X3 Profit Guild Guide to Opportunities for Profitssss

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Tsar_of_Cows
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X3 Profit Guild Guide to Opportunities for Profitssss

Post by Tsar_of_Cows » Fri, 4. Nov 05, 21:39

The Profit Guild Guide to Opportunities for Profitssss

Introduction
This is meant as a community effort to collecting as much information on profit opportunities in X3 as possible, and making the combined knowledge available in this thread so that anyone can look here for inspiration or a simple anwser on how and where they can make Credits.

I've provided a structure and my own knowledge, but I require extra knowledge from other community members, (and ofcourse, corrections to any conjectures I've made :p ) which I'll add to the guide with the name of whoever contributed it.


The opportunities will be listed under different headings according to how the profit is made (trading, fighting, building, exploreing etc.), and by which areas of space it is in (Argon, Boron, Pirate etc...).

Actions that are illegal in nature, (in game that is :P ) will be marked clearly, and, where applicable, extra tips and smaller oppertunities will also be marked.

I'll kick start with a few things I know.

Contents
/Trade
//Everywhere!
//Argon Space
//Teladi Space
//Split Space
//Paranid Space
/Fight
//Pirate Space
//Government Space
/Build
//All Sectors
//Argon Space
//Teladi Space
//Split Space
//Paranid Space
/Secondary Resources
/Contributers

.:Trade




.:Everywhere!

Sector/Universe Traders Submitted by bendyspex
Sector and Universe traders are ships that you set up with Trading Software Mk3, and a few credits, and they go about tradeing and making you money.

Obviously, Sector traders only operate inside a sector that you specify, while Universe traders wonder around everywhere looking for Profitssss in your name.

Universe Traders will also use a jumpdrive if you provide them with one, but will buy their own once they reach level 10.

Extra Tip- Mercuries make good traders, as they ahve a decent amount of cargo-space and speed!

Extra Tip- Setting them off in Core sectors is a good idea - they'll gain rank quickly in a safe enviroment.

Extra Tip-Submitted by DemaeRamen
The Sector trader needs to be of Level 8 or higher, have atleast one 25MJ shield, fight command Software 1 and 2 and Trading Software Mk3, to become a Universe Trader.


.:Argon Space
General Note: The Argon home sectors are very safe, and the economy is relatively stable, but there are still good opportunities. This is a great place to start trading.


Navigational Relay Satellites
The NavSat factories in Cloudbase South West and Argon Prime don't have any freighters selling the Nav Sats, so they quickly fill up with satellites and the cost goes down to just over 5700. You can then buy up 40 or 80 of them at this reduced price and sell them off for around 1000 Credits more at the Argon Trading stations in the same sector. Each Trading Station can only stock 40 satellites however, so there isn't much point in buying more than 80, unless you've found other stations that buy them (or you want to set up some of them).

Extra Tip-Submitted by DemaeRamen Try docking capped M4s in the Nav Sat Factories and when the factory fills up, buy the satilites, you can get the M4s to remotely buy them and sell them for you.

Space Fuel- Illegal
There is a large space fuel distillery in Heron's Nebula (sector one North of Argon Prime), it often sells off the space fuel extremely cheaply (600 or 700 credits) because very few traders will buy it, and there are no near-by pirate stations. The local trading station on the other hand, pays a fortune for it - 1252 credits per unit, and can hold up to 166 units.

If the price at the distillery is less that 1252Cr, buy out as much as you can fit in your transport/the station can supply/you can afford, then sell off as much as you can to the trading station, for 1252Cr. Any left over can then be sold at the pirate base in Ore Belt for 1252Cr, the pirate base in Atreus' Clouds for the same price, finally the pirate base in Company Pride, again for 1252Cr.

Extra Profitssss- The Distillery seems to devour Energy Cells and Wheat, so you can turn up on their door with Energy, sell it off for a big profit, then buy up some space fuel for a bigger profit!

Extra Tip- Set up a nav Sat in the area, and you can moniter what the Distillery's needs, as well as how much it is selling fuel for, in addition to if the Trading Station is ready to buy more fuel yet.

Extra Tip- Submited by xalien
The Tradeing station in Montalaar is also buying space fuel.

Extra Tip- Submitted by mowat
The pirate base in Company Pride buys spacefuel at 1252Cr.

Extra Tip- Submitted by DrunkenPirate
The pirate base in Atreus' Clouds buys spacefuel at 1252Cr.

Extra Profitssss- Submitted by mowat
You can also buy Ecells very cheaply in COmpany Pride and sell them off back in Heron's Nebula.

