General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.
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Veles343
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by Veles343 » Sun, 4. Dec 05, 14:47
GENERAL DAVE wrote:How do you take the backgrounds off the ships ????
Nice work and ideas, i'm liking it.
I took this pickie when answering a fairy in distress, but didn't bother to use it at the time.
It shows a split TL (nellie) in comparison with a pirate base.....
I know it's no use to you but the background is very cool no?
http://img.villagephotos.com/p/2005-10/ ... cture1.gif
Hope you like
Whoa that does look cool, I do love the backgrounds in this game, they are simply amazing.
That big pic you've got looks really cool, I would say make separate pictures for each race but then you wouldn't see the difference ion sizes so well. Those boron cap shps are huge!
EDIT: Just have to say again how cool that ship pic looks
Excellent work there
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scoochy
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by scoochy » Sun, 4. Dec 05, 17:17
RaGodofTehSun wrote:maybe make the type bigger so you can see what it says please?
Umm, when the image is at full size, the point type is actually 9 pt.
I guess I could make another image where the type is bigger so that way even when zommed out of the image, the type is still readable.
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scoochy
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by scoochy » Sun, 4. Dec 05, 17:21
Rapier wrote:Fantastic work!
Might I suggest something though, stop adding extra ships and think about exactly what you want to do. What you started off doing will probably not be what you finish off doing as you have more good ideas (and suggestions from others) along the way. Now you've experiemented a bit and found out what you can and can't do, have a bit of a think about the finished product you want. i t may be you need to do things a little differently and start getting the pic's again, or in a different way. Once you've decided what you want to do, you can go ahead and finish getting al the info.
To see what can be done, I would suggest taking a look at Jeff Russell's
Starship Dimensions page.
I wouldn't mind showing scale compared to different things, but for that, I would have to know how long one of these ships is. If anyone has any length data, that would be great.
As for now, I am simply going to collect the ships, scale them, then arrange them in some nice spiffy and snazzy arrangement.
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SB audigy gamer sound card
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Tsar_of_Cows
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by Tsar_of_Cows » Sun, 4. Dec 05, 17:25
Just a little note - you have the Split M1 and TL upside-down.
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scoochy
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by scoochy » Sun, 4. Dec 05, 17:33
LOL, had a 50 50 chance on getting it right. I didn't, luck sucks.
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X-it
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by X-it » Sun, 4. Dec 05, 17:34
scoochy wrote:LOL, had a 50 50 chance on getting it right. I didn't, luck sucks.
They still look cool though!
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scoochy
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by scoochy » Sun, 4. Dec 05, 17:42
Split Fixed.
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Rapier
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by Rapier » Sun, 4. Dec 05, 18:05
Double post.
Last edited by
Rapier on Sun, 4. Dec 05, 18:06, edited 1 time in total.
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Rapier
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by Rapier » Sun, 4. Dec 05, 18:05
scoochy wrote:I wouldn't mind showing scale compared to different things, but for that, I would have to know how long one of these ships is. If anyone has any length data, that would be great.
Since you've worked on the relative scale, we only ned to know whow long one of these ships is. That can be calculated by simply knowing how long it takes to fly past one of these ships at a certain speed. There are lots of tricks that can be used to ensure that the measurement is as accurate as possible. If anyone can supply me with a savegame with a Boron M1 or M2 and a maxxed mercury with an eclyptic projector then I reckon I an work it out quite accurately.
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xeon_1
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by xeon_1 » Sun, 4. Dec 05, 18:54
@ rapier just script one in and see how long it is
if you want i can make that script for you?
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anyawow
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by anyawow » Sun, 4. Dec 05, 19:07
Great job scoochy. Thankyou very much for your work!
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scoochy
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by scoochy » Sun, 4. Dec 05, 20:39
I was actually thinking of using a gate as a reference for scale. Should be pretty simple math, since it is a circle, you only need to find the distance to the outer edge from the middle, which is already marked when targeted.
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Fendalis
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by Fendalis » Sun, 4. Dec 05, 20:44
I was going to suggest getting the gate size in there too...and stations while you're at it.
Very slick work!
I've got a Wheat Farm Complex that's 14 km end to end...
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scoochy
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by scoochy » Sun, 4. Dec 05, 20:58
xeon_1 wrote:@ rapier just script one in and see how long it is
if you want i can make that script for you?
You know what would be wonderful....a script that had every single ship, in the same sector, all DIW. Then I could do some nice all angle detailed shots for each ship. Diagrams pointing out turret hanger bays, bridge etc...
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scoochy
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by scoochy » Sun, 4. Dec 05, 22:27
For a sense of how big these ships are, I have intorduced a scale. 200 meter increments to 1km. The boron M2 comes in at a whopping 2975 meters! I am going to do some more work and scale the ships to equal a pixel per meter to get a more accurate measurement.
System Specs:
P4 3.00 ghz HT
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SB audigy gamer sound card
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xeon_1
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by xeon_1 » Sun, 4. Dec 05, 22:36
i will make one so you can have all the ship's
how do you want it
all m5 M4 andso together or order them per race
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szuur
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by szuur » Sun, 4. Dec 05, 22:40
are u updateing the link from the 1ste post or making a new one?
this is gona be nice:D
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Bishop149
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by Bishop149 » Sun, 4. Dec 05, 22:46
Good work Scoochy!!
Really looking forward to the completed version of this! . . . not meaning to hurry you or anything. . . . but. . . Hurry up!
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Rapier
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by Rapier » Sun, 4. Dec 05, 22:47
xeon_1 wrote:@ rapier just script one in and see how long it is
if you want i can make that script for you?
Sounds like scoochy is ahead of me. But a copy of whatever you produce would be helpful.
And thank you.