. A new 5GJ shield type.
    10. Three "optional" script packages; a DDRS version of STM's Race Invasions, a new DD Bounty Hunters script, and a "Jump Start" script, for those players who are having to start over, and want (need?) a few goodies to get started.
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Ship Types:
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M5 (Venom), Sold By: Split - The Split Venom has speed somewhat below that of Jaguar Raider--but 3MJ shields, making her much hardier in combat. Able to carry many missile types, including the deadly Silkworm and Thunderbolt, the Venom also carries rapid firing Impulse Ray Emitters with weapons generators comparable to most Jaguar variants. More importantly, the Venom is able equip the excellent Boron Triplex Scanner, many of which were captured in the last war. A new scout for a new era, it is widely expected that the Venom will be formally announced by the Split Naval Command as the official replacement for the Jaguar class.
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M5 (Tie Interceptor) Sold By: Paranid - A very powerful and fast M5-class fighter. Due to the advanced technologies employed, there are very limited quantities of these ships available.
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M5 (A-Wing) Sold By: Teladi - The A-Wing is a very small star fighter with 4 wing-mounted Blaster Cannons. The idea behind the A-Wing was not to create a ship with a lot of firepower, but one that could use blinding speed to outperform its opponents.
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M5 (Valkyrie) Sold By: Argon - The Valkyrie is the reconnaissance-class of the Earth Fleet Forces. Originally armed and equipped with highly advanced forms of technology, these have been replaced with weapon systems more readily available in the X3 universe.
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M5 (Hunter) Sold By: Boron - Small, fast, and maneuverable with 4 front lasers. The Hunter is powerful and fast M5-class fighter, developed by the little-known Xenon Pirate faction. Due to the advanced technologies employed there are very limited quantities of the ships available, although they do show up sale at selected Boron shipyards from time to time.
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M5 (Shuriken) Sold By: Yaki - The Shuriken Light Fighter is a lethal new creation of the pirate faction known as the Yaki. More accurately classified as an M5+, or an M5/M4 hybrid, the Shuriken's true place lies somewhere between the two classes. While able to use the Yaki's still secret Shield Amplification technology, Shuriken is not as well shielded as the older Raijin M5 variants, but does have a superior shield generator. And unlike the ultra-defensive Raijins, the Shuriken has amazing offensive power, mounting the equivalent of eight rapid-firing Alpha Impulse Emitters powered with weapons generators over twice as large, making her very dangerous to most M5 and M4 opponents. Shuriken's hull is roughly twice as tough as the M5 galactic average, and combined with her other capabilities makes her arguably the most lethal M5 class craft ever created.
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M4 (Y-Wing) Sold By: Teladi - The Deadly Y-Wing is an attack star fighter with moderate speed. while not as fast as some M4 ships, it has 6 lasers and has cargo capacity for extra missiles. The Y-Wing carries 15MJ of shielding (3x5MJ).
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M4 (Banshee) Sold By: Boron - A very powerful and fast M4-class fighter, with 6 front-mounted lasers and up to 4 5MJ shields. Due to the advanced technologies employed, there are very limited quantities of these ships available.
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M4 (Tie Defender) Sold By: Paranid - A very powerful and heavily shielded M4-class fighter, with 6 front-mounted lasers and up to 4 5MJ shields. Due to the advanced technologies employed, there are very limited quantities of these ships available.
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M4 (X-Wing), Sold By: Split - The Deadly X-Wing is one of the most powerful M4 fighters ever built. It was the last star fighter design produced by Incom Corporation before its seizure by the Empire. It is reasonably fast, and with 4 unusually powerful wing-mounted lasers is actually quite heavily armed for an M4 fighter.
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M4 (Mjollnir), Sold By: Argon - The Mjollnir is a variant of the interceptor-class of the Earth Fleet Forces. Originally armed and equipped with highly advanced forms of technology, these have been replaced with weapon systems more readily available in the X3 universe.
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M4 (Cylon Raider MK1), Sold By: Split - Originally a development project of an obscure race known as the "Cylon", the plans for the ship were eventually found by the Red Spot Salvage and Construction Wharf, and turned into a powerful M4 fighter.
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M4 (Starfury) Sold By: Paranid - The Paranid Starfury Medium Fighter is a high performance M4/M3 hybrid primarily geared as an interceptor with some heavy missile capabilities. Her primary armament is a pair of frontal gatling turbo Alpha Particle Accelerators, with total output comparable to eight of these weapons. These weapons which lack the punch of heavier Alpha Plasma Throwers--but more than compensate in superior muzzle velocity and rate of fire, which are 77% and 35% higher, respectively. This means that an agile Starfury is far more effective at actually hitting a fast-moving fighter than a heavier M3 class ship, and has the weapons power generation to sustain punishment to her target. Starfury also sports a light back turret--the first in an M4 fighter--for missile defense, and can equip heavier missile varieties usually found only in M3 class or larger. A dangerous fighter for dangerous times, the Starfury is set to become the new standard by which all other M4's are judged.
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M4 (Sai), Sold By: Yaki - The Sai Medium Fighter is a revolutionary new design of the pirate faction known as the Yaki, created to defeat any and all other M4's in existence. Sai is a "heavy" M4, perhaps better described as an M4/M3 hybrid. Using the Yaki's still secret Shield Amplification technology, the Sai is able to generate effective shield strength more than double the M4 galactic average. Her hull strength is equivalent to most conventional M4's, but her defensive capabilities are strongly augmented by the addition of a light back turret, suitable for anti-missle defense or keeping lightly shielded M4's and M5's off her six. Offensively, she carries six forward firing Bata Particle Accelerators powered by weapons generators larger than most M4's, but smaller than an M3's. Carrying an expanded selection of missles, her combined offensive and defensive strengths make her a truly fearsome adversary, and a worthy replacement for the older Raijin Interceptor M4.
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M3 (Thor) Sold By: Argon - The Thor is a variant of the heavy fighter-class of the Earth Fleet Forces. Originally armed and equipped with highly advanced forms of technology, these have been replaced with weapon systems more readily available in the X3 universe.
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M3 (YT-2400 "Outrider") Sold By: Split - The Outrider is a prototype heavy fighter-class based on the YT2400 from the ancient earth myth known as Star Wars. The basic design was found in partial schematics located in wreckage of what appeared to be a very old space station. The ship is almost as well-armed as an M6, with 8 front-laser bays, 2 double-laser turrets, and 125MJ of shielding.
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M3 (Dralthi) Sold By: Boron - A heavy fighter, the Dralthi has only 6 front lasers, but boasts an additional 2 lasers mounted in a rear turret. This ship it is fast and maneuverable, but has a limited shielding capacity of 50MJ (2x25MJ).
