[SCR] Inbetriebnahme neuer Schiffe

Hier ist der ideale Ort um über Scripts und Mods für X³: Terran Conflict und X³: Albion Prelude zu diskutieren.

Moderators: Moderatoren für Deutsches X-Forum, Scripting / Modding Moderators

User avatar
ubuntufreakdragon
Posts: 5189
Joined: Thu, 23. Jun 11, 14:57
x4

Post by ubuntufreakdragon » Sat, 9. Jan 16, 23:45

Ok if the setup is present in the SE the script SHOULD be correctly installed and running.
There are 3 ways to launch the Script:
1) A Hotkey fount under Controls->Surface->the lowest block
2) A Station Command for player owned docks
3) An additional ship command (you know these 2 small slots used e.g. for the popular missile defence Mosquito)
My X3 Mods

XRebirth, things left to patch:
In General; On Firing NPC's; In De Vries; Out Of Zone; And the Antiwishlist

amirite
Posts: 243
Joined: Thu, 23. Oct 08, 22:01

Post by amirite » Sun, 10. Jan 16, 17:46

I don't see it anywhere :/

It's really weird because I see it in the Script Manager as taking a command slot as well.
-TEVE

User avatar
ubuntufreakdragon
Posts: 5189
Joined: Thu, 23. Jun 11, 14:57
x4

Post by ubuntufreakdragon » Sun, 10. Jan 16, 18:05

I don't have much ideas left, did you install it manually or with a manager, because managers might cause issues, if they are badly written.
My X3 Mods

XRebirth, things left to patch:
In General; On Firing NPC's; In De Vries; Out Of Zone; And the Antiwishlist

qibisa
Posts: 13
Joined: Thu, 27. Apr 23, 18:31
x3fl

Re: [SCR] Inbetriebnahme neuer Schiffe

Post by qibisa » Thu, 11. May 23, 16:28

I think I got the same issue as amirite, the mod is installed, my game is **modified**, I can see new scripts in script console, yet I do not see new Hotkey in controls->interface to actually start using this script.
Running latest x-3 TC + X-tended, installed with X PlugIn Manager.
I have no idea.

Post Reply

Return to “X³: Terran Conflict / Albion Prelude - Scripts und Modding”