SirNukes wrote: ↑Sat, 17. Nov 18, 04:23After some reading, mainly viewtopic.php?t=365717, the problems are that A) frag bullets are set to do no damage, B) bullets don't have a proximity fuse, and C) bullets don't have an actual AoE effect (unlike missiles). I'm pretty sure all of those are going to be part of the in-sector code in the exe, and are outside the scope of changes I can make. I haven't seen any bullet code in the obj files; it calls lower level assembly functions for doing laser and bullet related stuff.
Oh dang, the bug is actually baked into the main executable, not in the bytecode like thing they have going on? Ouch.
Yeah, I can see why you wouldn't want to touch that. x_x