Cahoona Meatsteaks Submitted by Øystein
You can buy Cahoona Meatsteaks cheaply in Home of Light and Cloudbase South West at one of the many Cahoona Plants and sell them to the local tradeing station for 72 Cr per unit, or to the local factories.

Ore
Ore is quite a good thing to trade - for one thing, it's legal, for another, it can be bought exceedingly cheap and sold, bizarrely enough, quite high.
Ore Belt is a good place to start, failing that, try Power Circle or Herron's Nebula. What you are looking for is a full mine, that is selling Ore for 50 to 60 Cr. If you find one, buy up as much as you can. Then, go to sectors with a heavy ore demand, Cloudbase South East, and Red Light, as well as, to a lesser extent, Argon Prime, are good places to start. In these sectors, check out the weapons manufactureing and computer plants, as they often need ore, and, even if they don't need much, will pay usually in the region of 100Cr for it. This doesn't sound like much, but consider this - thats a very easy 100%+ profit, you can essentially double your investment. An opportunity like that shouldn't be underestimated.

Extra Profitssss- The boron suck at mineing, try turning up at Rolk's Drift or Kingdom End with a full load of ore, there are often large profitsss to be made!

Extra Tip- Set up nav sats in Ore Belt, Power Circle, Heron's Nebula, Red Light, Cloudbase South West and Argon Prime and you can moniter the whole Ore Market, and become a driveing force in the industry!

Energy Cells
Safe, boring and easy. There are Solar Power Plants in Antigone Memorial, Power Circle, the Wall, and Ore Belt, buy for less than 14 Credits and you can allways make a profit. Bulk buying in a tanker is especially profitable.

Extra Profitssss- The Boron have done something silly again - they put all their SPPs in Queen's Space, meaning that there is a massive, massive power shortage in Kingdom End, and Meneleus' Frontier, turn up in these places will a full load of Ecells and you are virtually garunteed to find a factory desperatly offering 19 or 20Cr per cell.

Extra Tip- Set up nav sats in Ore Belt, Power Circle, Antigone Memorial and you can watch the whole energy market! Whahahahahaa! You're like Enron, but without the self-sabotage!




.:Teladi Space
General Note: Teladi space is very very unsafe, the security forces turn a totally blind eye to blatent acts of piracy, I often have to clear out the Core Teladi sectors with my M3 to save my freighters. However, the Teladi economy is utterly bonkers - as one might expect - and it can be supriseingly easy to make profitssss.


Flowers
Another Safe, Boring and Easy resource, you can find flowers in the northern sectors - Ceo's Buckzoid and Teladi Gain, being sold for very good prices, head down to Blue Profit and there are 4 Sun Oil Refineries (IIRC) desperate for flowers. Easy money, but flowers are very cheap - it won't make you a multi millionare. Unless you are fanatically devoted to trading them that is...

Swamp Plant - Illegal
Not illegal in Teladi Space, but illegal in other Government sectors, so make sure to clear your hold of it before moving on. You can find swamp plants at a Large Dream Farm in Ceo's Buckzoid, (and, I believe, a few in Space Weed Drift) and there is a Bliss Place just south of that in Profit Share and another in Teladi Gain, which both buy swamp plants at a frightning rate for large prices.

Extra Profitssss- The Dream Farms require a rediculous amount of energy to run, so selling energy to them can make you wealthy too.

Extra Profitssss- The Sun Oil Refineries use swamp plants as a secondary resource, perhaps to "enhance" it? But anyhow, they'll buy it for about 165Cr per unit usually, so consider them as a back-up if the Bliss Places get full.




.:Boron Space
General Note - the Boron Economy is generally pretty stable (unfortunatly) and it can be difficult to squeese good profits, especially in the core sectors.


Delaxian Wheat
As is pointed out in a BBS article - the Boron love delaxian wheat, and their BoFu plants and Stott Mixeries (IIRC) both use it as a secondary resource. Guess what? The Boron don't build Wheat farms. So, turn up with a hull full of wheat and you can allways find profitssss.

Teladianium
Another secondary resource - the Borons love it, and don't make it themselves, IIRC BoFu plants require Teladianium as a Secondary resource, and perhaps some of the others do too - this is a profit opertunity I've noticed, but never taken, so I can't give very good specifics.

ECells
The Boron have done something silly again - they put all their SPPs in Queen's Space, meaning that there is a massive, massive power shortage in Kingdom End, and Atreus' Clouds, turn up in these places with a full load of Ecells and you are virtually garunteed to find a factory desperatly offering 19Cr per cell.

