Because it uses same file with the other mod.solarahawk wrote:How so? What issues do you see?
[X3LU] Mayhem 3.21b
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
Hello, Joubarbe.
I have begun to conquer about my hostile race.
According to your description, there are established 5 stations and 1 medium weapon platform in my sector.
I felt that if I conquered all sector, there will be all missile's stations.
I think it's some problem. Because I need all wares.
Eventually, I will not buy anything except missiles. And that missile factory s needs any resources also.
so, I would like to say that it needs to consider for random kind stations also. what about this?
thanks. and sorry about my insufficiency English.
I have begun to conquer about my hostile race.
According to your description, there are established 5 stations and 1 medium weapon platform in my sector.
I felt that if I conquered all sector, there will be all missile's stations.
I think it's some problem. Because I need all wares.
Eventually, I will not buy anything except missiles. And that missile factory s needs any resources also.
so, I would like to say that it needs to consider for random kind stations also. what about this?
thanks. and sorry about my insufficiency English.
Because you really plan to conquer all sectors ?!
I must admit that I did not consider this ; the fact that you only have missile stations is very helpful to fight back the OCV, and other traders will sell resources to these stations. Of course, if you kill everyone, you will need a lot of other stations to feed them.
I must admit that I did not consider this ; the fact that you only have missile stations is very helpful to fight back the OCV, and other traders will sell resources to these stations. Of course, if you kill everyone, you will need a lot of other stations to feed them.
Hi Joubarbe
Love the mod so far. I've played vanilla on and off for years and always got bored before I got far past having an M6. There never really seemed to be any conflict in the universe. Anyways, I was wondering if it were possible, or how I could go about making PHQ available for all races? I like the idea of sticking to one race/being loyal, but I don't necessarily want to be friends with the Argon and Terrans just for the sake of a PHQ.
Love the mod so far. I've played vanilla on and off for years and always got bored before I got far past having an M6. There never really seemed to be any conflict in the universe. Anyways, I was wondering if it were possible, or how I could go about making PHQ available for all races? I like the idea of sticking to one race/being loyal, but I don't necessarily want to be friends with the Argon and Terrans just for the sake of a PHQ.
If I boring to you, never mind. sorry about that.I must admit that I did not consider this
Actually, I planed, first, I conquer OCV home sector and Phanon home scector. And then, Boron -> Paranid -> split -> argon -> teladi, except Terran. Of course, I am Yaki... it's my home and my race.(Boron reputation is -5 already)
Now almost I arrived OCV home sector. and I have 57's capital ships. It was preparation to conquer about Terran.
So, eventually I planed to war with Terran. now Terran has a lot sectors in my game. They are still strong than other race such like AP.
but, now, it's problem for my plan.
Why me? I think it's not X-universe already. and It wasn't "Autopopulate" I thought.you will need a lot of other stations to feed them.
and It's similar with XRM + IR, if I will need a lot of other stations to feed them. It's boring.
There will be only missile station in my all sectors.
and I have tomahalk, shadow and some missiles SCHs. It's enough to me.
My sector's missile stations are not necessary. They have nothing their stock always.
So I stopped to conquer anymore. because there are nothing any reason to conquer.
However, still Mayhem was very exciting mod. I'd like to say enough was enough.
Thanks a lot.
Last edited by hanuland on Sun, 3. Jan 16, 11:34, edited 2 times in total.
@antb15 : You could give the sectors where they sell the PHQ to the Teladis. It would be neutral. Or I should implement a menu to build one of them.
PHQ and SCH (and maybe special docks) are still a problem with this mod, and I didn't find any elegant ways to fix it. In my games, I'm always friend with Argons until I get my PHQ.
@hanuland : 57 capital ships ? Wow, that's a lot. You known, it would take just a few minutes to make some changes to my scripts... Download X-Studio and take a look at Mayhem AutoPopulate. There's a list of factories built by the game if the sector is owned by the player.
Clearly you have spent more time on my mod than I did, thanks for that
I'm currently trying to kind of expand the idea of Mayhem far more beyond, with a random universe, new economics and a true "conquer the universe" type of mod. Lots of work.
PHQ and SCH (and maybe special docks) are still a problem with this mod, and I didn't find any elegant ways to fix it. In my games, I'm always friend with Argons until I get my PHQ.
@hanuland : 57 capital ships ? Wow, that's a lot. You known, it would take just a few minutes to make some changes to my scripts... Download X-Studio and take a look at Mayhem AutoPopulate. There's a list of factories built by the game if the sector is owned by the player.
Clearly you have spent more time on my mod than I did, thanks for that
I'm currently trying to kind of expand the idea of Mayhem far more beyond, with a random universe, new economics and a true "conquer the universe" type of mod. Lots of work.
-
- Posts: 1016
- Joined: Wed, 4. Feb 04, 17:37
Hey, do you need a hand? While I haven't yet played a LU game with Mayhem, I generally like the idea of a much more hostile X universe. LUV is way too peaceful and boring.Joubarbe wrote:...
I'm currently trying to kind of expand the idea of Mayhem far more beyond, with a random universe, new economics and a true "conquer the universe" type of mod. Lots of work.
-
- Posts: 1016
- Joined: Wed, 4. Feb 04, 17:37
-
- Posts: 58
- Joined: Thu, 3. Apr 14, 12:51
So. How do satellite factories work with the war against all going on? No majaglit for anybody, you know. :>
Btw, does surrender your cargo option works normally with this mod?
I've had numerous borons who said "I want no more fight, I will surrender my freight" and then carried on like nothing happened.. And they've had their wares on them.
Btw, does surrender your cargo option works normally with this mod?
I've had numerous borons who said "I want no more fight, I will surrender my freight" and then carried on like nothing happened.. And they've had their wares on them.
-
- Posts: 58
- Joined: Thu, 3. Apr 14, 12:51
@Joubarbe, sent you a PM regarding that.. reproducing here
I've found an issue in Mayhem mod. It breaks at least 2 factories: Bliss Places and Advanced Satellites factories do not work when using Mayhem mod. This is related to prices change, I suppose, since the problem that exists is that production batch of factory ends up being bigger then factory can store. This breaks both Saturn Hubs & ai-placed factories (all of the said AI factories w/ whole set of resources have no production whatsoever).
I've found an issue in Mayhem mod. It breaks at least 2 factories: Bliss Places and Advanced Satellites factories do not work when using Mayhem mod. This is related to prices change, I suppose, since the problem that exists is that production batch of factory ends up being bigger then factory can store. This breaks both Saturn Hubs & ai-placed factories (all of the said AI factories w/ whole set of resources have no production whatsoever).
-
- Posts: 58
- Joined: Thu, 3. Apr 14, 12:51
http://imgur.com/0rGcNIk mostly, this (production rate > cargo space for product)
same for space weed complex. Since Bliss Places & Adv satellite factories by AI don't produce a thing as well, i think the issue is there as well.
same for space weed complex. Since Bliss Places & Adv satellite factories by AI don't produce a thing as well, i think the issue is there as well.
-
- Posts: 58
- Joined: Thu, 3. Apr 14, 12:51
-
- Posts: 58
- Joined: Thu, 3. Apr 14, 12:51