[MOD] Remove/Destroy/Kill ALL Civillian Ships & Taxis (UPDATED w/Cockpit/MinimalHUD)
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
[MOD] Remove/Destroy/Kill ALL Civillian Ships & Taxis (UPDATED w/Cockpit/MinimalHUD)
Hi,
Have had a look through the posts but can't find any mention of a script that will remove ALL ships named "(Race) Civilian Ship" or "(Race) Taxi" from ALL/ANY sectors
While I like the realism of the additional sector traffic the lag in some secotrs is getting beyond a joke now that my empire is spreading, which also adds to the lag.
I've wrote a crude script to "destruct:" an object, but its very time consuming to run, choose and destroy each and every "(Race) Civilian Ship" or "(Race) Taxi" in a sector!!
In addition, hopefully the "black hole" bug will be fixed in the next patch too, which should help with the lag!
If you know of a script that can help or if this has already been discussed please point me to the appropriate place. If there isn't one already created I don't mind getting my hands dirty and firing up the script editor if someone could piont me on the right path.
Thanks for your help.
--
FILES:
[MOD] No Civillians
[MOD] No Civillians With Cockpit Callback
[MOD] No Civillians With Minimal HUD
[MOD] No Civillians With Cockpit Callback & Minimal HUD
--
INFO:
Cockpit Callback
Minimal HUD
--
Have had a look through the posts but can't find any mention of a script that will remove ALL ships named "(Race) Civilian Ship" or "(Race) Taxi" from ALL/ANY sectors
While I like the realism of the additional sector traffic the lag in some secotrs is getting beyond a joke now that my empire is spreading, which also adds to the lag.
I've wrote a crude script to "destruct:" an object, but its very time consuming to run, choose and destroy each and every "(Race) Civilian Ship" or "(Race) Taxi" in a sector!!
In addition, hopefully the "black hole" bug will be fixed in the next patch too, which should help with the lag!
If you know of a script that can help or if this has already been discussed please point me to the appropriate place. If there isn't one already created I don't mind getting my hands dirty and firing up the script editor if someone could piont me on the right path.
Thanks for your help.
--
FILES:
[MOD] No Civillians
[MOD] No Civillians With Cockpit Callback
[MOD] No Civillians With Minimal HUD
[MOD] No Civillians With Cockpit Callback & Minimal HUD
--
INFO:
Cockpit Callback
Minimal HUD
--
Last edited by cactus on Wed, 21. Dec 05, 20:20, edited 5 times in total.
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- Posts: 37
- Joined: Wed, 16. Nov 05, 08:26
script to rid galaxy of civilian ships, taxis ?
Is there a script that can scan every sector in game and remove/destroy all the civilian ships and taxis in the game?
As far as I can tell they serve no purpose other than to make things feel more lively.. but frankly it's killing my frame rate in some sectors...
For example, in my late game now in Argon Prime, for soem reason there's 92 civilian ships, 34 taxis and 30 or so military ships (military is fine.. they serve a purpose to defend the sector).
Can anyone make a script that gets rid of civlian vessels? I'm really suffering because of them
As far as I can tell they serve no purpose other than to make things feel more lively.. but frankly it's killing my frame rate in some sectors...
For example, in my late game now in Argon Prime, for soem reason there's 92 civilian ships, 34 taxis and 30 or so military ships (military is fine.. they serve a purpose to defend the sector).
Can anyone make a script that gets rid of civlian vessels? I'm really suffering because of them
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- Posts: 37
- Joined: Wed, 16. Nov 05, 08:26
Put you changes in a mod. Use X2Mod Manager to put the Jobs file into a mod and then do that. I suggest you do not run in raw mode instead you should just use mods, they are so much easier...
10,000 Lightyears of awesomeness
Well... created the mod with the edited (lines deleted) Jobs,txt file, started a new game (with the mod selected) and NO civies/taxis in Argon Prime!
Loaded my last save game, and the ships are there, but have blank names in the sector map list
Went to an unexplored sector and NO civies/taxis were spawned, so, the question is, any way to get rid of those that are in the save game (other than going around and killing them manually!)
Loaded my last save game, and the ships are there, but have blank names in the sector map list
Went to an unexplored sector and NO civies/taxis were spawned, so, the question is, any way to get rid of those that are in the save game (other than going around and killing them manually!)
Good point, but I'll probably visit those sectors anyway so they will update automagicallyCycrow wrote:u could use a script to kill all the ones, as theres none being spawned, u only have to run it once when u first load the game
You can get the mod here.
[EDIT]
Thanks to everyone who contributed!