BoGas
There is a hilarious shortage of BoGas in Blueish Snout (far north-east boron colony) and the surrounding sectors. There are around 6 or 7 BoFu labs in the 3 boron sectors in that area and only 1 BoGas factory. This means that all BoGas requireing factories in the area are totally empty and offering more or less full price for it. This means that jumping there from other Boron sectors with a hull full of BoGas could be extremely profitable.




.:Split Space
General Note: Split Space is relatively safe, but their economy appears to be quite tightly-knit in the home sectors, and I've found it very difficult to find any particularly profitable trade runs, and I have yet to find any milk runs.


10 GJ sheilds
There is a heavy shield complex in Rhonkar's Fire, which churns out 1GJ and 10GJ shields, catch it at the right moment, and you can pick up a few 10GJ shields for around 700,000 credits each. Doesn't sound great does it? But consider this - you can sell them off at any equipment dock for 779,000 credits. Thats a comparatively low profit when you look at how much the item is worth, but 79,000Cr per-item is not something to be sniffed at, and it's pretty easy money.

Extra Tip- You need to have extremely good relations with the split to buy 1 & 10GJ shields, high enough rank to be able to buy M1s and M2s from them - so consider this a strategy for late in the game.

Navigational Satillites
There is an Advanced Nav Sat factory in Thuruk's Pride, which, for some, strange reason, is building standard nav sats ("Superior" Split Technology, ey? :gruebel: ) as with in Argon Space, you can buy low and sell high, unfortunatly, the Trading Station in that sector is expecting Advanced Nav Sats, so you'll need to find another one to sell them at. Try Family Pride.

Extra Profitssss- Obviously, this means you can buy Advanced Nav Sats cheaply somewhere like Argon Prime and sell them at Thuruk's Pride for a decent profit.

Computer Components
IIRC there are Computer Component factories in Thuruk's Pride and Rhonkar's Fire, yet not enough factories in the area to snap up all the components. Buy the components cheaply and you can sell them off at a higher price to the Trading station in Family Pride.

Extra Profitssss- You can also get computer components in Cloudbase South West and Red Light - and there is only one factory (a drone fab) in the area which buys them, so, sell them off at Argon Prime or Family Pride.




.:Paranid Space
General Note: Due to several acts of piracy by your's truely ( :oops: ) as well as a certain plot event... the Paranid attack me on sight. Last time I was at Paranid Prime, I was chased through the sector by a Zeus and an Oddy, and what must have been the best part of the entire Paranid Home Fleet.

Consiquently, I have no idea of profitssss waiting to be made in Paranid space. Sorry!






.:Fight




.:Pirate Space
Note: Most of the below is illegal, and should only be undertaken if you intend to play as a swashbuckling space-pirate - Y'haaaarrrr!!
(or a pirate hunter...)

Piracy!- Illegal
Hang around in just about any pirate sector and sooner or later, a trader will come along. He might be flying a standard frieghter, or a hauler, or perhaps a super freighter or even a tanker, he may be carrying energy cells, weapons, food or even passangers. One thing is for certain, however - he is a mark.

Piracy really diserves a full length guide, and I may oblige at a later date, but for now, a few quick tips -

Extra Tip-If you are looking to capture freighters, make sure you have a nearby shipyard of a race you are on good terms with, at which you can sell off/ repair the ships you "appropriate".

Extra Tip-If you are just interested in stealing the cargo, obviously having a freighter on hand to pick up your booty will be a rather good idea.

Extra Tip-And, if the pilot bails, remember you can make even more profitssss by picking him up and selling him into a life of servitude at your local pirate outpost.

Extra Tip-Also, do remember - piracy severely effects your race-relations, allways stay freindly to atleast one race - don't attack their ships and don't fight in their sectors. If you are a truely scurvey pirate, you'll stay friends with the Teladi.

Slavery- Illegal
If you make another pilot bail, run over his space suit with your cargo bay open, and you'll get a rather nasty message - "Cargo Bay now contains.... slaves.". This is, obviously, truely dispicable. However, though it is bad for your morallity, it is extremely good for your bank blance! Pirate bases will buy slaves for a little over 1300Cr a head, not bad... for you, I'm sure they see it another way.

Extra Profitssss-I may be wrong in this, but I also believe that if you take "Tour of a Lifetime" BBS missions, you can give them a truely terrible holiday by dropping them off at a Pirate station. Think of the childern you merciless dog!

Extra Profitssss-Slightly less dispicably, if the above is true, then you can almost certainly cap TPs with passangers onboard and sell them into slavery at your local pirate stronghold.

Extra Tip- The fuzz will rumble you if you are carrying slaves in any Government held space except Split held Space. The Split, apparently, don't have a problem with slavery.

