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[X³] Camouflage Device ST1 - Version 1.04C 01/15/2006
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Blacky_BPG





Joined: 24 Feb 2004
Posts: 2015 on topic
Location: MV's wahre Hauptstadt: ROSTOCK
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PostPosted: Sun, 15. Jan 06, 15:22    Post subject: [X³] Camouflage Device ST1 - Version 1.04C 01/15/2006 Reply with quote Print

Camouflage Device ST1 V 1.04C<<--DOWNLOAD
Scripter: SpaceTycoon
X-Version: X³ Version 1.3

I've modified the X² Camouflage Device ST1 by SpaceTycoon so that it works fine in X³. With the permission of SpaceTycoon i upload the Script for everyone.

For more Infomation about the Camouflage Device you can read the ReadMe in the RAR-Archive or you read SpaceTycoon's Thread for X²
http://www.egosoft.com/x2/forum/viewtopic.php?t=81869 .

I think it is not necessary to write the Text from the original Thread here.
If you have problems with the Device in X³ and can't find the answer in X² Thread -> post it here!

[EDIT 01/15/06 20:37] I fix the Problem with the Khaa'k and the Xenon. Should function now in fact.
You keep on being represented indeed as an enemy but they do not attack ! Now it's Version 1.4C


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Last edited by Blacky_BPG on Sun, 15. Jan 06, 21:36; edited 2 times in total
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Skillers





Joined: 24 Apr 2005
Posts: 537 on topic
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PostPosted: Sun, 15. Jan 06, 15:31    Post subject: Reply with quote Print

So this stops ALL enemies from attacking until you attack? Or you can't attack until you deactivate it?

How much does the device cost ingame?


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paulatwork6





Joined: 14 May 2005
Posts: 52 on topic
Location: Lancs, UK
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PostPosted: Sun, 15. Jan 06, 15:35    Post subject: Reply with quote Print

Does this mean I can attack any ship, but wont fight back, they bail, I claim the ship?

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Stevio





Joined: 04 Jun 2005
Posts: 1983 on topic
Location: Kent, England
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PostPosted: Sun, 15. Jan 06, 15:36    Post subject: Reply with quote Print

that sounds excellent

no more loss of UT's *does it work on other ships your not piloting*


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A dJ



MEDALMEDAL

Joined: 18 Dec 2003
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Location: The Netherlands
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PostPosted: Sun, 15. Jan 06, 15:45    Post subject: Reply with quote Print

Ack!
Could you please change the t file to atleast >7780 and text id also?
I plan to use 7770-7779. Made some already (released and not).


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Blacky_BPG





Joined: 24 Feb 2004
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PostPosted: Sun, 15. Jan 06, 15:58    Post subject: Reply with quote Print

No enemy ship will attack a ship with this device installed and activated within a range of 15.000 meters between the enemy and the camouflage ship. This device don't make your ship invisible. But the result is like this.
If this ship attack one other enemy ship -> for the attacked ship is this ship no longer a friend and the CDST1 is !!only for the attacked ship!! useless, for other enemys this ship is a friend.

No, attacked enemys fight back!!!

Cost: 2808 Credits

Ok, A dJ, changed!
I upload the New Version!!!


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A dJ



MEDALMEDAL

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PostPosted: Sun, 15. Jan 06, 16:05    Post subject: Reply with quote Print

Thank you very much Smile

No longer getting my behind shot in my vulture with this device I hope Thumb up


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Rambam





Joined: 03 Nov 2005
Posts: 48 on topic
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PostPosted: Sun, 15. Jan 06, 16:58    Post subject: Reply with quote Print

Great stuff! The Khaak sectors were impossible after the 1.3 patch (survivability of Teladi Condor = about 20 seconds). Now maybe I can jump in camouflaged and drop a s**tload of SQUASH mines!

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X-it





Joined: 06 Nov 2002
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PostPosted: Sun, 15. Jan 06, 18:59    Post subject: Reply with quote Print

Excellent stuff! This should make my UTs, explorer ships and satelitte deployers go in peace. Smile

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Blacky_BPG





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PostPosted: Sun, 15. Jan 06, 19:34    Post subject: Reply with quote Print

For that and for secure TS-Flights it is thought !
That is the reason why I have adapted it for X³.


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Stevio





Joined: 04 Jun 2005
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PostPosted: Sun, 15. Jan 06, 20:49    Post subject: Reply with quote Print

so i can go in on a enemy capital stealth-like line up into enemy blind spot.

and it it'll be like i am not even there???

then piou piou piou piou Twisted Evil


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X-it





Joined: 06 Nov 2002
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PostPosted: Sun, 15. Jan 06, 21:14    Post subject: Reply with quote Print

Ok installed it on traders and explorers etc. now, and also tried it a bit on my own ship. When I go after pirates, they turn friendly just as the combat music starts (and then music goes back to normal).

It works! Smile

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NZ-Wanderer





Joined: 05 Aug 2004
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PostPosted: Sun, 15. Jan 06, 23:46    Post subject: Reply with quote Print

Ohh thanks for this, methinks it will go very nicely with the Terracorps combat pilots mod for when they are being trained... Smile Smile


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Dgn Master





Joined: 27 Feb 2004
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PostPosted: Mon, 16. Jan 06, 01:41    Post subject: Reply with quote Print

Could you PLEASE add the ability to add this ware automatically to nav sats in (more or less) friendly territory, i.e. black hole sun. I am sick of having to replace all my sats over and over again just because some waward pirate decides he doesn't like my sat being on "his turf" . I would gladly pay for the upgrade being added to them, as i do mostly trading it is a pain in the backside to have to replace them continually.

Thanks


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Hansaw





Joined: 29 Jul 2004
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PostPosted: Fri, 20. Jan 06, 23:47    Post subject: Reply with quote Print

Dgn Master Do as I do...

Goto a sector you want to drop a Sat in and fly 500km away from it and from the nearest Gate then deploy the Sat and jump to next sector and repeat.

Works well and never had a Sat destroyed.

Stay safe!

Hansaw


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