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| How do you feel that the X2 cockpits are back in? |
| YEY!!! I've been waiting sense October for this!!! |
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35% |
[ 413 ] |
| Sweet! I'm going to reinstall X3 now! |
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9% |
[ 105 ] |
| Great! This will definetly add the atmosphere that was missing! |
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39% |
[ 455 ] |
| Meh, doesn't really add much. |
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8% |
[ 96 ] |
| You just unleased the demons from hell apon us all! :'( |
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7% |
[ 85 ] |
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| Total Votes : 1154 |
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Galaxy613

Joined: 28 Dec 2004 Posts: 2511 on topic Location: USA, VA

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Posted: Wed, 23. Nov 05, 23:22 Post subject: Cockpit Callback Version x14 --- STILL works with X3 v2.5 |
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This mod is quite simple. It edits the tShips file and rewrites one file to allow X2 cockpits to be re-enabled. This is very legal even if you don't own X2 because Egosoft has included all the textures and objects from X2 in X3.
(3/16/06) Did the new apporch to enabling the cockpits. And now they can work without interfereing other mods. Thus I added a fake patch along with the normal mod to the zip. YOU DO NOT NEED TO USE THE FAKE PATCH IF YOU ARE GONNA USE IT AS MOD!
(2/8/06) Fixed the Nova Cockpits and Weapons. Added the proper Khaak'pits to the Khaak ships.
(5/4/06) The Teladi cockpit folder was named incorrectly, this has been fixed, so now Teladi ships have their proper cockpits again.
(1/5/08 ) Just checked the mod, and yes, it STILL works with 2.5!
DOWNLOADS:
-*-------------------*-
If the files below do not work, please download the IMP. cockpit callback mod that's officially hosted by Egosoft.
http://www.egosoft.com/download/x3/bonus_en.php?download=163
For X3 1.4
http://subsoap.com/ck/X3/CCX14.zip (78 KB)
OR http://azzx3.free.fr/div/CCX14.zip
^- Cockpit Callback x14
^- Overwritten with updated version (See above)
For X3 1.3
http://subsoap.com/ck/X3/CC2X131.zip (18.3 KB)
^- Cockpit Callback 2x131
http://subsoap.com/ck/X3/CC2X131MHD13.zip (214kb)
^- Cockpit Callback 2x131 with Minimal HUD mod 1.3
For X3 1.2.1/1.2
http://subsoap.com/ck/CockpitCallback.zip (19KB)
^- Cockpit Callback 1.02
http://subsoap.com/ck/CockpitCallback_wHUD.zip (1.9MB)
^- Cockpit Callback 1.02 + Minimal HUD 1.0
_________________ 10,000 Lightyears of awesomeness
Last edited by Galaxy613 on Mon, 25. Jul 11, 01:19; edited 22 times in total |
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BlackRain
Joined: 15 Dec 2003 Posts: 1077 on topic

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Posted: Wed, 23. Nov 05, 23:27 Post subject: |
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Great job Galaxy.
edit: I just checked out the cockpits and you are right, they look much much better in X3, I think this will make a lot of people happy, it really does look good.
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Cycrow Moderator (Script&Mod)


Joined: 15 Nov 2004 Posts: 19848 on topic Location: London

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DanishEagle
 
Joined: 19 Feb 2004 Posts: 313 on topic Location: Odense, Denmark

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Posted: Wed, 23. Nov 05, 23:47 Post subject: |
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This is just fantastic news. Tnx a lot.
Any chance that this works with the Syndicate mod?
_________________ Proud associate of SAS
I want Susie found. Then hung from a tree, shot and gutted, together with her purple dinosaur.
(yup, i played that game too) |
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moggy2


Joined: 06 Nov 2002 Posts: 4588 on topic Location: Montréal

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BlackRain
Joined: 15 Dec 2003 Posts: 1077 on topic

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Posted: Wed, 23. Nov 05, 23:52 Post subject: |
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Since its a mod it wont work with another mod unless the mod incorporates it.
edit-- as far as I can tell it doesnt seem to cause any adverse effects with the HUD.
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Galaxy613

Joined: 28 Dec 2004 Posts: 2511 on topic Location: USA, VA

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Posted: Thu, 24. Nov 05, 00:10 Post subject: |
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| moggy2 wrote: |
excellent work there. That does look good
does it cause any problems with the HUD, using cockpits? |
Not that I know of, BUT when you turn off your HUD, you also turn off the cockpit...theres no way for me to stop it. 
_________________ 10,000 Lightyears of awesomeness |
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DanishEagle
 
Joined: 19 Feb 2004 Posts: 313 on topic Location: Odense, Denmark

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Posted: Thu, 24. Nov 05, 00:11 Post subject: |
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I just testet it with the syndicate mod, and all i had to do was to undock and then dock, and voila! i had a cockpit. I don't know if it will be the same deal if you start a new game in the Syndicate. Mine was a saved Syndicate game and it works like a charm.
Now bring back internal docking, and i'll kiss your feet 
_________________ Proud associate of SAS
I want Susie found. Then hung from a tree, shot and gutted, together with her purple dinosaur.
(yup, i played that game too) |
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argharg
Joined: 11 Dec 2003 Posts: 278 on topic

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Posted: Thu, 24. Nov 05, 00:43 Post subject: |
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respect. (how did you do that?)
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Galaxy613

Joined: 28 Dec 2004 Posts: 2511 on topic Location: USA, VA

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Posted: Thu, 24. Nov 05, 00:48 Post subject: |
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| argharg wrote: |
respect. (how did you do that?) |
I said it here but no one listened.
*Edit* Yey! My 1800th post! 
_________________ 10,000 Lightyears of awesomeness |
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KarlHemmings
Joined: 08 Feb 2004 Posts: 1591 on topic

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Posted: Thu, 24. Nov 05, 01:21 Post subject: |
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Very nice - thank you. Karl
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twistedtech

Joined: 03 Nov 2003 Posts: 154 on topic Location: The National Forest

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Posted: Thu, 24. Nov 05, 01:33 Post subject: |
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Big wet, messy kiss with . I try it this evening.
_________________ Try not to let your mind wander... It is too small to be out by itself. |
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acrh2
Joined: 30 Nov 2003 Posts: 731 on topic

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Posted: Thu, 24. Nov 05, 01:46 Post subject: |
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Unrelated question. Can the original poster spell? 
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Cycrow Moderator (Script&Mod)


Joined: 15 Nov 2004 Posts: 19848 on topic Location: London

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twistedtech

Joined: 03 Nov 2003 Posts: 154 on topic Location: The National Forest

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Posted: Thu, 24. Nov 05, 02:01 Post subject: |
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Dude you spelled COCKPIT damn fine!
Thank you.
PS- You might want to post a linky on the German Forums as I'm sure they'll kiss your arse as well!
_________________ Try not to let your mind wander... It is too small to be out by itself. |
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