[MOD] X3 Transcend

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Observe
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[MOD] X3 Transcend

Post by Observe »

The Galaxy is in ruin. Commerce between races has virtually stopped. Trading lanes have been overrun by all manner of enemy. Khaak and Xenon have captured dozens of key sectors. Pirates are as thick as the thieves they are.

Terra has finally decided to to lend a hand in Galactic affairs. You have been assigned as Supreme Commander of a newly built fleet consisting of highly advanced ships in an attempt to re-open and protect vital trading routes.

Your first challenge will be a long perilous trek from the isolated Terran system to the core sectors of the other races. Jumpdrive capability is available only on ships of M6 and larger class.

Download the mod here version 2.0.3 (29 meg).
a). Extract into your X3 directory. All files will go into appropriate place.
b). Play custom game X3_transcend.

Major Changes:

Aug 30, 07 version 2:
1. Races retain ownership of key sectors which have been taken over by enemies. This permits AI attempt to regain control of respective sectors.
2. Increased Pirate presence throughout galaxy
3. Starting Fleet weapons are pre-loaded
4. Addition of M5 Dart fast Scout, and TL Factory transport ships.
5. Player Headquarters added to starting sector shipyard. Recommended adding this to your new TL for positioning in strategic location.
6. Added jumpgate from secret moonbase location for "back door" entrance to final Mech sector.
7. Fixed missing Elysium of Light sector.
8. Various fixes, changes, and miscellaneous improvements.

NOTE: This release requires restart.

Here are some pics of objects, ships, and other features you may encounter:

Ships:

M6 Evader Corvette
[ external image ]

Evader Frigate (Larger than M7, smaller than M2):
[ external image ]

Evader Frigate docking bay (doors open):
[ external image ]

M2 Destroyer - Apocalypse Super Weapon. Capable of destroying stations (and Capital ships) with a single shot.
Notes: You must select target first before firing main weapon, recharge is very long duration, includes recharge indicator on-screen:
[ external image ]

M0 Mobile Fortress. Capable of docking entire fleets including Capital Ships.
Notes: You must use AI for undocking Capital ships to avoid shield damage to ship undocking:
[ external image ]

With Captital ships docked:
[ external image ]

M2 Hailstorm. This ship has very unique "wheel turrets" which permit extended targeting arc.
[ external image ]

Hailstorm docking bay:
[ external image ]

OSR TS cargo:
[ external image ]

OSR TP passenger transport:
[ external image ]

TP passenger lounge (with motion video screen):
[ external image ]

M3 Evader MK5:
[ external image ]

M2 Xenon Mech "Queen" (with deadly rotating "arm turrets":
[ external image ]

M3 Xenon Mech Uziel (with deadly rotating "arm turrets"):
[ external image ]

M5 fast Scout:
[ external image ]

TL factory Transport:
[ external image ]

[ external image ]

TL Docking Bay:
[ external image ]


Planetary:

Earth:
http://www.after-domination.net/ADGloba ... send10.jpg

Moon:
http://www.after-domination.net/ADGloba ... nsend8.jpg

Mars:
http://www.after-domination.net/ADGloba ... send11.jpg

Asteroid Belt (with custom asteroid background):
http://www.after-domination.net/ADGloba ... send12.jpg

Jupiter:
http://www.after-domination.net/ADGloba ... send16.jpg

Uranus:
http://www.after-domination.net/ADGloba ... send14.jpg

Neptune:
http://www.after-domination.net/ADGloba ... send13.jpg

Moonbase:
http://www.after-domination.net/ADGloba ... send17.jpg
http://www.after-domination.net/ADGloba ... send18.jpg

"Nebula jumpgate":
http://www.after-domination.net/ADGloba ... send19.jpg

Other:

Asteroid shipyard:
[ external image ]

Map for Journey from Earth to the X3 galaxy:
[ external image ]

And many other surprises!

The galaxy is depending on you!

Enjoy. :)
Last edited by Observe on Mon, 5. Nov 07, 15:53, edited 25 times in total.
killerog
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Post by killerog »

This looks gd. i might have to reinstall x3 and give it a try.

gd to see u still worked on your M3 Evader.
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YBnorml
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Post by YBnorml »

Love the look of this mod.

