[mod] X3 - RESURRECTION MOD (New graphic mod)

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Migou
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Post by Migou » Thu, 10. Aug 17, 03:30

dreamer2008 wrote:Does your mod work with IEX?
Don't know, but I have try it before with LU and I don't like the smog it add (low rez texture I think so) and you have to start a new game.

Because after removing it, my ship just crash after appearing in some sectors, I forgot to backup my saves :roll:

Thanks for the update AmModer :)

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Post by x3-AmModer » Thu, 10. Aug 17, 08:59

Yes, it could be conpatible with IEX, but not tested yet. You can try it... ;-)

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Post by x3-AmModer » Thu, 10. Aug 17, 09:30

Of course, I suppose that he use IEX and want try my mod in addition. It is safe, because my mod doesn't change any t-files.

dreamer2008
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Post by dreamer2008 » Thu, 10. Aug 17, 10:47

x3-AmModer wrote:Of course, I suppose that he use IEX and want try my mod in addition. It is safe, because my mod doesn't change any t-files.
Yes, that is exactly why I asked :) . IEX + Litcube I find essential. Awesome if you say there are no conflicts.

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Migou
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Post by Migou » Thu, 10. Aug 17, 11:36

After installing Resurrection mod, If you want to get back the ringless gates, that was used in LU to avoid collision, you can add this mod at the end to get it back and better ...

https://xdownloads.co.uk/index.php?opti ... Itemid=116

You have different types of gates to choice between :)

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Migou
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Post by Migou » Fri, 11. Aug 17, 06:49

X3AP with "only" LU and Resurrection mods is finally enough beautiful for me, thanks again for the latest patch :wink:

Image
https://img4.hostingpics.net/pics/38380 ... n00004.jpg

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Post by x3-AmModer » Sun, 13. Aug 17, 00:50

New enhanced texture of gates for LU :

(Patch 1.3.5.)

http://img24.cz/images/81026666397924534271.png

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Post by x3-AmModer » Thu, 17. Aug 17, 13:58

Patch 1.3.6 for original version and patch 1.3.5 for LU are available for download.

Link: http://new-x3-mods-nrgm.wgz.cz/

These patches may be the last before the release of the beta version. If someone will find some texture problems, please send print screen here or on my e-mail.

I thank you all for your help with looking for bugs...

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Klaus11
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Post by Klaus11 » Thu, 17. Aug 17, 16:35

This mod is great. Thanks a lot. :thumb_up: (for original version)
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Migou
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Post by Migou » Fri, 18. Aug 17, 04:45

The new gates for LU looks really good :)

Thanks a lot !

Image
https://img4.hostingpics.net/pics/97405 ... n00001.jpg

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Post by x3-AmModer » Fri, 18. Aug 17, 11:23

dreamer2008 wrote:Does your mod work with IEX?
I am preparing patch for XRM and for IEX. Good day for all..... :D :twisted: :D

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Post by x3-AmModer » Fri, 18. Aug 17, 15:20

Migou wrote:The new gates for LU looks really good :)

Thanks a lot !

Image
https://img4.hostingpics.net/pics/97405 ... n00001.jpg
The hazes in LU has saturated color too much. I changed it , but I will must change it again...

Other patch for LU is needed.

About IEX patch:
IEX has specific nebulas and this nebulas are one of the main part of this mod.
So I will create two patches:
1) Original X3 Resurrection with original enhanced nebulas.
2) With IEX nebulas....

About XRM patch:
With this patch seems to be all fine, but I can't change menu. I can't find name of the station in T-files, what I used. But the menu in XRM is fine...

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Post by FriendlyFirePhoenix » Sat, 19. Aug 17, 10:06

This mod is great and makes it far less embarrassing to be playing an approximately 15 year old game (just kidding, I ain't embarrassed at all). Well done x3-AmModer! Look forward to IEX compatibility.

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Migou
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Post by Migou » Sun, 20. Aug 17, 03:16

X3 is like the good wine :wink:

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Post by x3-AmModer » Sun, 20. Aug 17, 15:30

FriendlyFirePhoenix wrote:This mod is great and makes it far less embarrassing to be playing an approximately 15 year old game (just kidding, I ain't embarrassed at all). Well done x3-AmModer! Look forward to IEX compatibility.
I know other great space simulators and with better graphic quality. But I don't know space simulator with so much possibilities, ships, etc... Egosoft could take this game, add absolutely new textures, rewrite game to support multicore CPUs, make exe 64bit, make some good story, repair problem with freezing, AND that's all! Perfect game would be done.... ;-)

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Post by x3-AmModer » Sun, 20. Aug 17, 16:04

Migou wrote:X3 is like the good wine :wink:
Exactly :D !

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Sorkvild
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Post by Sorkvild » Sun, 20. Aug 17, 23:10

Maaan this looks great, like a refreshed X3, less gray with more vibrant colors. Can't wait to launch new adventures with this mod.

I'm currently installing XRM with Lost Colony expansion, is this mod going to work with LoCo (new sectors)?

Second question, is this mod for TC as well?
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Post by x3-AmModer » Mon, 21. Aug 17, 02:30

Sorkvild wrote:Maaan this looks great, like a refreshed X3, less gray with more vibrant colors. Can't wait to launch new adventures with this mod.

I'm currently installing XRM with Lost Colony expansion, is this mod going to work with LoCo (new sectors)?

Second question, is this mod for TC as well?
1) Maybe yes, but I must check source files of LC exp. If LC doesn't change some textures, it could be fine.... :-)

2) Yes of course. TC or AP (99% same textures). But check instalation manual on my web. (scroll down) ;-) For TC you'll add files of this mod to main folder of the game. For AP you'll add these files to addon folder...

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Sorkvild
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Post by Sorkvild » Mon, 21. Aug 17, 12:11

LC is very small in size, like a few megabytes overall and all sectors are a combination of existing backgrounds
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Post by x3-AmModer » Mon, 21. Aug 17, 22:32

Sorkvild wrote:LC is very small in size, like a few megabytes overall and all sectors are a combination of existing backgrounds

Ok, that mean that there are no problems with compatibility. ;-)

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