[SCRIPT] - Headquarters and Flagship Commands
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
- nuclear_eclipse
- Posts: 1129
- Joined: Thu, 2. Sep 04, 01:54
- nuclear_eclipse
- Posts: 1129
- Joined: Thu, 2. Sep 04, 01:54
First off, the HQ stuff will not be amod, so you wouldn't need to worry about it conflicting with other mods. Secondly, the minimal hud mod can be renamed to 06.cat/dat and placed in your X3 directory, and can then be used with any mod that doesnt change the hud elements (99% of them).captainfred wrote:That's terrific Nuclear_Eclipse. Is it possible thought to incorporate the Cockpitcallback with reduced Hud mod created by Galaxy613 and lefthandblack.
I believe only one mod can be used at any one time and I surely would like to keep that mod running.
- Sandalpocalypse
- Posts: 4447
- Joined: Tue, 2. Dec 03, 22:28
Script = Modnuclear_eclipse wrote:First off, the HQ stuff will not be amod, so you wouldn't need to worry about it conflicting with other mods. Secondly, the minimal hud mod can be renamed to 06.cat/dat and placed in your X3 directory, and can then be used with any mod that doesnt change the hud elements (99% of them).captainfred wrote:That's terrific Nuclear_Eclipse. Is it possible thought to incorporate the Cockpitcallback with reduced Hud mod created by Galaxy613 and lefthandblack.
I believe only one mod can be used at any one time and I surely would like to keep that mod running.
Thanks for the other info as well.
Another one bites the dust!!
DarthVain
DarthVain
Sweet....
I would Love to see this Mod come to Live, I'm starting my programming skills, so I'm not to good but if you need any Help Look me up.... Umm... yeah.... ONly suggestion would be for the AI to be "Pressuered by your pressence," and either an AI trader will stop dealing in your sector, or offer his services to you.... Hmm.... sounds like the mafia.... hehe sorry random Anyways.... GOod luck with this and if there is anything I could do for ya Let me know....
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- Posts: 10
- Joined: Sun, 15. Jan 06, 22:33
just a sort of notice, alot of things you are talking about, specifically the task force style AI response etc. is the sort of thing Andas is putting in his exodus fleet mod, so mabye you could check that out, not sure if a beta is posted for it, though i know final release isnt ready yet. also i think there is a proposed asteroid HQ mod/script floating around somewhere in the forum
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- Posts: 56
- Joined: Sun, 2. Apr 06, 02:01
Not a bad idea - utilise the Bala Gi HQ for hiring out ships (or even manufacture to order - both Ai).
As for 'buy out competition? Hmm, could reduce overall exports though (ie, Ai has less need for your wares - raw or manufactured) unless they then build elsewhere...
The one thing that's been missing from the whole X saga - 'WAR'. Sector descriptions refer to it in a historical context, but hey - as arms manufacturers and ship builders, we could make profitsssss. We could even decide which ships to make available in the 'War Catalogue'. We just need these 'tensions' (often mentioned in BBs) to BOIL OVER!
War between races would renew our 'purpose in life' - after all, one side might want to destroy the yard (your HQ) to stop its enemy receiving ships. This'd make life interesting - need for laser defences/mines etc.
To this end, minefields (or mines along a specified route) could be temporarily deactivated for a limited time to allow a customer to collect their purchase...?
Just think, the galaxy map would be ever-changing (race retaking lost sectors from their aggressor etc...
Now that really would be a case of "Recycle, the possibilities are endless..."
As for 'buy out competition? Hmm, could reduce overall exports though (ie, Ai has less need for your wares - raw or manufactured) unless they then build elsewhere...
The one thing that's been missing from the whole X saga - 'WAR'. Sector descriptions refer to it in a historical context, but hey - as arms manufacturers and ship builders, we could make profitsssss. We could even decide which ships to make available in the 'War Catalogue'. We just need these 'tensions' (often mentioned in BBs) to BOIL OVER!
War between races would renew our 'purpose in life' - after all, one side might want to destroy the yard (your HQ) to stop its enemy receiving ships. This'd make life interesting - need for laser defences/mines etc.
To this end, minefields (or mines along a specified route) could be temporarily deactivated for a limited time to allow a customer to collect their purchase...?
Just think, the galaxy map would be ever-changing (race retaking lost sectors from their aggressor etc...
Now that really would be a case of "Recycle, the possibilities are endless..."
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- Posts: 230
- Joined: Tue, 18. Sep 07, 06:57
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- Posts: 422
- Joined: Thu, 24. Aug 06, 13:45
Hq
I was wondering if there is any way to buy "a" HQ out right.
I really do not want to do the mission that gives me the HQ.
I am having a hard time finding a link that explains how to use the HQ. I wish to know all what I am able to do with the HQ.
I really do not want to do the mission that gives me the HQ.
I am having a hard time finding a link that explains how to use the HQ. I wish to know all what I am able to do with the HQ.
Does your script have the same manager features listed here? I REALLY like the idea of hiring a manager for my HQ and especially like the idea of having him control all/most of my buildings (for a cost of course).Osiris_sam wrote:i created a script called Defensive network systems... it is essentially the same, however its not finished. it may become unstable...
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- Posts: 422
- Joined: Thu, 24. Aug 06, 13:45