The Apocalypse has readText 17-4895 in it's lazer bay

The Evader Corvette When I first got into it. I couldn't see it in 3rd person I was so far away from it I couldn't get close enough to see the ship. Then when driving it. It was like driving a capital ship, took for ever to get up to speed. Was in a dog fight with it and I won, but not without almost throwing the mouse across the room. The Argon M6 responds better then this one.

YB
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Observe
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Post by Observe »

YBnorml wrote:Love the look of this mod.

The Apocalypse has readText 17-4895 in it's lazer bay
I'll fix that later today.
YBnorml wrote: The Evader Corvette When I first got into it. I couldn't see it in 3rd person I was so far away from it I couldn't get close enough to see the ship.
I'll look into this and correct.
YBnorml wrote:Then when driving it. It was like driving a capital ship, took for ever to get up to speed......The Argon M6 responds better then this one.YB
I'll review performance for this ship.

Thank you YBnorml for taking time to report. :)
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Observe
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Post by Observe »

[UPDATE] version 1b. Available at top of thread. Does not require restart.

Changes:

1. Fixed ReadText for Apocalypse Super Weapon.
YBnorml wrote:The Evader Corvette When I first got into it. I couldn't see it in 3rd person I was so far away from it I couldn't get close enough to see the ship.
I checked this, and see no problem. Have you tried zooming in using + key? Here is screenshot of view I get when F2 external camera view:

[ external image ]
YBnorml wrote:Then when driving it. It was like driving a capital ship, took for ever to get up to speed. Was in a dog fight with it and I won, but not without almost throwing the mouse across the room. The Argon M6 responds better then this one.
Actually, this ship performs better than Argon M6. Here are spec comparisons:

Evader M6
Speed Max - 161
Acceleration - 8
Reactor - 2150
Weapons Energy - 12000
Recharge - 392
Shield(MJ) - 125 x 3 = 375
Cargo - 800
Hull - 48000

Argon Centaur
Speed Max - 104
Acceleration - 4.9
Reactor - 2150
Weapons Energy - 10500
Recharge - 262
Shield(MJ) - 125 x 3 = 375
Cargo - 1250
Hull - 60000

As you can see, the Evader M6 is faster, and has quicker acceleration than Argon M6.

Much effort has gone into making all these ships well balanced with ES ships. We (at XFP) have a special ship calculator for this purpose.

Thanks again
NecronLord0_0
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Post by NecronLord0_0 »

just tried it.

been waiting for the apoc for awhile after seeing all the posts from awhile ago.

So anxious to test it I put the little fleet together and vaporised em!

Anyhow will play it further and let ya know.

The evader camera worked fine for me as well, good looking ship
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YBnorml
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Post by YBnorml »

Ok Here is what I had done. Clean install of 2.0.02. Installed your mod. Started a fresh game. Started out in the M3 docked to the HUGH ship trying to remember the names sorry. I'm at work right now doing this from memory. Anyways sat in the hugh ship for awhile trying out the different turets. then got back in the m3 and docked with the m6, and took the m6 for a spin. And that is when I exsperanced the problems with viewing and driving it.

I then Quit the game and wrote in the problems. Later on last night I loaded it back up. The 3rd person view was now normal and the ship was more responsive.


Yes from the stats you gave there this m6 should have done alot better then the argon m6. So I'm wonding if some how the stats from the M0 Mobile Fortress, (just remembered the name) got emprinted onto the m6


YB
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Observe
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Post by Observe »

[UPDATE] version 1c

Changes:

1. Fixed Tships entries for Mobile Fortress turrets and guns. Save games will work, but you'll need to move the Fortress out of sector for changes to take place.
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Post by Observe »

[UPDATE] version 1d

changes:

1. Added missing part in mod for Fortress docking arms.
2. Added pre-loaded weapons for full loadout.

I apologize for the rash of revisions. This mod was put together as a recompilation from larger mod. Unfortunately the urgency of the galactic situation has called for Terran Space Command to prepare the fleet quickly. I believe everything should be good to go at this stage. However, it's probably best to take the fleet on a shakedown cruise within the Solar System prior to embarking on the long arduous journey to engage the enemy proper.
Boris_The_Blade
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Post by Boris_The_Blade »

Looks great will try tonight. Whats XFP 'reloaded' about?
I'm running XFP at the moment, so what changes will be in the reloaded?
Will they have a patch or entire new mod?

Can you cap the Xenon Mech Queen and Uziel?