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M3 (B-Wing) Sold By: Paranid - History tells us that the Deadly B-Wing was the Rebel Alliance's most powerful heavy-assault star fighter. It was designed to take on much larger Imperial capital ships, thus providing the Alliance fighters with the punch of capital ships at a fraction of the cost. The B-Wing carries 6 lasers, and has 50MJ of advanced shielding 2x25MJ).
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M3 (Darkship) Sold By: Teladi - A custom medium fighter craft, built for the pirates by the Teladi. Little is known about the Darkship, other than it has 6 lasers mounted in three under-slung "gun pods", and carries a maximum of 3 5MJ shields.
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M3 (Gorith) Sold By: Teladi - A heavy M3 fighter originally developed by the Teladi as a convoy escort, it proved unsuitable for that purpose due to it's relatively light shielding. However, the design has subsequently been upgraded with stronger thrusters and improved maneuvering capability which, along with it's already powerful weapon load-out, has made it a favorite of "free merchants" pilots everywhere.
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M3 (Cylon Raider MK2), Sold By: Split - Originally a development project of an obscure race known as the "Cylon", the plans for the ship were eventually found by the Red Spot Salvage and Construction Wharf, and turned into a powerful M3 fighter.
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M3+ (Wakizashi) Sold By: Yaki - The Wakizashi is a dangerous new Very Heavy Fighter design of the criminal faction known as the Yaki. The Wakizashi was created to replace the disappointing Yaki Susanowa M3 variants, that while fairly fast, were undergunned and undershielded for Yaki craft. Utilizing the Yaki's still secret Shield Amplification technology, this new VHF can project effective shield strength of more than double the galactic M3 average, and is superior to all of the new M3+ designs as well. Her amazing shield strength, coupled with excellent speed, strong hull armoring, and fore and aft defensive turrets, endow the Wakizashi with truly superlative defensive capabilities. Offensively, she can mount a dangerous array of energy weapons and advanced missle varieties--including some Kha'ak weaponry--but suffers from comparatively weak weapons generators. Combined with other drawbacks like her high price, relatively sluggish helm and poor acceleration, this design--while powerful--is not the perfect VHF.
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M6 (Tigerfish) Sold By: Boron - The Tigerfish is the galaxy's first flak corvette--another of the innovative new designs coming out of the Boron High Command's Strategic Policy Initiative. Stung by their defeats at the hands of the Split in the last war, the Boron vowed--never again--to face such humiliation. The Tigerfish was designed specifically to hunt Split mass driver-armed Mambas and Scorpions with her deadly turret-mounted Alpha Flak weapons. Capable of engaging multiple targets simultaneously, a Tigerfish's turrets can devastate Split fighter formations, and should be fairly effective against weakly shielded M6's as well. The Tigerfish, with little frontal-arc weaponry, is not designed to hunt bigger prey, and will fare poorly in combat against M7 class targets or larger. Her only real weakness is the incredible power drain of her Flak cannons. For this reason, Tigerfish are advised not to engage too many enemy targets at once, lest they "bite off more than they can chew".
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M6 (Achilles Gunboat) Sold By: Paranid - A very powerful and heavily-shielded M6-class ship, with reasonable speed and handling characteristics. This powerful ship carries 8 front lasers and three double-laser turrets in the rear, and the port and starboard sides of the vessel. It carries three 125MJ shields, and offers a single external docking slot.
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M6 (Trident) Sold By: Teladi - A very powerful and heavily-shielded M6-class ship, with reasonable speed and handling characteristics. The Trident was designed to replace the aging Argon M6 Centaur with a vessel that had greatly improved weapons capabilities. The Argon declined to accept the ship, due to it's very high costs, and an unsuccessful attempt was then made to sell it to the Teladi. This powerful ship carries 8 front lasers and three double-laser turrets in the rear, and the port and starboard sides of the vessel. It carries three 125MJ shields, and offers a single external docking slot.
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M6 (Ranger) Sold By: Argon - The Argon took a radically different approach when creating the Ranger, and made it in the image of a small capital-class ship rather than a large fighter. The result is a very powerful and heavily-shielded M6-class ship, with reasonable speed and handling characteristics, and outstanding firepower. This powerful ship carries 8 front lasers and three double-laser turrets located port, starboard, and aft. It carries three 125MJ shields, and offers a single external docking slot.
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M7 (Naginata) Sold By: Split - The pirate faction known as the Yaki have dramatically increased their offensive capabilities with the appearance of their new "Naginata" Strike Frigate. A multifunction craft, the Naginata seems particularly geared towards destruction of sector defense corvettes--which have proved particularly troublesome to Yaki fighter raids. To this end the Naginata is armed with a fixed-frontal battery of Beta PPC's, along with three twin BPPC turrets, and a single quad Beta HEPT turret. Four twin PAC turrets provide anti-fighter defense. Virtually every hardpoint can mount multiple differing weapons systems, allowing a Naginata to mount BPPC's when engaging capital ships, or Gamma-kyon emitters for engaging frigates, or PSG's or light energy weapons for dealing with fighters. Fast, well-shielded, and well-armed, the Yaki Naginata is force to be reckoned with.
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M2 (Grendel) Sold By: Boron - A development of the Red Spot Salvage and Construction Wharf, the Grendel offers six turrets, with 4 lasers each, and is heavily shielded with a capacity of 9GJ. It offers 3 external docking ports; two for fighter craft, and one for TP/TS/M6 class vessels.
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M2 (Narcissus) Sold By: Teladi - A development of the Red Spot Salvage and Construction Wharf, the Narcissus is based on plans recovered from the wreckage of an Alien station. The Narcissus offers six turrets, with 8 lasers each, and is heavily shielded with a capacity of 9GJ. It offers 3 external docking ports; two for fighter craft, and one for TP/TS/M6 class vessels.
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M2 (T'Loth) Sold By: Split - The T'Loth is an advanced Battleship, with characteristics of both the standard M1 and M2 classes. It is used primarily as a forward base of operations for extended military actions, and for long range research and exploration expeditions. The powerful weapons and shields on this design makes it a formidable escort ship. It is also capable of docking a 11 light and medium freighters, as well as one TP, TS, or M6 Cruiser. These powerful but expensive ships were originally commissioned in response to the threat of large scale stellar warfare, and have never been produced in any great numbers. Unfortunately a small number of T'Loth class ships have found their way into the hands of fringe paramilitary groups, posing a significant risk to all five races.
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M2 (Nebulon-B) Sold By: Paranid - The Nebulon-B Escort Frigate is used primarily for convoy protection. The powerful weapons and shields on this ship makes it a formidable escort ship, which is also capable of 13 docking light and medium freighters, as well as M6 Cruisers. These powerful ships were originally commissioned in response to the Rebel and pirate attacks on Imperial shipping, but unfortunately the Nebulon-B Frigate has recently found its way into the hands of fringe paramilitary groups.
