[Script] x3tc Space Object Transporter

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Lonark
Posts: 5
Joined: Wed, 13. Feb 19, 04:45

[Script] x3tc Space Object Transporter

Post by Lonark » Wed, 13. Feb 19, 18:33

Compatible with x3tc 3.4 and XRM mod.

This is my first script. I know I'm 10 years late for the party, but I just found this game. I've downloaded and tried many scripts and wanted to give something back.
This is my thanks to the community.

Tested on a clean version of x3tc 3.4 and XRM mod. My not work as intended with Mods that alter the ware size of the following, but scripters can easily adjust it.

The Space Object Transporter has a 5 km range and uses the transporter to teleport:
-Space Loot: will stop you if cargo bay is full.
-Astronauts: You can "save" Astronauts and sell them into slavery, or use the Release Passengers script by X2-Illuminatus to boost your notoriety.
-Marines: Quickly collects Marines.
-Freight Drones: empty, partly full or full, as long as you have the cargo space.
-Fighter Drones Mk1, Mk2 and Keris: Helps collects Drones.
-Advanced Satellites and Nav Sats: Collect and reposition on the go.
-Laser Towers: Quick pickup and redeployment.

-Teleports one object at a time.
-A Merchant's dream. It's a simple target and grab, so you can swing by a battle and collect the loot then be on your way.
-Doesn't use commands, so it won't conflict with other scripts in that way.
-Works well with the NPC Bailout script by Thisisharsh and his suggested scripts.

Zip file also contains the .spk for use with CyCrow's Plugin Manager for easy install and uninstall. My script is also independent.

Download here:

[ external image ]
[ external image ]

enjoy.

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Joubarbe
Posts: 4796
Joined: Tue, 31. Oct 06, 12:11
xr

Re: [Script] x3tc Space Object Transporter

Post by Joubarbe » Thu, 14. Feb 19, 09:09

Congrats on your first script! :)

Lonark
Posts: 5
Joined: Wed, 13. Feb 19, 04:45

Re: [Script] x3tc Space Object Transporter

Post by Lonark » Mon, 18. Feb 19, 04:52

Thank you. I had fun putting it together and hope people enjoy using it.

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