[Mayhem 2] Star Wars - v2.2.1

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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temetvince
Posts: 228
Joined: Fri, 29. Jul 11, 20:58
x4

[Mayhem 2] Star Wars - v2.2.1

Post by temetvince » Sun, 2. Jan 22, 21:26

Note: This mod does NOT contain any copyrighted music. You will not hear Star Wars music while playing this mod, sorry. :)

Star Wars Mayhem 2

1. Explore the galaxy you are thrust in either yourself or with explorer ships.
2. Expand your empire using Sanctuaries, which are giant space stations, factories, and shipyards.
3. Exploit the weaknesses of your enemies, holes in the economy, or the military advances of your allies.
4. Exterminate factions which oppose you and the dreaded Omnicron Channel Virus.

Download:
https://www.moddb.com/mods/star-wars-mayhem-2

Readme:
https://github.com/temetvince/x3ap-swm2

Includes a new game font, Fantasque Sans Mono:
https://github.com/belluzj/fantasque-sans
Last edited by temetvince on Tue, 21. Jun 22, 22:45, edited 4 times in total.

temetvince
Posts: 228
Joined: Fri, 29. Jul 11, 20:58
x4

Re: [Mayhem 2] Star Wars - v2.0.4

Post by temetvince » Thu, 6. Jan 22, 19:41

v2 Released. Please upgrade from v1. Adds faster turning ships, bug fixes, easier install, graphics changes, etc.

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