Now, wash your hands, your dirty, evil, dispicable person! I ought to tell your mother!

Pirate Hunting- Ill... oh wait, no, that's legal...
Simple enough - Pirates are rather numerous in Pirate Space, so, find a likely gang of them, and start capturing their ships. Ion Disruptors are your freind in this enterprise, and if there is a shipyard near-by, they'll be your friend too!

Extra Tip- Be carefull when picking the scurvy-space-dogs you're going to attack. Check their ships carefully, and decide how much of a threat they post to you. For example, the standard buster is mincemeat to a standard Nova with a turret in the back, but a Nova Raider's turret doesn't work, so your buster can stay behind it without being creamed by the rear BPAC. Similarly, the Teladi Falcon is extremely slow, and an easy target if you have a fast ship, but can be a serious threat to a slower ship. Even in a fast ship, watch out for the escort M4s/M5s as they'll be faster and will cover their leader.

Extra Tip- Decide what order you'll attack them in. Generally, if I'm looking to cap them, I'll open up on the M3 of the group first with a full 6AHEPT blast from my Nova, then I'll hit him with dual Ion Ds for a while to knock out some of his shields and weapons, then, I'll turn on the escort M5s and blow them up, and knock down the M4s shields and do some hull damege. Then I'll just stick to Dual Ion Ds untill i capture them all or get fed-up and blow them to simitherienes with my AHEPTs. If I was looking to just deal with them quickly to save my freighters, I'd destroy the M3s, then the M4s then the M5s, i.e. in order of biggest to smallest threat.

Extra Profitssss- Do a cargo scan, and figure out if any of them are carrying juicy cargo, then go all out in an attempt to capture the ship or ships with nice cargo. I once capped a Buzzard with 34 BPACs in it's hold, which made me the best part of a million credits when I sold it (and the weapons) off to a shipyard, even though the hull was only at 13%!




.:Government Space


Policeing
If you gain enough race rank with any particular race, you can buy a police license at any of their tradeing stations. This means that you are the law, and pirates should respect your authorit-ay in the sectors belonging to the appropriate government. however, they won't respect you, so, make them. Preferably, with plasma throwers. ;) Every criminal you kill will net you a nice little bounty from the appropriate government, as follows:

M5 - 500Cr
M4 - 1000Cr
M3 - 5000Cr
M6 - N/A
M2 - N/A
M1 - N/A

Extra Tip- Submitted by beefcake
Try hanging around in border sectors with a freight scanner and a decent fighter ship. With a police license you are allowed to perform the role of customs and scan frieghters and fighters cruiseing through the sector.

You do this by getting within 4Km and through the target menu selecting "Scan". If they are a smuggler, they will immediatly turn red and attack you. You can then terminate them for your police bounty at no loss of race reputation.

Extra Profitssss- Submitted by beefcake
You can also capture smugglers and sell off their ship and the illegal cargo!

Xenon Invasion!
Look out for the almighty Xenon Invasion missions in border space. I found one in Family Nji, to protect Thuruk's pride. Exterminating 26 Xenon scum earned me around 1.2 million Cr. And a massive race-relations increase! Nice!

Extra Profitssss- Even greater profitssss await you if you just so happen to be a member of the police force in that race's territory. ;)





.:Build




.:All Sectors

Nav Sats
As I have mentioned a few times, it can be extremely benificial to set up Navigational Relay Satillites, not only can you moniter sector traffic for your own scurvy reasons, but you can moniter prices in all the factories in the sector you placed the satellite in - not just the ones in range of it.

This has huge advantages for a trader - you don't need to go somewhere to find out the prices, and you can decide your next trade run while safely docked.

It also allows you to moniter the galaxy wide economy in the long term, allowing you to assess the best place to plop a factory or factory complex, without any trial and error.

So, on the whole, I strongly advise you use Nav Sats, they are very handy indeed.

Extra Profitssss- Buy your nav sats from Satellite factories instead of Trading stations - you can save around 1000Cr that way, and even buy a large amount of them and sell some of them to the local trading station.


Moniter Trading Stations Submitted by ezza84
Trading Stations can act as a sort of barometer for the needs of local sectors, by watching what goods are in stock and what goods are never there can give you a good insight into what you could build in the area.



.:Argon Space
General Note: The Argon home sectors are very safe, and the economy is relatively stable, but there are still good opertunities. Factories set up here will enjoy very good protection from the military, especially in the core systems.