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M2 (Omega B5) Sold By: Argon - A development of the Red Spot Salvage and Construction Wharf, the Omega B5 offers 40 lasers in six turrets; 4 lasers each at the front, rear, left, and right, and 3 each top and bottom. It is heavily shielded with a capacity of 9GJ. It offers 3 external docking ports; two for fighter craft, and one for TP/TS/M6 class vessels.
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M1 (G'Quan) Sold By: Paranid - The Paranid G'Quan is a strong qualitative improvement over the older Zeus design, with 1GJ more shielding, superior speed, handling and power generation capabilities at a slightly decreased cost, due to her modular hull structure. She mounts 24 heavy lasers to Zeus's 20, she has been fitted to mount the powerful Beta Flak Cannon at most hardpoints, giving her far superior anti-fighter capabilities. Although she carries fewer Gamma PPC's than her predecessor, the G'Quan carries them where it counts--in her front and rear turrets, giving her superior combat performance over the Zeus in one-on-one head-on or pursuit carrier engagements.
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M1 (Sulaco) Sold By: Split - Originally developed as an M2 replacement for the Split Python, it was never put in service to it's high-cost of manufacture. It has been completely redesigned as an M1, and now boasts a docking capacity of 91 ships (90 internal, and 1 external for TP/TS/M6-class ships) and carries 40 lasers in 6 turrets. While it is quite slow and difficult to maneuver, it carries 10GJ of shielding to compensate.
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M1 (Odin) Sold By: Argon - The Odin is a variant of the primary Earth Fleet Battlecruiser class, armed with advanced weaponry and fighter bays. It been extensively re-worked by the Argon, and is currently undergoing testing at a secret Argon Shipyard. It provides a docking capacity of 40 ships (40 internal, and 1 external for TP/TS/M6-class ships) and carries 40 lasers in 6 turrets. While it is quite slow and difficult to maneuver, it carries 12GJ of shielding to compensate.
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M1 (ISD) Sold by: Teladi - The Imperator-class Star Destroyer (ISD), is based on technology found in the ruins of a metallic moon-like object from Earth's ancient past. The the Red Spot Salvage and Construction Wharfs managed to "acquire" a copy of the plans, and has since built several of these monsters. Only available to those with almost unlimited funds, the ISD carries 48 lasers in six 8-laser turrets. Because it carries so many weapons, the ISD has only enough docking capacity for 38 ships (one of which is external for TP/TS/M6-class ships), and carries 9GJW of advanced shielding. With all of the weaponry and it's great size, the ISD is fairly slow, and accelerates and maneuvers quite poorly.
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M1 (Base Star) Sold By: Boron - The Base Star was originally a development project of an obscure warlike faction of the Boron. The plans for the ship were eventually "found" by an agent of the Red Spot Salvage and Construction Wharf, and turned into a powerful but slow M1 carrier-class ship. However, the Base Star also caries as much, if not more, firepower than all but the most powerful M2 destroyers.
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M1 (Vindicator) Sold By: Teladi - The Teladi Vindicator is the newest addition to the Teladi fleet, and finally provides the Teladi Corporation with a Fleet Carrier worthy of the name. Able to carry more fighters into battle than any other carrier currently in existence, Vindicator balances out the long-standing Teladi inadequacy in their hitherto modest fleet hangar capacity. Slightly faster than the Condor class, she also possesses slightly superior shielding and weapons generators. But she is inferior in terms of both her armament, hull strength, and hefty price tag--which is roughly double Condor's. Whatever her weaknesses as a ship might be, her large hangar will no doubt more than compensate in the eyes of Teladi field commanders.
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TL (Roger Young) Sold By: Boron - The Boron "Roger Young" class Heavy Transporter is a new Boron design of suspected alien origin. Extremely affordable for a TL class vessel, the Roger Young emphasizes speed and cargo capacity above all else. Accordingly, her shielding, armament, hangar size, and hull integrity are all below galactic average. Her main defense is speed, thus her limited anti-fighter weaponry, and modest fighter complement and shielding are theoretically adequate only for neutralizing the medium and light fighters capable of catching her. Another product of the Boron Strategic Policy Initiative, the intentional affordability of the Roger Young class is for furthering colonization and development of the Boron New Colonies in the galactic south and east.
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TL (NuuBari "Raven") Sold By: Teladi - A recently discovered alien design, the Nuubari - which roughly translates into Teladi as "Raven" - is the largest Station Construction Transporter in the galaxy - and the most expensive. A massive ship, with an enormous cargo hold and huge internal hangar, the Nuubari is also well-shielded and structurally very tough. Not particularly fast for a TL class vessel, she's also not very manueverable or well-armed. Her armament and weapons generators are designed exclusively for defense against fighters and weaker corvettes. Her capacious hangar can carry more than half the fighter complement of a Teladi carrier, making her a de facto auxiliary fleet carrier, and provides her with a formidable defensive screen when needed.
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TL (Hulk) Sold By: Split - Originally a development project of the Terrans, the plans for the ship were eventually "found" by the Red Spot Salvage and Construction Wharf, and turned into a TL/M2 hybrid. It is one of the smaller TL class ships, but offers a significantly stronger hull, shielding, and weapons package. With its speed and maneuverability, this ship has become a favorite of the so-called "free traders" that roam the X3 galaxy.
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TL (Cetus Mk2) Sold by: Argon - An ugly but very efficient TL-class ship. The Cetus Mk2 is significantly faster than the Mammoth, carries an additional 125MJ shield, and has greater hull strength. Although it has somewhat less cargo capacity than the mammoth, with it's speed and improved maneuverability, this ship is a favorite of the independent traders that frequent less well-traveled portions of the X-Universe. Originally a development project of the Teladi, the plans for this ship were eventually "acquired" by the Red Spot Salvage and Construction Wharf, and turned into a well-balanced TL class ship.
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TL (Acheron TL) Sold by: Paranid - Originally a capital ship development project of the Paranid, the plans for the Acheron (or "river of woe") were eventually stolen by the Red Spot Salvage and Construction Wharf, and turned into a TL/M1 hybrid. It is a modest sized TL class ship, but offers a very strong hull, shielding, and a good weapons package for a ship of it's capacity. It's speed and maneuverability is similar to that of the Argon Hulk, but with it's enhanced weapons capability (12 lasers), this ship has become a favorite of the so-called free traders that roam the X3 galaxy.
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TL (Kyoto Mobile Pirate Base) Sold by: Yaki - The Kyoto class Mobile Pirate Base is a Very Light Carrier design used almost exclusively by the pirate faction known as the Yaki. Capable of carrying up to 22 fighters on raids, a Kyoto class mothership possesses the speed to outrun enemy capital ships, along with the shielding and weaponry to destroy any fast corvettes and fighters capable of catching her. Effectively vulnerable only to a massed fighter attack when properly piloted, the Kyoto class are perfect offensive platforms for the guerilla style hit-and-run operations practiced by the nomadic Yaki corsairs.
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==============================

