[X3LU] Mayhem 2.9.11

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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dreamer2008
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Joined: Sat, 24. Dec 11, 12:14
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Post by dreamer2008 » Wed, 4. Jul 18, 09:53

"NEW: New visuals for sectors. Compilation of LU and IEX backgrounds. Credits to Moonrat, the designer of IEX (Litcube doesn't need credits, he's above that). Note: the solar system is now realistic. " :O . Wow, great news. Everything else about the next patch sounds awesome, but this is my favorite part.
Image

brunohxcx
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Joined: Mon, 11. Jun 18, 01:38
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Post by brunohxcx » Wed, 4. Jul 18, 23:34

I installed the extra factory upgrade on my sanctuary, now i discovered it cant have it to level up further, there is anyway to remove this upgrade? or my sanctuary is fadded to stay on lvel 4 forever?

I have doubts about a lot of those upgrades, any kind of ingame info about them could be nice..

Happyblue
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Joined: Sun, 14. Mar 04, 06:15
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Post by Happyblue » Thu, 5. Jul 18, 01:43

There is a list of the Sanctuary upgrades and what they do in the in-game encyclopedia.

Fureimuu
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Post by Fureimuu » Thu, 5. Jul 18, 06:59

brunohxcx wrote:I installed the extra factory upgrade on my sanctuary, now i discovered it cant have it to level up further, there is anyway to remove this upgrade? or my sanctuary is fadded to stay on lvel 4 forever?

I have doubts about a lot of those upgrades, any kind of ingame info about them could be nice..
I leveled up to 5 without any issues last time I played. Extra factory support is non-refundable, otherwise it would be easy to exploit.

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Joubarbe
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Post by Joubarbe » Thu, 5. Jul 18, 08:29

I think he meant the max. number of perks. 4 by default. More if you have permanent wars. More in 2.5.0 if you do stuff to Betty.

Fureimuu
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Post by Fureimuu » Thu, 5. Jul 18, 18:17

XRM feels so empty and purposeless compared to Mayhem ...

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Joubarbe
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Post by Joubarbe » Thu, 5. Jul 18, 18:33

With Distress calls, the fact that you have to see local merchants early game and the main plot, 2.5.0 is a full time job.

Happyblue
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Post by Happyblue » Thu, 5. Jul 18, 18:43

Joubarbe wrote:With Distress calls, the fact that you have to see local merchants early game and the main plot, 2.5.0 is a full time job.
Take the time you need and know it is appreciated.


But hurry up ok? :)

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Joubarbe
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Post by Joubarbe » Thu, 5. Jul 18, 19:23

Image

Now you can buy those 0 credit ships that sometimes spawn in vanilla missions.

(and yeah, these guys are violent, they even use Fighting for opening beers)

Fureimuu
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Post by Fureimuu » Thu, 5. Jul 18, 19:56

Joubarbe wrote:Image

Now you can buy those 0 credit ships that sometimes spawn in vanilla missions.

(and yeah, these guys are violent, they even use Fighting for opening beers)
Pretty sure I bought at least one before in 2.4.X ...

asik99
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Joined: Sun, 1. Jul 18, 03:36

Post by asik99 » Fri, 6. Jul 18, 18:00

about to armed my L OWP with 2G shield, but all of my ts [caiman, demerter, dolphin] can't dock

my O ship can..

what ship do i need ?

phoenixfire53
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Joined: Mon, 11. Nov 13, 07:29
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Post by phoenixfire53 » Fri, 6. Jul 18, 18:05

Use transporter device.

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Joubarbe
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Post by Joubarbe » Fri, 6. Jul 18, 18:15

Tutorial message when you build your first OWP:

You have just built your first Orbital Weapons Platform. Even though they appear as stations in the Sanctuary manager, they are in fact considered as ships by the game. Thus, you can only equip them with shields, missiles and lasers by using the Freight exchange option (a Transporter device is needed). Note that they won't fire until their turrets are set up.

asik99
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Post by asik99 » Fri, 6. Jul 18, 18:19

thanks :D

Sirrobert
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Post by Sirrobert » Fri, 6. Jul 18, 21:47

Joubarbe wrote:I think he meant the max. number of perks. 4 by default. More if you have permanent wars. More in 2.5.0 if you do stuff to Betty.
What kind of stuff can we do to Betty? ( ͡° ͜ʖ ͡°)
9 out of 10 voices in my head say I'm crazy. The 10th is singing the music from Tetris

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