Delaxian Wheat Farm - Home of Light
This was my first factory. A wheat farm in Home of Light can help supply the many cahoona bakeries in that sector and the surrounding sector, and it is between Ore Belt and The Wall, which both have the necissary energy cells to run such factory. The manual recommends placeing a wheat farm in the latter, but placeing it there will put you in competition with the wheat farms in the northern sectors, which is where the Argon hve concentrated most of their farms. The southern sectors, (i.e. below Argon Prime) have no wheat farms in them at all, so I think Home of Light is a prime location.

Because the surrounding sectors are so safe, the transports barely even need shields, and certainly do not need escorts.

Delaxian Wheat Farm - Herron's Nebula Submitted by bendyspex
This is a prime location for a wheat farm, the local Rimes Facts aswell as the distillery are absolute sink-holes for wheat, and there are plenty of Ecells on hand only 1 or two jumps away. As a bonus, this sector is exceedingly safe, so your transports require virtually no protection.

Ore Mine - Ore Belt Submitted by Krusade
Even though there is some local competition, there are plentifull supplies of energy on hand and good sector protection, so apparently this can prove to be a steady earner.

Silicone Mine - Ore Belt Submitted by Krusade
Provides pretty steady profits with nearby factories in Cloudbase South West, Red Light and Cloudbase South East all requireing silicone for one thing or another, and energy on hand makes this a potential winner.

Plankton Farm - Ringo Moon Submitted by Krusade
The Cattle Ranches in the surrounding sectors use Plankton as a secondary resource, so there will allways be a high demand for it. Unfortunatly, there is a bit of a trek for Enregy, with the closest SPP 2 sectors away in The Wall. Luckilly it isn't a particularly dangerous trek, thanks to the very safe nature of the Argon home systems.

Delaxian Wheat Complex - Omicron Lyrea
There are numerous Cahoona bakeries in the surrounding systems, yet only 1 wheat farm, also, there is plenty of cheap energy cells available from Circle of Labour. I have two Wheat farms linked into a complex, with Mercury Haulers buying ecells at 16Cr and selling wheat for nearly maximum price. This location is a winner!

10GJ Shield Fab - Argon Prime Area - Submitted by ezza84
10GJ shields are in short supply around the whole universe. Argon space would be a good place to start supplying.

WeedBooze Complex - Elena's Fortune - Illegal Submitted by ChainSOV
Apparently a Spaceweed and Spacefuel complex can make a fortune here.

What you will need for a Weedbooze complex:
1x Bliss Place
1x Dream Farm
1x Wheat Farm
1x Spacefuel Distillary
1x TS

All you need is 1 transport buying Ecells and the selling price 1 Cr bellow average and the AI traders swing by and stock up on the err... goods.


Extra Tip- Sit outside with a police license, and a freight scanner to catch your unsuspecting customers. Then attempt to cap their ships and sell them for a huge profit, presumably taking the contents of their cargo-hold back to your factory to sell to somebody else! Warning, this may be bad for the number of potential buyers...



.:Teladi Space
General Note: Teladi space is very very unsafe, the security forces turn a totally blind eye to blatent acts of piracy, I often have to clear out the Core Teladi sectors with my M3 to save my freighters. However, the Teladi economy is utterly bonkers - as one might expect - and it can be supriseingly easy to make profitssss.


Flower Farm - Blue Profit
A flower Farm in Blue Profit is proveing to be extremely profitable, there are many refineries in the area, and plentifull supplies of Ecells within 2 jumps.

However, the surrounding sectors are a hive of pirate activity, so my freighters are exceedingly heavilly shielded (I bought the L variety) and I often patrol the sectors in my M3 Nova Raider. I have lost frieghters in the area, several! So in the future I will invest in escort ships!

Dream Farm - Greater Profit
The Sun Oil Refineries in the area and the Bliss places in Profit Share and Teladi Gain require large amounts of swamp-plant. I'm currently running a large Dream farm in that area, which is churning out a massive profit, even more so since I lowered the price to let the refineries buy it.

Again, it needs heavilly protected transporter ships and I often patrol the surrounding sectors and wipe out any pirates, who litterally lie in wait for my transports.





.:Boron Space
General Note - the Boron Economy is generally pretty stable (unfortunatly) and it can be difficult to squeese good profits, especially in the core sectors.


Delaxian Wheat - Queen's Space
A wheat farm in Queen's Space could be potentially lucrative, with the pleasently large stocks of ecells on hand, and the heavy demand for wheat in the surrounding sectors. In the long term, I intend to have a large wheat complex in the area, but the prohibitive transport costs and time it would take are putting me off untill I can afford my own TL.