TP (Koi) Sold By: Boron - The Boron Koi was originally produced as an ultra-fast courier ship for highly perishable and extremely valuable bio-organisms, which include new strains of commercial plankton and Stott fermenters. These bio-organisms, created at Boron's network of secret Bioresearch facilities in the Core Systems located in deep space far from jump gates, need rapid transport to Boron agricultural fabs at speeds not possible with the aging Manta transporter. The competitively priced Perch amply fills this need, and is now by far the fastest commercial TP on the market. Carrying somewhat less cargo than the Manta Hauler, the Perch is lightly shielded, relying on her incredible speed to outrun most potential foes, but carries a single mass driver turret for missile defense and fending off light assailants. Best employed in fairly secure sectors, the Boron Koi is set to become the new galactic standard for high speed passenger and cargo transport.
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TP (Basilisk) Sold By: Argon, Split, and Paranid - A new and original TP class ship, it is clearly designed by the Split for use by smugglers and pirates. This heavily-armed TP class ship is produced and sold at special shipyards by all races.
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TP (Chukker) Sold By: Teladi - A recently developed alternative to the aging Toucan, the Chukker can carry significant cargo in addition to providing luxurious passenger accommodations. In response to the increased levels of piracy, the Teladi have increased the speed of this ship, strengthened the hull, as well as upgrading the weapon system to support a dual-laser rear turret.
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TP (Amataresu) Sold By: Yaki - The Amateresu, named after a mythical Terran goddess, is the passenger transport of the criminal faction known as the Yaki. The Amateresu is fast, well-shielded, and fairly well armed, with a rear turret and superior missle capabilities, including Kha'ak varieties. Utilizing the Yaki's still secret Shield Amplification technology, this new TP can project effective shield strength greater than most other TP's currently in existence. Her main shortcomings are her small cargo hold, and her moderately high price. The Yaki primarily use her for shipments of drugs, slaves, and other contraband.
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==============================

