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Blacky_BPG

Joined: 24 Feb 2004 Posts: 2015 on topic Location: MV's wahre Hauptstadt: ROSTOCK

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Posted: Sun, 15. Jan 06, 15:22 Post subject: [X³] Camouflage Device ST1 - Version 1.04C 01/15/2006 |
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Camouflage Device ST1 V 1.04C<<--DOWNLOAD
Scripter: SpaceTycoon
X-Version: X³ Version 1.3
I've modified the X² Camouflage Device ST1 by SpaceTycoon so that it works fine in X³. With the permission of SpaceTycoon i upload the Script for everyone.
For more Infomation about the Camouflage Device you can read the ReadMe in the RAR-Archive or you read SpaceTycoon's Thread for X²
http://www.egosoft.com/x2/forum/viewtopic.php?t=81869 .
I think it is not necessary to write the Text from the original Thread here.
If you have problems with the Device in X³ and can't find the answer in X² Thread -> post it here!
[EDIT 01/15/06 20:37] I fix the Problem with the Khaa'k and the Xenon. Should function now in fact.
You keep on being represented indeed as an enemy but they do not attack ! Now it's Version 1.4C
_________________

Last edited by Blacky_BPG on Sun, 15. Jan 06, 21:36; edited 2 times in total |
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Skillers
Joined: 24 Apr 2005 Posts: 537 on topic Location: Omicron Lyrae

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Posted: Sun, 15. Jan 06, 15:31 Post subject: |
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So this stops ALL enemies from attacking until you attack? Or you can't attack until you deactivate it?
How much does the device cost ingame?
_________________ "Warning, cargo bay now contains; Gate, Home of Light" |
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paulatwork6
Joined: 14 May 2005 Posts: 52 on topic Location: Lancs, UK

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Posted: Sun, 15. Jan 06, 15:35 Post subject: |
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Does this mean I can attack any ship, but wont fight back, they bail, I claim the ship?
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Stevio

Joined: 04 Jun 2005 Posts: 1983 on topic Location: Kent, England

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Posted: Sun, 15. Jan 06, 15:36 Post subject: |
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that sounds excellent
no more loss of UT's *does it work on other ships your not piloting*
_________________ My Scripts
So say we all! |
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A dJ


Joined: 18 Dec 2003 Posts: 168 on topic Location: The Netherlands

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Blacky_BPG

Joined: 24 Feb 2004 Posts: 2015 on topic Location: MV's wahre Hauptstadt: ROSTOCK

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Posted: Sun, 15. Jan 06, 15:58 Post subject: |
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No enemy ship will attack a ship with this device installed and activated within a range of 15.000 meters between the enemy and the camouflage ship. This device don't make your ship invisible. But the result is like this.
If this ship attack one other enemy ship -> for the attacked ship is this ship no longer a friend and the CDST1 is !!only for the attacked ship!! useless, for other enemys this ship is a friend.
No, attacked enemys fight back!!!
Cost: 2808 Credits
Ok, A dJ, changed!
I upload the New Version!!!
_________________
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A dJ


Joined: 18 Dec 2003 Posts: 168 on topic Location: The Netherlands

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Rambam
Joined: 03 Nov 2005 Posts: 48 on topic Location: Failsworth, UK

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Posted: Sun, 15. Jan 06, 16:58 Post subject: |
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Great stuff! The Khaak sectors were impossible after the 1.3 patch (survivability of Teladi Condor = about 20 seconds). Now maybe I can jump in camouflaged and drop a s**tload of SQUASH mines!
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X-it
Joined: 06 Nov 2002 Posts: 1217 on topic Location: Norway

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Posted: Sun, 15. Jan 06, 18:59 Post subject: |
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Excellent stuff! This should make my UTs, explorer ships and satelitte deployers go in peace. 
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Blacky_BPG

Joined: 24 Feb 2004 Posts: 2015 on topic Location: MV's wahre Hauptstadt: ROSTOCK

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Posted: Sun, 15. Jan 06, 19:34 Post subject: |
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For that and for secure TS-Flights it is thought !
That is the reason why I have adapted it for X³.
_________________
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Stevio

Joined: 04 Jun 2005 Posts: 1983 on topic Location: Kent, England

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Posted: Sun, 15. Jan 06, 20:49 Post subject: |
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so i can go in on a enemy capital stealth-like line up into enemy blind spot.
and it it'll be like i am not even there???
then piou piou piou piou 
_________________ My Scripts
So say we all! |
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X-it
Joined: 06 Nov 2002 Posts: 1217 on topic Location: Norway

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Posted: Sun, 15. Jan 06, 21:14 Post subject: |
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Ok installed it on traders and explorers etc. now, and also tried it a bit on my own ship. When I go after pirates, they turn friendly just as the combat music starts (and then music goes back to normal).
It works! 
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NZ-Wanderer

Joined: 05 Aug 2004 Posts: 528 on topic Location: Christchurch, New Zealand

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Posted: Sun, 15. Jan 06, 23:46 Post subject: |
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Ohh thanks for this, methinks it will go very nicely with the Terracorps combat pilots mod for when they are being trained... 
_________________
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Dgn Master

Joined: 27 Feb 2004 Posts: 1228 on topic Location: Kelowna, B.C. Canada

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Posted: Mon, 16. Jan 06, 01:41 Post subject: |
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Could you PLEASE add the ability to add this ware automatically to nav sats in (more or less) friendly territory, i.e. black hole sun. I am sick of having to replace all my sats over and over again just because some waward pirate decides he doesn't like my sat being on "his turf" . I would gladly pay for the upgrade being added to them, as i do mostly trading it is a pain in the backside to have to replace them continually.
Thanks
_________________ Could the parents of the little Argon girl, Suzie, please claim her sealed jar of remains?
She didn't mind the gap and ended up vapourized! |
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Hansaw

Joined: 29 Jul 2004 Posts: 385 on topic Location: Earth, St Albans (England).

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Posted: Fri, 20. Jan 06, 23:47 Post subject: |
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Dgn Master Do as I do...
Goto a sector you want to drop a Sat in and fly 500km away from it and from the nearest Gate then deploy the Sat and jump to next sector and repeat.
Works well and never had a Sat destroyed.
Stay safe!
Hansaw
_________________ Hansaw sits for the 1st time in his brand new M3. After smilling happily to himself he looks about and becomes frustrated. "I paid enough for this ship, so where's the damn MP3 Player!" he yells |
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