BoGas - Ocean of Fantasy
There is a hilarious shortage of BoGas in Blueish Snout (far north-east Boron colony) and the surrounding sectors. There are around 6 or 7 BoFu labs in 4 boron sectors in that area and only 1 BoGas factory. This means that all BoGas requireing factories in the area are totally empty and offering more or less full price for it. There are also plentifull energy cells available in the area. The whole place is practically screaming for a large BoGas complex, with 2 or 3 BoGas factories connected together churning out tonnes of the stuff. I would do this, but my rep with the Boron isn't high enough yet. :( However, I have now set up 1 BoGas Factory, selling at nearly max credits, and buying Ecells cheaply.

Weapons - Depths of Silence & Great Reef Submitted by ChainSOV
These sectors seem to produce a lot of weapons, but don't have many buyers. So swinging around here and stocking up on shields, Mass Drivers and Ion Disruptors and flogging them to the equipment docks can make a tidy profit.





.:Split Space
General Note: Split Space is relatively safe, but their economy appears to be quite tightly-knit in the home sectors, consequently, it can be difficult to find a good way of expanding into Split space.

Chelt Aquarium, Rastar Refinery - Thuruk's Pride
There is a cronic food shortage in the North West Split Core systems, this is because the food production seems to be centred to the South and South East of Family Pride, and the sectors in that area gobble up the Rastar Oil leaveing none for the sectors to the West and North of Family Pride.

Thuruks Pride is therefore a good place to consider a food production complex. There are plentiful energy cells within 2 or 3 jumps, however, Chelt is more difficult to get ahold of. I'm currently runnning a complex with a Chelt Aquarium and Rastar Refinery joined togther, it's making much profitssss!






.:Paranid Space
General Note: Due to several acts of piracy by your's truely ( :oops: ) as well as a certain plot event... the Paranid attack me on sight. Last time I was at Paranid Prime, I was chased through the sector by a Zeus and an Oddy, and what must have been the best part of the entire Paranid Home Fleet.

Consiquently, I have no idea of profitssss waiting to be made in Paranid space. Sorry!

Soyfarm - Sacred Relic -Submitted by Surray
Sacred Relic has 3 Soyeries, all desperate for Soya Beans due to a lack of Soy Farms in the area. Not only that, there are 2 SPPs in sector, just waiting to supply your budding Soyfarm!

Because they are so desperate for Soybeams, you could set the selling price to upwards of 40Cr, or even to the maximum price of 42Cr, and they'll still be bought.

The Soyeries are also in constant demand, so it would be possible to set up a Soy complex there and just churn out a constant supply of the stuff to keep the whole sector going.

Soyeries - Trinity Sanctum -Submitted by Zoidius
Zoidius has suggested a two soyery complex in Trinity Sanctum, because of the local abundance of Soy Beams and ECells, he has suggested using a Tanker frieghter and allowing the complex to buy Ecells from a sector two sectors West.

Soyeries - Paranid Prime Area Submitted by ezza84
The sectors surrounding Paranid Prime are desperately short on Soya Husk. You know what to do. ;)



.:Secondary Resources -Submitted by Capt. Scarlet
Secondary Resources are resources required by AI factories as well as hte primary resources. Thats pretty obvious. However, some factories require resources which the race they belong to doesn't produce. For example, Plankton Farms in Boron Space require Delaxian Wheat, which is only produced by the Argon.

Capt. Scarlet Has compiled a guide in spreadsheet form listing such secondary Resources, check out his thread here.





.:Contributers
bendyspex
Krusade
DemaeRamen
Øystein
mowat
xalien
Surray
Zoidius
ezza84
beefcake
Capt. Scarlet
DrunkenPirate
ChainSOV via email


This guide needs expanding! Post your profitssss here to help others! Until then:

Teladi wish great profitsssss onto you! :teladi:
Last edited by Tsar_of_Cows on Sat, 11. Feb 06, 23:35, edited 21 times in total.

scoochy
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Post by scoochy » Fri, 4. Nov 05, 21:41

NICE :!:
System Specs:
P4 3.00 ghz HT
256mb PCI-E 6800gt 78.01 drivers
2 gig ram/4 512 meg sticks
SB audigy gamer sound card
Albatron socket 478 MB w/ PCI-E slot

[RFA]Gravity
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Post by [RFA]Gravity » Fri, 4. Nov 05, 22:04

absolutely fabulous guide there Tsar you are a man of many talents :)

dannyboy1121
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Post by dannyboy1121 » Fri, 4. Nov 05, 22:10

Fantastic guide ... well done. Just what I was looking for. :D

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Tsar_of_Cows
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Post by Tsar_of_Cows » Fri, 4. Nov 05, 22:18

I'm glad people are finding it helpful already, but it is far from complete, and any additions or ammendments are most welcome.