TS (YT-1300) Sold By: Split and Paranid - The YT-1300 is loosely based on the stock light freighter of the same designation manufactured by the Corellian Engineering Corporation. Heavily armed with 2 quad-laser turrets, and excellent speed and maneuverability, this ship is much sought after by smugglers. While it has limited cargo capacity and no front weapons, it does carry 125MJ of advanced shielding.
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TS (Cotton Tender) Sold By: Argon - Originally developed as the Cotton Class Long-range Tenders, they were essential in the maintenance and upkeep of the Fleet during the Xenon wars. Converted to civilian use, these slow ships have a large cargo capacity, and a heavier weapon loadout than the typical TS class freighter. With 1 single 125MJ shield, two front lasers, and a dual-laser turret in the rear, these ships are often used for transporting good in high-risk sectors.
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TS (Electra - SF) Sold By: Argon - While based on the same hull design as the Cotton Tender, the new Argon Electra Superfreighter is a product of today's highly combat-oriented shipping market. With Kha'ak and Xenon raids on a steady increase, in addition to the constant losses inflicted on Argon shippers by the Yaki menace--the Electra is the answer. Essentially a light corvette class ship geared more towards haulage than combat, the Electra combines a roomy cargo bay with powerful shielding, extreme speed, a tough hull, and powerful defense--all in one unbeatable package. The Electra is the ideal ship--really the only ship--in today's hostile shipping climate, for ensuring that expensive, high technology cargoes make it to market unscathed. Fairly expensive for a TS class vessel, the Electra is worth every credit for the discriminating trader intent on living to a ripe old age.

