Mission INfo via Scripts?

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

Moderators: Scripting / Modding Moderators, Moderators for English X Forum

Post Reply
Posts: 41
Joined: Wed, 16. Jan 19, 21:23

Mission INfo via Scripts?

Post by CaplinCaplin » Thu, 2. Jan 20, 05:44

Hi ALl,

I wonder if it's possible to get mission info in any form via scripting, or at least to see what objects offer a mission somehow?

At the moment my approach for missions is to comm every station I can see on my map, just in case, and to watch for extra menu items with my screen reader. This approach fails for large groups and in any case is tedious. I was wondering if there might be a way to dump the mission info out to a log file, much like I've currently done with my trade prices.

Thanks for any thoughts :)

Post Reply

Return to “X³: Terran Conflict / Albion Prelude - Scripts and Modding”