Cockpit Texturing (Solved: Live Texture Reference Available for Use)

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LatoDiafol
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Joined: Sat, 13. Jul 19, 12:11
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Cockpit Texturing (Solved: Live Texture Reference Available for Use)

Post by LatoDiafol » Wed, 31. Jul 19, 15:43

Hi all,

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Was wondering if anyone knows how I can get my hands on some reference textures for the live textures (like 16.jpg and 17.jpg)
The reason I ask is because UV mapping to them is nigh impossible without a reference.

I have answered my own Question and obtained some reference textures projected in a square plane. I know that this squashes a texture or two but that's the way they map in gmax anyways. They are uploaded below for your enjoyment.


Texture 15: Weapons and Missiles Panel https://imgur.com/ahpHGuG
Texture 16: Seta Drive Percentage and Bottom Status Bar https://imgur.com/Eq9Q0Jn
Texture 17: HUD Centre Info https://imgur.com/gCThoX7

Tex 17 contains 4 numbers from top to bottom: Target Speed, Your Speed, Distance to Target, Maximum safe Speed to Dock (In Green)

I apologise for the low res, These were captured using a dummy cockpit I created and then subsequently screenshotted in game, additionally and unfortunately I only have a 1366*768 monitor.

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