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X Plugin Manager V2.12 : Updated 23/01/2010 *LINUX VERSION AVAILABLE*
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Rate this program
5. Excelant
71%
 71%  [ 1901 ]
4. Good
16%
 16%  [ 430 ]
3. OK
5%
 5%  [ 152 ]
2. Bad
0%
 0%  [ 22 ]
1. Terrible
2%
 2%  [ 73 ]
- Not really my thing
2%
 2%  [ 77 ]
Total Votes : 2655

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Stevio





Joined: 04 Jun 2005
Posts: 1983 on topic
Location: Kent, England
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PostPosted: Sun, 15. Jan 06, 15:20    Post subject: Reply with quote Print

you never cease to amaze me Cycrow.

this will make it alot easier to keep an eye on whats scripts you have got and which ones you are using

cheers

stevio


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Naffarin





Joined: 03 Dec 2005
Posts: 465 on topic

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PostPosted: Sun, 15. Jan 06, 15:22    Post subject: Reply with quote Print

Small bug found: If the package file is in a different directory than the x3 main directory it doesn't seem to install.

As for the uninstall...hmm, i don't think it is a good idea to copy it from within the installer, because you have to start X3, load and save the game to complete uninstallation in the game. It would need a two step uninstallation then. I can't think of a good solution for that right now.

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Cycrow
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Joined: 15 Nov 2004
Posts: 19863 on topic
Location: London
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PostPosted: Sun, 15. Jan 06, 15:23    Post subject: Reply with quote Print

A dJ wrote:
Uninstall does not work atm ?
My files are still there afterwards.


hmm, it worked when i tested it ?
did u set them as shared files, ticking the checkbox in the packager, any files that are checked wont be deleted


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A dJ



MEDALMEDAL

Joined: 18 Dec 2003
Posts: 168 on topic
Location: The Netherlands
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PostPosted: Sun, 15. Jan 06, 15:24    Post subject: Reply with quote Print

Ah silly me Embarassed


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Cycrow
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Joined: 15 Nov 2004
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PostPosted: Sun, 15. Jan 06, 15:27    Post subject: Reply with quote Print

hehe, its so u can have librarys in the script that dont get removed as they might be used with other scripts as well


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Stevio





Joined: 04 Jun 2005
Posts: 1983 on topic
Location: Kent, England
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modified
PostPosted: Sun, 15. Jan 06, 15:27    Post subject: Reply with quote Print

i am getting a 404 on the second Self extracting file

and the rest are saying "error can't find website ERROR:500"
perhaps because everyones trying to download it at once???


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Last edited by Stevio on Sun, 15. Jan 06, 15:31; edited 2 times in total
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Naffarin





Joined: 03 Dec 2005
Posts: 465 on topic

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PostPosted: Sun, 15. Jan 06, 15:29    Post subject: Reply with quote Print

Hmm, what would you think if the uninstallation procedures are not packaged with the script package but a different package that could be installed and uninstalled?
It would make additional handling unnecessary in the script installer and we don't need a separate directory for it.

Would be a simple but working solution i think.

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Naffarin





Joined: 03 Dec 2005
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PostPosted: Sun, 15. Jan 06, 15:36    Post subject: Reply with quote Print

I have another suggestion Smile

Autogenerate the package file name, consisting of package name, version number and date of creation. Could be a separate button if someone doesn't like the generated format.

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Cycrow
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PostPosted: Sun, 15. Jan 06, 15:46    Post subject: Reply with quote Print

stevio wrote:
i am getting a 404 on the second Self extracting file

and the rest are saying "error can't find website ERROR:500"
perhaps because everyones trying to download it at once???


my fault, i only copied the rar file to the server Embarassed
should work now Wink

Naffarin wrote:
Hmm, what would you think if the uninstallation procedures are not packaged with the script package but a different package that could be installed and uninstalled?
It would make additional handling unnecessary in the script installer and we don't need a separate directory for it.

Would be a simple but working solution i think.


You have by having 2 script packages, one holds the script, and the other holds the uninstall scritps ?

so the user has to install the uninstall package for it to work ?
if the packages are set with the same name and author, the installer will automatically uninstall the current one b4 installing the new one, so it could uninstall the current script and install the uninstall script files, althou seems abit more hassle for the use than letting the installer do it all for you

Naffarin wrote:
I have another suggestion

Autogenerate the package file name, consisting of package name, version number and date of creation. Could be a separate button if someone doesn't like the generated format.


Yeah i like that, would make things abit easier, but if the name of the script is long, it could make quite a long filename, ie "Bounty Hunters Guild 2.52 10/1/2006.spk"

althou that does remind me, i should add the data into the packager too


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Stevio





Joined: 04 Jun 2005
Posts: 1983 on topic
Location: Kent, England
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PostPosted: Sun, 15. Jan 06, 15:49    Post subject: Reply with quote Print

Cycrow wrote:
stevio wrote:
i am getting a 404 on the second Self extracting file

and the rest are saying "error can't find website ERROR:500"
perhaps because everyones trying to download it at once???


my fault, i only copied the rar file to the server Embarassed
should work now Wink


thanks


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Kilrathi Avenger



MEDAL

Joined: 06 Feb 2004
Posts: 275 on topic
Location: Edwinstowe, UK
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PostPosted: Sun, 15. Jan 06, 16:31    Post subject: Reply with quote Print

Fantastic Very Happy
This could turn out to the the most important addon/script to date especially for all the noobs out there. I.E. me!!!

Can't wait until version 1 released.
Hopefully this will become the standard method for distribution/installation of scripts Confused Smile Smile
Thanks Cycrow have all your scripts Keep up the first class effort Laughing


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A dJ



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Joined: 18 Dec 2003
Posts: 168 on topic
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PostPosted: Sun, 15. Jan 06, 17:05    Post subject: Reply with quote Print

Hmm, another suggestion Razz
for Installer: ability to add packages to the list first install later.


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Cycrow
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Joined: 15 Nov 2004
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PostPosted: Sun, 15. Jan 06, 17:13    Post subject: Reply with quote Print

A dJ wrote:
Hmm, another suggestion Razz
for Installer: ability to add packages to the list first install later.



im gonna add the option to enable and disable scripts, so u can diable the script without having to uninstall it


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X-it





Joined: 06 Nov 2002
Posts: 1217 on topic
Location: Norway
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PostPosted: Sun, 15. Jan 06, 18:13    Post subject: Reply with quote Print

Another great idea put to practise, nice. Used a similar program for Silent Hunter III mods, called 'Mod enabler'.

I know you're a scriptin' kind of guy Smile , but how about a similar program for mods as well, or include it in this one? It could automatically rename the .dat and .cat files to a number higher than the highest already present i the main X3 folder, and rename them something else if you want a mod disabled.

Not too much work to manually rename those files, but like this it would be handy for newbies and lazy ones like me... Razz

Anyway, thanks for this! Thumb up

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999-JAY-999





Joined: 07 Apr 2003
Posts: 610 on topic
Location: UK
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PostPosted: Sun, 15. Jan 06, 21:08    Post subject: Reply with quote Print

Praise be the Cycrow..... JUST what the doctor ordered.


At last....... a good time to wipe out my script and t directories and start a fresh install...


Smile


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