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TS (Firefly) Sold By: Boron - The Firefly is loosely based on a stock light freighter that was originally used in the Serenity Sector, where there was very little need for heavy armor and weapon configurations. This ship relies on speed and maneuverability to survive, and is not well-suited to the more hostile areas of the X-Universe.
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TS (Invicta) Sold By: Teladi - The Invicta (taken from Solenopsis Invicta, the Fire Ant) is a well armed TS class ship, with very strong shielding and hull material. It is somewhat slow, but an enhanced missile capability and the aft dual-laser turret makes it a real challenge to the casual Pirate or Marauder. Typically used by the Teladi in small to medium sized convoys, the Invicta is clearly superior to the older Vulture-class TS.
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TS (Invicta - SF) Sold By: Teladi - The Teladi Invicta SuperFreighter is the largest model of the new Invicta class of Teladi freighters. Designed to replace the reliable but aging Vulture class, the Invicta class provides superior performance in virtually all criteria, and is competitively priced. The SuperFreighter version of Invicta, in addition to mounting a second defensive turret, is quite well shielded. The Invicta SuperFreighter also possesses uncharacteristically rapid speed for a Teladi craft, as well as more robust weapons and shield generators not found in smaller models of the Invicta class.

No Image.

TS (Krait/SF) - Sold by: Split - The Split Krait is the largest SuperFreighter class ship ever built. Really a "pocket TL" or TS/TL hybrid, she is the only non-TL class vessel capable of carrying station-class cargo. Like most Split ships she is heavily armed, mounting three quadruple "light flak" turrets, as well as a rear Alpha Flak Array turret, and a fixed forward battery of Paranid Phased Shockwave Generators. Krait can also carry one M3 class ship or smaller in an internal docking bay for scouting, cargo transfer, or defense. While slower than the much larger Elephant class heavy transporter, Krait is faster than all other Split Super Freighters. Heavily shielded for a Split TS-class vessel, she is also uncharacteristically maneuverable. Costing about a third most standard sized TL's, the Krait is excellent value for a ship of her size and defensive capabilities.
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-------------------------
Custom Stations:
-------------------------

(Just click on the image to pop up a larger view.)

Doubleshadow's Asteroid Base and HQ (player HQ):

==> Looking at the front of the Asteroid Base.
[ external image ]

...and an inside view of the fighter hanger bay:
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Red Spot's Salvage and Construction Wharf (Shipyard):

==> This one is taken from the bridge of the Odin, looking down at the top of the station.
[ external image ]

==> Flying up to the front of the shipyard. The bottom flat section is the fighter dock, with standard internal docking and 6 launch ports. The center section is the living quarters, and the two upper "wing" sections are the graving docks for larger ships. The two graving docks can each hold 2 M1/M2/TL class ships, and up to 5 TP, TS, and M6 class ships.
[ external image ]

==> Manual docking at the lower fighter dock.
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==> The inside of the docking bay on the fighter dock.
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==> A closer view of the central living quarters section.
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==> Looking down at the front of the shipyard.
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-------------------------
What you will find in DDRS:
---------------------------

