Hello, this is a guide for dummies.
If you want to increase mission time, then you need X3 Editor 2 and good text editor (ex. sublimetext or notepad++).
1. Open X3 Editor 2 and configure default profile, enter path to directory of any X3 game.
2. Go to "Plugins - Cat Manager".
3. Go to "director" folder and find file "U.4 Finish Briefing". Click "Copy" on it.
4. Paste file to desktop. Open it in a text editor. Insert line (you can change 5 to any other multiplier) "<set_value name="{param@Duration}" exact="{value@{param@Duration}}*5"/>" between line "<do_if value="{value@{param@Duration}}" min="1">" and "<create_briefing cue="{param@Cue}">".
5. Click downarrow near "Open cat" button. Select "New".
6. Choose filename with number next to your latest .cat file. "16" in my example.
7. Click "Commands - New directory". Type "director". Enter to folder.
8. Drag&Drop our "U.4 Finish Briefing.xml" file here, press "OK". Then close X3 Editor 2, launch game and enjoy extended mission time!
And remember, this only affects new missions taken after this mod.
Mission time multiplier guide
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Mission time multiplier guide
Last edited by Zorba131 on Tue, 18. Dec 18, 18:20, edited 1 time in total.
Re: Mission time multiplier guide
thanks heaps!
just what i was looking for just now.
helps those like me who (1) like to play without SETA and (2) like to read a book, eat a sandwich, or browse the internet while on auto-pilot.
just what i was looking for just now.
helps those like me who (1) like to play without SETA and (2) like to read a book, eat a sandwich, or browse the internet while on auto-pilot.
Mods: RPG: Reputations and Professions, Social Standings and Citizenships, Crime has Consequences, Alternatives to Death. Missions/NPCs: Emergent Missions, NPC Reactions, Mod Parts Trader, High-sec Rooms are Locked, Hacking Outcomes, More Generic Missions, Waypoint Fields for Deployment. Others: Auto-cam, Friendly Fire Tweaks, Teleport From Transporter Room, Wear and Tear. QoL: Trade Analytics, Loot Mining, Ship Scanner, Signal Leak Hunter, Station Scanner, Surface Element Targeting, etc.
Re: Mission time multiplier guide
SETA doesn't actually help with mission times, as SETA speeds up the universe. The mission times are in-universe time, not physical time
Re: Mission time multiplier guide
Ahhh! I didn't know that.
Therefore, "You have 13 minutes to complete this delivery mission." is much more so an impossibility - even with a jump drive.
You'll need both a jump drive AND an installed jump gate installed next to your destination.
Therefore, "You have 13 minutes to complete this delivery mission." is much more so an impossibility - even with a jump drive.
You'll need both a jump drive AND an installed jump gate installed next to your destination.
Mods: RPG: Reputations and Professions, Social Standings and Citizenships, Crime has Consequences, Alternatives to Death. Missions/NPCs: Emergent Missions, NPC Reactions, Mod Parts Trader, High-sec Rooms are Locked, Hacking Outcomes, More Generic Missions, Waypoint Fields for Deployment. Others: Auto-cam, Friendly Fire Tweaks, Teleport From Transporter Room, Wear and Tear. QoL: Trade Analytics, Loot Mining, Ship Scanner, Signal Leak Hunter, Station Scanner, Surface Element Targeting, etc.