bendyspex
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Post by bendyspex » Fri, 4. Nov 05, 22:29

Great guide, but another oppurtunity that I use is a wheat farm in Herons Nebula. The Space Fuel Distillery and the Rimes Facts all use a lot of wheat, and power is just 1 jump away.
Hope you find my info useful :)

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Tsar_of_Cows
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Post by Tsar_of_Cows » Fri, 4. Nov 05, 22:34

bendyspex wrote:Great guide, but another oppurtunity that I use is a wheat farm in Herons Nebula. The Space Fuel Distillery and the Rimes Facts all use a lot of wheat, and power is just 1 jump away.
Hope you find my info useful :)
Good point! I'll add that to the list!

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Hachiman
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Post by Hachiman » Fri, 4. Nov 05, 22:34

Once again we mere mortals have to bow to the greatness of the Zsar of Cows.....How the hell do you manage to put all that together and play the game?..The great cow planet must have a forty hour day?... :D

The Paranid still have their ravenous appetite for Nostrop,but their economy will need to be kick started for it to be the money spinner it was a Jazura or three ago!
Kachi wa saya no naka ni ari
[Victory comes while the sword is[still]in the scabbard]

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Tsar_of_Cows
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Post by Tsar_of_Cows » Fri, 4. Nov 05, 22:35

Lord Hachiman wrote:Once again we mere mortals have to bow to the greatness of the Zsar of Cows.....How the hell do you manage to put all that together and play the game?..The great cow planet must have a forty hour day?... :D
48 hour day, and we wake up 10 hours before we went to bed. :P

bendyspex
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Post by bendyspex » Fri, 4. Nov 05, 22:51

Glad you could use my help. I have used your guide and am about to set up a wheat farm complex in home of light. Two wheat farms should keep my profits high.

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Tsar_of_Cows
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Post by Tsar_of_Cows » Fri, 4. Nov 05, 23:06

bendyspex wrote:Glad you could use my help. I have used your guide and am about to set up a wheat farm complex in home of light. Two wheat farms should keep my profits high.
Good luck, tell me how haveing wheat farms in both locations goes - I'm not sure if the demand will keep up with supply.

DoubleBumFun
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Post by DoubleBumFun » Fri, 4. Nov 05, 23:14

Thank you very much for this guide! The trading section really helped me out.

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Tsar_of_Cows
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Post by Tsar_of_Cows » Fri, 4. Nov 05, 23:34

DoubleBumFun wrote:Thank you very much for this guide! The trading section really helped me out.
8)

If you find any good trade runs I've missed, give me a shout and I'll add them!

DoubleBumFun
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Post by DoubleBumFun » Sat, 5. Nov 05, 00:00

I just filled up the local trading station in Heron's Nebula with space fuel, anyother good places to sell it? Are trading stations a good place period to sell space fuel?

yingjai
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Post by yingjai » Sat, 5. Nov 05, 02:19

you left out universal/sector traders.. lol.. as i am looking for information right now on where to obtain mk3 and if there are any differences from x2... ie, do i still need fight mk1/2?... or did i just waste my time capturing 8 superfreighters and repairing 2?
X3 Reunion
Economist 87%
Fighter Chief 59%

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giskard
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Post by giskard » Sat, 5. Nov 05, 02:36

Tsar_of_Cows Nice guide mate :)

Dont worry about my X3 Economy guide. Im not touching the same areas your dealing with. Not in that format anyway :)

Giskard
This signature has been stolen by the well known Teladi Signature Thief X Siggy.

bendyspex
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Post by bendyspex » Sat, 5. Nov 05, 09:51

I can help with the sector and universe traders.
Having just one ship to start with can be very profitable, but after a while you will want more. I have used Mercuries as my traders as they are the fastest and still have 3500 xl cargo space(not upgraded). I have not tried it with superfrieghters yet, but I expect they will make a quicker profit as they can carry more. Other people will find out what suits them best. A trading sytstem extension mk3 can be bought at all good teladi equipment docks, or it is available at the Terracorp HQ in Home of Light.
I advise setting them off in core sectors and places were there are obvious trading oppurtunities. They don't take long to get promoted and once they reach level 8, you can set them to universe trader (although it is not until level 10 that they buy their own jumpdrive). I haven't had this problem yet, but I have heard that they will not do universe trader if they don't have 25MJ shields, and a gun for defensive purposes.
My sector trader has made much money, and it will need no interference once you have set it off, unless you want to change the sector it trades in.
I hope that is useful, maybe Tsar of Cows could find a way of improving it and including it in his guide (although I don't want it to seem like I am taking over your guide :roll: )

Krusade
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Post by Krusade » Sat, 5. Nov 05, 10:27

My recommendation for factories are:
Ore Mine in Ore Belt: despite the competition from local factories this provides steady profitssss and has a good supply of energy.
Silicon Mine in Ore Belt: agian provides steady profitssss and has a good supply of energy.
Plankton Farm in Ringo Moon: cattle ranches use plankton as a secondary resource and the sectors surrounding ringo moon are a sink-hole for it, unfortunatly there is quite a long trek for energy but it isn't dangerous for your transporters.
Warning: the preceding post almost certainly contains bad grammar and spelling, sarcasm, British humour, general insanity and excessive amounts of Progressive Rock.

