[X3LU] Mayhem 3.21b
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I get the impression I am doing something wrong, so I hesitate to ask out of fear of wasting peoples time.
I have followed the install directions for LU and Mayhem to the letter and am using GOG terran war pack v 3.4 (current).
When I load up a new game, normal start, mayhem initializes just fine, i select no to beta asteroids but only the paranids in the starting corridor have shipyards and they are all empty, like nothing in them, no stations no ships, nothing red, only an option to upgrade my current ship.
I Thought this might just be a newb area thing so I cheated to bug test and discovered the universe, added adv sats and tried trading with various other shipyards outside of the noob are, they were all empty as well.
I have followed the install directions for LU and Mayhem to the letter and am using GOG terran war pack v 3.4 (current).
When I load up a new game, normal start, mayhem initializes just fine, i select no to beta asteroids but only the paranids in the starting corridor have shipyards and they are all empty, like nothing in them, no stations no ships, nothing red, only an option to upgrade my current ship.
I Thought this might just be a newb area thing so I cheated to bug test and discovered the universe, added adv sats and tried trading with various other shipyards outside of the noob are, they were all empty as well.
Hi everyone!
For my new start I wanted to make OCV ships accessable (through boarding). Where is that thing hidden? TShips doesn't have any of that D:
While studying this I downloaded TShips from LU official site (the one with "more aggressive OCV"), I wanted to compare the one from Mayhem with the LU version. Still couldn't find anything related to aggressiveness.
Are there hidden parameters? I was using T-file editor in X3 editor 2.
P.S I know OCV are not supposed to be captured, I just wanted to add something else to board
Also, I mentioned aggressiveness, but my goal is to get rid of boarding restriction. Used it as an example of something not listed among other stuff (speed / acceleration / etc.).
For my new start I wanted to make OCV ships accessable (through boarding). Where is that thing hidden? TShips doesn't have any of that D:
While studying this I downloaded TShips from LU official site (the one with "more aggressive OCV"), I wanted to compare the one from Mayhem with the LU version. Still couldn't find anything related to aggressiveness.
Are there hidden parameters? I was using T-file editor in X3 editor 2.
P.S I know OCV are not supposed to be captured, I just wanted to add something else to board
Also, I mentioned aggressiveness, but my goal is to get rid of boarding restriction. Used it as an example of something not listed among other stuff (speed / acceleration / etc.).
Mayhem is mainly about scripts. The one you're looking for is "Mayhem.Monitor.InvasionOCV.xml", subroutine "CreateOCVShip".
Then you have the following lines:
Then you have the following lines:
Code: Select all
$ship-> set bailing disabled on ship: disabled= [TRUE]
$ship-> set boarding disabled on ship: disabled= [TRUE]
Thank you very muchJoubarbe wrote:Mayhem is mainly about scripts. The one you're looking for is "Mayhem.Monitor.InvasionOCV.xml", subroutine "CreateOCVShip".
Then you have the following lines:
Code: Select all
$ship-> set bailing disabled on ship: disabled= [TRUE] $ship-> set boarding disabled on ship: disabled= [TRUE]
Is there a modification to a script that will enable researching those ships?Joubarbe wrote:Mayhem is mainly about scripts. The one you're looking for is "Mayhem.Monitor.InvasionOCV.xml", subroutine "CreateOCVShip".
Then you have the following lines:
Code: Select all
$ship-> set bailing disabled on ship: disabled= [TRUE] $ship-> set boarding disabled on ship: disabled= [TRUE]
I remember a bug was fixed that prevented you from recycling your basic OCV ship to build more.
People won't be able to make their weapons though... If I remember right they can equip normal weapons.
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The Ministry of War will say that that race is still attacking your sector. Could be a bug, because I've stopped NPC invasions completely in my sector long before and it still shows.Dr2i wrote:Once a race declares an invasion against a player owned sector, do they ever stop? Or do they keep on invading until the player loses that sector?
The split seem to be overly aggressive against my albion beta.
What really happens is that they'll keep invading until either:
a. You lose the sector.
b. You kill the invasion fleet, its home shipyard, and have either you or someone else take over their sector next to yours.
What the asteroid generator does is that it makes a list of coordinates of all debris and asteroids, sector by sector. Then it destroys everything, and recreates the same patterns in random sectors. That's really procedural.
So no, I don't think I can fix that, because I really don't know why all debris would be at the same spot, as it is never the case in the vanilla universe.
So no, I don't think I can fix that, because I really don't know why all debris would be at the same spot, as it is never the case in the vanilla universe.
I can find the save if you're interested, it's still here somewhere.Joubarbe wrote:What the asteroid generator does is that it makes a list of coordinates of all debris and asteroids, sector by sector. Then it destroys everything, and recreates the same patterns in random sectors. That's really procedural.
So no, I don't think I can fix that, because I really don't know why all debris would be at the same spot, as it is never the case in the vanilla universe.
From Scratch Start Issue
Anyone know if the from scratch start is currently bugged? When I start a new game with it, it loads in briefly, the ship zones in to some sector and then the game hangs on the "Mayhem Initializing" message and the "entering sector" audio looping. The regular start works fine. I ran through it just to see the tutorial messages.
I also tried the vagrant start (same as From Scratch, but with no OCV) and the same thing happened. I have tried uninstalling X3AP, LCU, and Mayhem and doing a fresh install with no other mods and still had no luck.
I also tried the vagrant start (same as From Scratch, but with no OCV) and the same thing happened. I have tried uninstalling X3AP, LCU, and Mayhem and doing a fresh install with no other mods and still had no luck.
Re: From Scratch Start Issue
Works fine for me. Have you edited any scripts?zinlakin wrote:Anyone know if the from scratch start is currently bugged? When I start a new game with it, it loads in briefly, the ship zones in to some sector and then the game hangs on the "Mayhem Initializing" message and the "entering sector" audio looping. The regular start works fine. I ran through it just to see the tutorial messages.
I also tried the vagrant start (same as From Scratch, but with no OCV) and the same thing happened. I have tried uninstalling X3AP, LCU, and Mayhem and doing a fresh install with no other mods and still had no luck.
Indeed. I was experiencing this in my current game until it became too tedious to just defend the sector again and again.Betelgeuse97 wrote: The Ministry of War will say that that race is still attacking your sector. Could be a bug, because I've stopped NPC invasions completely in my sector long before and it still shows.
What really happens is that they'll keep invading until either:
a. You lose the sector.
b. You kill the invasion fleet, its home shipyard, and have either you or someone else take over their sector next to yours.
Note that my only mean of defence was a large orbital weapons plateform since I did not have any means of producing ships yet. I also did not have the firepower to attack the split shipyard/adjacent sector.
What this means for me is that the game forces you to do the things below:
1.Befriend all the races that are adjacent to you (If you don't have the firepower to defend then attack)
2.If you are a rogue (for exemple), only claim sectors once you have enough firepower to defend and to attack.
3.Only claim sectors that are in a line. (I can't imagine having constant invasions against several sectors)
Joubarbe,
Why not introduce a war score for the player like other races? If the player keeps winning, at some point he gets victory in that conflict and the race can try another time.
I'm naturally unfriendly sometimes. Don't take what I say too badly.