  • 1. A fully playable compilation of 51 new (additional) ships, and two new stations (a custom shipyard, and an asteroid-base that can be used as a player HQ, and which can dock all classes of ships).
    2. The mod can be played both with, or without, the X3 plot.
    3. There are two alterations to the standard galaxy map; I have relocated the gates in Presidents End to expanded the usable size of the sector, and adjusted the asteroids around the pirate base in Brennin's Triumph.
    4. The Red Spot scripts that are incorporated into the base mod do two things; a) they used to introduce the custom ships in a gradual fashion, and b) they provide a new capability...building ships at your custom HQ (once you get one).
    5. When playing the plot, the Marauder (Don Marani's base) now uses the new DDRS shipyard model.
    6. All the Pirate bases now use the custom Asteroid Base as their model, rather than the Mobile Pirate Station. You will know it when you see it...after all, it is built into an asteroid! It is capable of docking all classes of ships, with capacity for 4 M1/M2/TL class ships, and 10 TP/TS/M6 class ships. If there is a limit on the number of fighters it can hold, I haven't found it. (The Asteroid Base can be unlocked for purchase at the custom shipyards.)
    7. The custom ships are distributed across 5 additional shipyards...one for each of the 5 races. As described elsewhere, the shipyards are introduced gradually, as the player travels through the various sectors of the X3 universe.
    8. There are two versions of DDRS: "Leveled", and "re-balanced". This is the readme file for the Leveled version of the mod.
    9. Finally, there are a few new "Easter Eggs" to be found.
For more information (especially the Game Play information), please see the "readme" file contained in the mod package.

-------------------------
Credits:
-------------------------

  • ++ Red Spot for investing a significant amount of time and effort in developing the script set for the mod. The Mod also use his 'roid reduction files. (Imitated, but never matched!)
    ++ The DDRS Beta Test Team - Hieronymos, Vayde, Cipriotu, Rattler, Emerald Flint, Mailo, and RustiSwordz.
    ++ StarTrek Marc, for permission to allow me to alter his Race Invasions scripts to use DDRS ships, and include them as optional scripts.
    ++ MQ (from the old X2 days) for permission to use his Bounty Hunter scripts as the base (and inspiration) for the DD.BH scripts included as optional scripts.
    ++ Mailo for doing the original translation into German, and for monitoring the German forum to translate and pass along questions.
    ++ Doubleshadow for the best development "workbench" any modder could ask for. Without his tools, I simply would not have bothered.++ The Naginata is based on original concept art by RustiSwordz (RustiSwordz@deviantart.com)
    ++ Shade (shadowlands@mweb.co.za) - Original concept art for the Teladi M2 Grendel (aka Protector).
    ++ For the inspiration on the B-Wing, Tie Defender, Tie Bomber, and Tie Interceptor, all credit to "Dr. Jones" <docteur.jones@wanadoo.fr>. This guy is one of the premier modelers of Star Wars ships, and it is unfortunate that X3 cannot handle polygon count in his original models...they are gorgeous! Being able to use his excellent work as "templates, and as a reference has made many of my Star Wars ships possible.
    ++ The Roger Young is based on a model by Gerard Dolan & Marc-Laurent "Magma" Magnier. I have built each part (mesh) from scratch, keeping the poly-count to a minimum, but I would be remiss if I did not credit the excellent work of Gerard and Marc-Laurent.
    ++ The Monsoon Gunboat and Starfury models are based on the work of Fabio Passaro. As with several other ships, the original meshes were starting points, and I have taken substantial liberties when remodeling the ships.
    ++ The YT-2400 "Outrider" is based on a mesh by Sebastian Hirsch (Mojo).
    ++ The Sulaco is based on a great mesh made by D. Procter (dproc@ozemail.com.au).
    ++ The Trident is based on a nice mesh originally done in TrueSpace by Arctorus back in 2003.
    ++ The original model of the Base Star was done by David Kerin (davidkerin
Last edited by DeadlyDa on Thu, 5. Jul 07, 20:17, edited 70 times in total.

Galaxy613
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Post by Galaxy613 » Thu, 9. Feb 06, 05:01

Sweet! :o I just wish I'll have time to play it tomarrow because once I wake up I'll have to go out the door. :cry: Another time... Though I am gald to be one of the first to download this awesome mod, and I can not wait to play it when I do get home! :D Truely, one of the best mods thusfar.
10,000 Lightyears of awesomeness

NightmareKato
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Post by NightmareKato » Thu, 9. Feb 06, 05:37

I'll be giving this a once-over in due time, tomorrow is work, however, and I have some catching up to do since today was a day off.

zfotoguy
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x3tc

Post by zfotoguy » Thu, 9. Feb 06, 05:41

SWEET! I'm gonna try this one right away!
Thank you so much for all your hard work.

I'll comment in a few days after I get a few hours of flying time in.