DemaeRamen
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Post by DemaeRamen » Sat, 5. Nov 05, 10:44

A use for capped M4s in the early (ish) game is to sit them in the Satelite factories in Argon Prime, Cloudbase SW and the other one round there.

When the stock fills up sell them at the Trading Station in sector. If it takes too long for that to accept more there are always more within 2 jumps. Try Ringo Moon, Three Worlds etc.

This needs quite a bit of cash to finance (60 sats cost about 240K) but the profit is about 30%.

Sorry for the dubious 'figures' but the method works.

Same can be done with the Space Fuel plant in Herron's Neb.

Very good work though ToCs.
Always welcome! Cheap and filling!

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Tsar_of_Cows
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Post by Tsar_of_Cows » Sat, 5. Nov 05, 10:49

DoubleBumFun wrote:I just filled up the local trading station in Heron's Nebula with space fuel, anyother good places to sell it? Are trading stations a good place period to sell space fuel?
I haven't found any other trading stations that stock it, so try the Pirate bases.

There is one in Brennan's Triumph, and one slightly further afield in Company Pride. Theres another one miles away in Rhonkar's Clouds.
yingjai wrote:you left out universal/sector traders.. lol.. as i am looking for information right now on where to obtain mk3 and if there are any differences from x2... ie, do i still need fight mk1/2?... or did i just waste my time capturing 8 superfreighters and repairing 2?
I couldn't tell you personally, I havent tried Universe and sector traders yet. But you can pick up the Mk3 Trading Software at any equipment dock in Teladi space. Theres one in Seizewell if you don't know where to look.
bendyspex wrote:I can help with the sector and universe traders.
Having just one ship to start with can be very profitable, but after a while you will want more. I have used Mercuries as my traders as they are the fastest and still have 3500 xl cargo space(not upgraded). I have not tried it with superfrieghters yet, but I expect they will make a quicker profit as they can carry more. Other people will find out what suits them best. A trading sytstem extension mk3 can be bought at all good teladi equipment docks, or it is available at the Terracorp HQ in Home of Light.
I advise setting them off in core sectors and places were there are obvious trading oppurtunities. They don't take long to get promoted and once they reach level 8, you can set them to universe trader (although it is not until level 10 that they buy their own jumpdrive). I haven't had this problem yet, but I have heard that they will not do universe trader if they don't have 25MJ shields, and a gun for defensive purposes.
My sector trader has made much money, and it will need no interference once you have set it off, unless you want to change the sector it trades in.
I hope that is useful, maybe Tsar of Cows could find a way of improving it and including it in his guide (although I don't want it to seem like I am taking over your guide :roll: )
I'll format that and add it to the guide.

Don't worry about "taking over" the guide btw, I did say it was a commiunity effort - I'm not a great profit guru, but I thought accumulating all the knowledge was a good idea.
Krusade wrote:My recommendation for factories are:
Ore Mine in Ore Belt: despite the competition from local factories this provides steady profitssss and has a good supply of energy.
Silicon Mine in Ore Belt: agian provides steady profitssss and has a good supply of energy.
Plankton Farm in Ringo Moon: cattle ranches use plankton as a secondary resource and the sectors surrounding ringo moon are a sink-hole for it, unfortunatly there is quite a long trek for energy but it isn't dangerous for your transporters.
I'll add that to the guide too!
DemaeRamen wrote:A use for capped M4s in the early (ish) game is to sit them in the Satelite factories in Argon Prime, Cloudbase SW and the other one round there.

When the stock fills up sell them at the Trading Station in sector. If it takes too long for that to accept more there are always more within 2 jumps. Try Ringo Moon, Three Worlds etc.

This needs quite a bit of cash to finance (60 sats cost about 240K) but the profit is about 30%.

Sorry for the dubious 'figures' but the method works.

Same can be done with the Space Fuel plant in Herron's Neb.

Very good work though ToCs.
Thanks for the tip! Added to the guide.

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