Hope so they look awsome, i always like to see new Xenon in the game.

If not cappable i'll LV cheat 1 in :D
Lapo
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Post by Lapo »

Those are some nice looking ships. I am really looking forward to the completed mod.

BTW, a couple of questions

why are the cockpit windows violet on so many ships?

Do you have a battletech/mechwarrior fan among your ship modders? The M2 Xenon Mech "Queen" has a striking resemblance to one of the mechs on that game, the Novacat. And the Uziel resembles the Uziel mech too.

Is that a planet surface you are flying in there?!

Edit: I finally found the mech name
Last edited by Lapo on Sat, 25. Aug 07, 02:46, edited 1 time in total.
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Observe
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Post by Observe »

Boris_The_Blade wrote:Can you cap the Xenon Mech Queen and Uziel?

Hope so they look awsome, i always like to see new Xenon in the game.
I'm in the process of adding a custom shipyard in an unknown sector from which the Uziel can be purchased.

Shipyard:
[ external image ]

The Mech "Queen" will be purchasable as well in a nearby sector.

Best hold off on downloading the mod until I complete this change probably tonight or tomorrow. The new additions will be in mod version 1e.
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Observe
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Post by Observe »

[UPDATE] version 1e

Changes:

Aug 24, 07 version 1e:
1. Moved Mech sectors so they may be encountered on journey to Earth
2. Reduced Fortress lasertower weapon strength for better balance
3. Removed Hailstorm docking bay omni lighting.
4. Added Asteroid shipyard in Mech sector selling Uziel
5. Added Starburst and Arrow fast ships in a strategically placed shipyard.
6. Lowered Evader M6 docking position.
7. Corrected mod spelling to x3_transcend

Also:
1. cleaned up opening thread by changing planet images to links
2. Added opening thread notes for some ships including Fortress and Apocalypse
3. Added opening thread map of journey from Earth to X3 galaxy.

Special Note:
This version requires restart.
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YBnorml
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Post by YBnorml »

:lol:

Ugg! Help has anyone else found a way out of Terran Space.

Lost in Space!

YB
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Observe
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Post by Observe »

YBnorml wrote::lol:

Ugg! Help has anyone else found a way out of Terran Space.

Lost in Space!

YB
Way out of Terran system is Earth South gate. Journey through enemy sectors is shown in map at bottom of opening post. Here also:

[ external image ]

Note: those unidentified sectors are the moved Mech sectors found there is this latest revision (requires restart).
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YBnorml
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Post by YBnorml »

YBnorml wrote:
Ugg! Help has anyone else found a way out of Terran Space.
OUCH just saw the image of how to do it :o Wow I was close to finding it too.
Spoiler
Show
Man those Khaak are mean they teleport right on top of you!
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YBnorml
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Post by YBnorml »

Observe wrote:[
Way out of Terran system is Earth South gate. Journey through enemy sectors is shown in map at bottom of opening post. Here also:


Note: those unidentified sectors are the moved Mech sectors found there is this latest revision (requires restart).
Ahh thank you. Yes I just saw the map. have downloaded the next version and will try again.

This one isn't for the weak of heart. You have to fight your way thru this one. It will be awhile before trading even comes into it for me.

Love it!

YB
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Observe
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Post by Observe »

Please be certain to select the new mod name. The old one was x3_transend. The new one is x3_transcend.

I apologize for the mis-spelling of the original. I just couldn't leave it the wrong way.

You may want to delete the old mod so it doesn't remain possible to select.
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YBnorml
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Post by YBnorml »

Doing a happy dance!

Wow I got to play this one all day. My other half was nice to me!!

It's been fantastic! One battle after another, out running khark to scout the sectors. I just now reached Argon space. To get out of Terran space was a struggle you need a really fast ship! And some creative flying. I've never been chased so much in X before. I'm over the moon!

Now I have to get some sectors cleared so I can get some trading happening for funds before I run out.

I haven't done any scripting today on my own stuff. Got so envolled in this today. :D

Well done!

YB
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Observe
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Post by Observe »

I am glad you are enjoying the challenge this mod represents. :)

Keep in mind those Evader models are especially good at avoiding enemy fire - particularly the M3 Evader. Way back in the dawn of X3 I did extensive research on which ships make the most difficult target for enemies. The Evader is the fruit of that research. Somewhere deep in this forum is an account of that investigation.

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