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Cargo Delivery Service
Trade Software for the Industrial Mogul
Download V1.04 from here
Access through the ship's Trade menu, Trade Software Mark II required.
Description:
Adds two new commands to the ship's Trade Menu:
* One Way Delivery: Delivers a ware from one of your stations to another and returns empty. This it will do forever and ever and ever….
* Two Way Delivery: Delivers a ware from one of your stations to another and returns with a second ware. This it will do forever and ever and ever….
Why do I need this?
Imagine you have an industrial complex that needs silicon and a silicon mine that needs energy. With CDS you can assign a freighter to deliver energy from your complex to the mine and return with the silicon. No money is involved. This way you can give the mine zero credits and it will work nevertheless. Industrial complexes can now become truly self sufficient even without being connected to a mine.
The software does not discriminate between products and resources. This means you can load energy cells from a complex although it uses it as a resource.
When does it stop working?:
If the hull of your ship drops below 80% or if one of the stations is destroyed it will fly to the nearest shipyard and send you a message.
Installation:
You need the XScript Installer by Cycrow from here to install this plugin. Use Cycrow's installer to place the files from the .spk into your game. The next time you start the game, you should see the commands in the trade menu.
Uninstallation:
Stop all freighters currently using either command. Use Cyrow's installer to remove the files placed into the \scripts and \t folders.
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Features:
- Freighter transports a) one ware from one player-owned station to another [1Way] or b) one ware from one station to another and a second ware from that station back to the first [2Way], until told otherwise.
- Report the status of the ship as it goes about its work.
- Indicates the ship's current destination.
- Restarts itself in the event of a new version, so no need to reissue orders to already assigned freighters.
- The last 10% of a station's stock is off limits to the CDS freighters.
- Freighters wait until they can haul at least 25% of their capacity before venturing forth.
- Built-in intelligence avoids a deadlock in case a 2-Way freighter can't load that 25%.
- Jumpdrives are used if present. The necessary energy is taken from the departing station automatically.
- Cargo is transferred among the stations without any credit changing hands. The only expense is the fuel for the jumpdrive (if present).