Problems with custom ships and textures

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

Moderators: Moderators for English X Forum, Scripting / Modding Moderators

Post Reply
Solstice_
Posts: 10
Joined: Tue, 30. Oct 18, 05:40
xr

Problems with custom ships and textures

Post by Solstice_ » Tue, 30. Oct 18, 05:56

I'm struggling to get a model out of 3DS Max 9 and into X3 with custom textures.

I managed to get the ship working and showing up untextured (black), everything else working properly (scene-wise).
But when I tried to assign my custom textures, diff, spec, and normal, the whole thing fell over. The model turned invisible in-game, and the collision box was wrong (a small cube in the center).

Not sure what's going on, but I managed to get it to appear and could see the textures, however the ship was almost 90% transparent, using the argon.fx shader. It's completely invisible with standard_lighting and TX.
The textures paths and everything are all fine and good. They're all DXT1 no alpha (even the normal, which I will change later back to DXT5 when it's all working)
I'm turning it into a bob and packaging it as a ship with plugin manager package creator.

Would greatly appreciate help, thanks

Solstice_
Posts: 10
Joined: Tue, 30. Oct 18, 05:40
xr

Re: Problems with custom ships and textures

Post by Solstice_ » Wed, 31. Oct 18, 11:50

Update: I can see the ship as light blue mostly transparent when I change shaders. Standard and XT don't show at all, but argon and split show the aforementioned ghost ship.

Anyone have any idea why that's happening? Is it my texture format or something? Not sure what I'm doing wrong exactly.

linolafett
EGOSOFT
EGOSOFT
Posts: 3363
Joined: Mon, 26. Mar 12, 14:57
x4

Re: Problems with custom ships and textures

Post by linolafett » Wed, 31. Oct 18, 12:10

No idea as i was not working on x3. But it might be helpful for others, if you give more information about your workflow.
Texture format, texture sizes. Any library entries made for the materials (no idea how it was handled in x3, but in xr/x4 we have to add entries to the material library).
Etc.

Maybe someone can then give better feedback.
01001100 01101001 01101110 01100101 01110011 00100000 01101111 01100110 00100000 01110100 01101001 01101101 01100101 01110011 00101110 00101110 00101110

My art stuff

Solstice_
Posts: 10
Joined: Tue, 30. Oct 18, 05:40
xr

Re: Problems with custom ships and textures

Post by Solstice_ » Wed, 31. Oct 18, 12:22

I figured it out! I had done everything correct, it was just the properties settings inside the X3 material. Particularly a diffuse strength in my case.
Shout-out to the ship mod I dissected and butchered to figure out textures and fix this problem! And Cycrow and all the tools.
linolafett wrote:
Wed, 31. Oct 18, 12:10
No idea as i was not working on x3. But it might be helpful for others, if you give more information about your workflow.
Texture format, texture sizes. Any library entries made for the materials (no idea how it was handled in x3, but in xr/x4 we have to add entries to the material library).
Etc.

Maybe someone can then give better feedback.
Good idea! I feel there's no singular clear and concise tutorial on the matter of getting models from 3ds Max into the game, and I wouldn't mind creating one when I figure out everything. Consolidating the 3 or so tutorials I learned from would be great.
Although I'm no 3D modeller by any means, I'm just porting a ship for personal use.

Thanks for your reply :)

User avatar
RoverTX
Posts: 1436
Joined: Wed, 16. Nov 11, 18:37
x4

Re: Problems with custom ships and textures

Post by RoverTX » Wed, 31. Oct 18, 14:25

Just curious what ya working on? :D

Solstice_
Posts: 10
Joined: Tue, 30. Oct 18, 05:40
xr

Re: Problems with custom ships and textures

Post by Solstice_ » Thu, 1. Nov 18, 01:54

RoverTX wrote:
Wed, 31. Oct 18, 14:25
Just curious what ya working on? :D
Just learning how to get custom ships in game from 3ds. I noticed a lack of Stargate/Halo-themed ships, and REALLY want to fly a Paris-class in X3.
I don't know if I can release them since they're assets from Sins of a Solar Empire mods, but I haven't asked for permission yet.

What about you? Are you up to anything exciting?

User avatar
RoverTX
Posts: 1436
Joined: Wed, 16. Nov 11, 18:37
x4

Re: Problems with custom ships and textures

Post by RoverTX » Fri, 2. Nov 18, 05:32

I know there is an existing Halo mod if that would help you

https://www.moddb.com/mods/x3-halo-conlfict

Solstice_
Posts: 10
Joined: Tue, 30. Oct 18, 05:40
xr

Re: Problems with custom ships and textures

Post by Solstice_ » Fri, 2. Nov 18, 12:02

RoverTX wrote:
Fri, 2. Nov 18, 05:32
I know there is an existing Halo mod if that would help you

https://www.moddb.com/mods/x3-halo-conlfict
That looks pretty good, but definitely dead. That's a shame. The author is insanely talented by the looks of things

Post Reply

Return to “X³: Terran Conflict / Albion Prelude - Scripts and Modding”