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Wolfkin
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Post by Wolfkin » Thu, 9. Feb 06, 06:02

YES!!! :D

I, and many others, have been waiting for this since the first screenshots was posted.
Had a quick look at the preview and the RC versions but I wanted to wait for the full version
(at least until the next update :wink: ) before I played it.

Big kudos too you DeadlyDa and to Red Spot for all the work you guys have put in to this. :thumb_up: :thumb_up:

Under God
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Post by Under God » Thu, 9. Feb 06, 06:42

SUPER DUPER!!!!

Now just to wait for my ISD!!! :skull:
This was left intentionally blank for formating purposes.

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TiggerBandit
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woohoo

Post by TiggerBandit » Thu, 9. Feb 06, 07:36

yay, been off the air for a week thanks to a power spike frying my mainboard, and now I come back and see this !!!!

I reckon the ISD cant be too far off, and then if my prayers are answered, the battlestar will be next !

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DeadZone
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Post by DeadZone » Thu, 9. Feb 06, 08:08

Cool, gonna try this now

Will say, you might wanna think about packing the scripts and t files into a SPK for those of us who prefer using the script installer (Ive already done it for myself, but it might be something for one of you two to do in releases for those who dont know how to do it)

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Lobai
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Post by Lobai » Thu, 9. Feb 06, 10:16

Truely sounds like a fantastic MOD/Script pack. It also helps that it's coming from some of the most talented in our community. It gives one piece of mind.


Edit: Been playing with this mod since release and it gets better and better. Truely the best thing to happen to X3 to date.
Last edited by Lobai on Wed, 22. Feb 06, 09:07, edited 1 time in total.

999-JAY-999
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Post by 999-JAY-999 » Thu, 9. Feb 06, 10:19

What can we say...a community effort worthy of an accolade!!

Well done and here is to the life of X3 and beyond and all those that play her.
System Spec :-

AMD Athlon(tm) 64 Duel 6000+ (3.01GHz)
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xeon_1
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Post by xeon_1 » Thu, 9. Feb 06, 10:29

damm why did my monitor diceded to die this week

oh well where did i put that tv again :lol:

will give it a shot as soon as i got another monitor for my pc :evil:

Derek M.
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Post by Derek M. » Thu, 9. Feb 06, 11:58

bug? ReadText-22047ReadText-10003 type of ship at his ReadText1266-4 controlled Warf.

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withar
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Post by withar » Thu, 9. Feb 06, 12:08

MY GOOD GOD!! :o
When The Law Breaks The Law
In The Name Of The Law- There Is No Law

Belfast Graffiti

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arcana75
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Post by arcana75 » Thu, 9. Feb 06, 13:16

This is ridiculous.

Ridiculously insane that is :D

One question: how does one go about using only parts of this mod? I like the new ships esp the cap ships but I'm not sure I want StarWars n B5 ships flying around in my X universe :(

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Kurios Kronou
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Post by Kurios Kronou » Thu, 9. Feb 06, 14:02

Thanks for all your hard work guys!

I'm downloading this now and am looking forward to playing asap.....

I am sure there should be Egosoft medals of honour given out to such excellent and mammoth efforts!

KK

999-JAY-999
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Post by 999-JAY-999 » Thu, 9. Feb 06, 14:22

I am sorry if this has been asked before..... but can you see the extra ships fly around ???... does the AI use them >?<
System Spec :-

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Deleted User

Post by Deleted User » Thu, 9. Feb 06, 14:34

Much appreciated DeadlyDa and Red Spot. Downloading now :thumb_up:

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George Wills
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xr

Post by George Wills » Thu, 9. Feb 06, 14:44

What can I say, just

:thumb_up: WOW :thumb_up:


Will it works with Cycrow script?
Today is good day to virgin install of X3 ...

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Kurios Kronou
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Post by Kurios Kronou » Thu, 9. Feb 06, 15:27

George Wills wrote: Will it works with Cycrow script?
Today is good day to virgin install of X3 ...
Now that is a good question. I use the whole set of Cycrow's scripts so it would be unfortunate to have to choose.

Does anyone know the answer to this...?

napalm_nabd
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Post by napalm_nabd » Thu, 9. Feb 06, 15:38

First - DeadlyDa & Red Spot - Good work, it looks great, download when I get home.

Second -
George Wills wrote:

Will it works with Cycrow script?
Today is good day to virgin install of X3 ...


Now that is a good question. I use the whole set of Cycrow's scripts so it would be unfortunate to have to choose.

Does anyone know the answer to this...?
I've been running Cycrows scripts with the Beta versions without problems.

Napalm[/quote]

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