Audible Mission Indicators

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CaplinCaplin
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Joined: Wed, 16. Jan 19, 20:23
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Audible Mission Indicators

Post by CaplinCaplin » Sun, 20. Jan 19, 18:56

Hi All,

One of the problems I have at the moment is that I have no way of identifying which objectsoffer missions. I'm wondering if it's possible to script an audible "mission identifier," which wil play whenever I target an object which offersone? If I want to get fancy, I might script different sounds for different types of missions.

I'm not sure where I'd begin scripting something like this, and would appreciate some advice. Perhaps an audio mission guide could also be created, to indicate the next step, much as is done visually.

THanks for any thoughts.

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