Ships scale image (25 ships)

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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scoochy
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Ships scale image (25 ships)

Post by scoochy » Sat, 3. Dec 05, 23:47

I was thinking of making an image, showing the scale of the ships in relation to one another.
The work in progress can be seen here.

Also, a Hi-Res image, hosted by NZ-Wanderer can be found here:
http://www.nzscenery.com/x3-reunion.html
a comressed .rar file.

Standard paper size---- http://img8.imageshack.us/img8/6733/a48st.jpg


PS I know there is typos :P
Last edited by scoochy on Fri, 9. Dec 05, 06:29, edited 29 times in total.
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humility925
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Post by humility925 » Sat, 3. Dec 05, 23:52

Nice but problem is I pilot Discover, and when close to M1, almost crash, seen discover or buster is bigger people while M1 is a Smaller people but I'm understand if egosoft could make Discover lot smaller to make M1 look bigger, it's will less lag and closer real size when it's done in 3 person view. But if try to make M1 bigger then there will be more lag.

James_2k
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Post by James_2k » Sat, 3. Dec 05, 23:52

Well, when my game arrives.. but having said that, my lappy screen only goes to 1280x800.

Oh well, but anyway, that looks good so far

edit;

i cant even understand what reader said.

something about discoverers.

Prepare a disco immediately! :P

scoochy
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Post by scoochy » Sat, 3. Dec 05, 23:54

You do not need to be close. The picture of the m2 was taken at 1.6km and the picture of the m6 was taken at 400 meters.

And, the disco is about the size of a flea on an elephant when compared to m1's.
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DarthVodka
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Post by DarthVodka » Sun, 4. Dec 05, 00:02

Does X3 use any negative LOD adjustments, where distant objects are scaled up a little to make them easier to see? I think that's what its called anyway.
If so, taking shots at distance might make your image inaccurate. Just a thought, but probably a load of old bo......
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scoochy
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Post by scoochy » Sun, 4. Dec 05, 00:23

well, that would certainly suck....
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Tiedyeguy
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Post by Tiedyeguy » Sun, 4. Dec 05, 00:26

I would think putting a grid in the background to mark length would be helpful.
Brian

humility925
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Post by humility925 » Sun, 4. Dec 05, 00:29

Funny, That's Boron M1 and M2 is huge then M6 and somehow single M3 beat M1 and M2 anytime.

James_2k
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Post by James_2k » Sun, 4. Dec 05, 02:13

DarthVodka wrote:Does X3 use any negative LOD adjustments, where distant objects are scaled up a little to make them easier to see? I think that's what its called anyway.
If so, taking shots at distance might make your image inaccurate. Just a thought, but probably a load of old bo......
umm, i think AHQ (or whatever) does that, but it lowers the poly count, and doesnt (as far as i know) increase the size

scoochy
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Post by scoochy » Sun, 4. Dec 05, 02:18

Did a few test concerning that. The poly count does change, but not at the distance needed for ships. This may affect large stations though. But the size of the object does not appera to change.

Took a picture of a freighter at 43 meters, and one at 1.6km. Scaled the image, and they both matched.
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RaGodofTehSun
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Post by RaGodofTehSun » Sun, 4. Dec 05, 02:20

i would like to see this

scoochy
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Post by scoochy » Sun, 4. Dec 05, 02:21

Tiedyeguy wrote:I would think putting a grid in the background to mark length would be helpful.
Brian
this is just an example. Once all the ships are compiled, then I will add the nice background and all that stuff and merge the layers.
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Arwan
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Post by Arwan » Sun, 4. Dec 05, 02:26

i can do one of a titan just tell me how far out from the ship you want me to make it acurate for the boron ones. sending me a PM rather than posting here is better for me to see it. :D
"how do you manage to keep your ship so dirty pilot." X3 mission quote for TP.

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General Dave
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Post by General Dave » Sun, 4. Dec 05, 03:04

How do you take the backgrounds off the ships ????

Nice work and ideas, i'm liking it.
Last edited by General Dave on Thu, 8. Dec 05, 04:29, edited 2 times in total.
:)

The CG Cleric
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Post by The CG Cleric » Sun, 4. Dec 05, 03:15

One would assume he simply used photoshop to remove the backgrounds.

The idea is nice and while it has very little practical use should give a good idea of the scales involved.
Best of luck with this. Ill look out for future info.

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General Dave
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Post by General Dave » Sun, 4. Dec 05, 03:23

A full schematic of the cross section, planometric, isometric and the other one with full specs and upgrades would not only be useful, but also incredibly decent looking. :o

Think of it as instruction booklet two. Harking back to Elite, it's instruction book had these kind of specs I think. :?

It would show another advantage of ships and another reason to buy them..... their cross section. :)

By that I mean a Split Tl would take less fire in a firefight than a Teladi Tl as one is sleek and slender, and the other a bullet magnet. This is how i've nearly survived an M1 battle with my TL, by dodging fire.....

thank you... and Goodnight. :roll:

(*got work in the mornin*)
:)

Yonder
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Post by Yonder » Sun, 4. Dec 05, 04:17

Sweet, I just may start taking pictures for you.

scoochy
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Post by scoochy » Sun, 4. Dec 05, 05:56

updated with paranid m1, m2 , m6 and TL
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krazystyles
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Post by krazystyles » Sun, 4. Dec 05, 06:10

Dear god the Boron M1 and M2 is huge compared to the Paranid.

scoochy
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Post by scoochy » Sun, 4. Dec 05, 07:15

Split M1, M6 and TL added.
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