Tell her logical paradoxes, ie "This statement is false". It makes her algorithms go wild!Sirrobert wrote:What kind of stuff can we do to Betty? ( ͡° ͜ʖ ͡°)Joubarbe wrote:I think he meant the max. number of perks. 4 by default. More if you have permanent wars. More in 2.5.0 if you do stuff to Betty.
[X3LU] Mayhem 3.21b
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Joubarbe, don't know if you noticed, but someone made a small guide for Mayhem 2.4.2 on Reddit. Here it is: https://www.reddit.com/r/X3TC/comments/ ... ayhem_242/
I've finally decided to make the Station Agent useful again:
The Station Agent software allows a ship to manage the wares of its homebase factory. The ship will first acquire needed resources either by fetching them from one of your factories or Sanctuaries, or by buying them, then it will distribute products to the nearest Sanctuary. Import and export thresholds from both the factory and the Sanctuary are regarded in the process.
To be clear: fetching from factories and Sanctuaries is priority #1 (sorted by distance), NPC stations come next.
Also, I got rid of the level system. No artificial waiting anymore.
... and the Station Agent Software comes with all TS
The Station Agent software allows a ship to manage the wares of its homebase factory. The ship will first acquire needed resources either by fetching them from one of your factories or Sanctuaries, or by buying them, then it will distribute products to the nearest Sanctuary. Import and export thresholds from both the factory and the Sanctuary are regarded in the process.
To be clear: fetching from factories and Sanctuaries is priority #1 (sorted by distance), NPC stations come next.
Also, I got rid of the level system. No artificial waiting anymore.
... and the Station Agent Software comes with all TS
End of day 1: two sectors only. The main plots forces me to be a bad boy, Kha'aks are threatening my miners, Goners wants me to clean up a sector, pirates are roaming around my second Sanctuary with 2 M7, Ascension has failed, OCV is coming in about 6 hours and I only have 7 M3 and 1 M6 to defend myself.
But I can produce as many stations as I want and money is not a problem. I should have built an OWP earlier though...
I must confess, the pressure is higher than I expected. (and I like it that way) I also probably had a ton of bad luck in that game.
But I can produce as many stations as I want and money is not a problem. I should have built an OWP earlier though...
I must confess, the pressure is higher than I expected. (and I like it that way) I also probably had a ton of bad luck in that game.
Possible in theory, but that would require a ton of work to make it consistent. I mean, you don't remove jumpdrive like that without causing a very high impact on the gameplay. The game is not designed to work without it.
(I play the Normal gamestart; the best when it comes to rebalance things. I have done a lot of adjustments during this playthrough, that's also why I'm so late)
(I play the Normal gamestart; the best when it comes to rebalance things. I have done a lot of adjustments during this playthrough, that's also why I'm so late)
Any way we could help you?
CHANGE: When attacking a Battle Group ship, all other Battle Group ships in the sector will see you as a foe.
This works for AI too?
UPD2: Why mines aren't a thing in Mayhem? I haven't used them myself, but in vanilla X3 they were pretty deadly. Could be a way to deal with OCV, especially early on.
CHANGE: When attacking a Battle Group ship, all other Battle Group ships in the sector will see you as a foe.
This works for AI too?
UPD2: Why mines aren't a thing in Mayhem? I haven't used them myself, but in vanilla X3 they were pretty deadly. Could be a way to deal with OCV, especially early on.
Alright, it's been several years since I've booted up LU but now after looking at Mayhem and what this 2.5 will bring (the IEX stuff) I'm pretty excited to get back into X3. Planning on throwing an ENB over it as well. I just realized after downloading and getting burned out on other space games that I've just been searching for something to fill the hole of X3 (and X4 isn't coming anytime soon...)
Just a few dumb questions since I can't find a central wiki thread and the ModDB is sparse...
1. Are Joubarbe's other plugins included in Mayhem, or should I also grab his toolkit, ADS, satellite stuff, etc?
2. Any other major plugins or mods that dovetail well with Mayhem? I customized my LU so hard last time but I don't want to overdo it as it seems Joubarbe took care of most reasons I used those anyways.
3. There is a cockpit mod for LU - I assume this will still work for Mayhem (no new ships?)
4. [pssstt release 2.5 already ]
Thanks!
Sean
Just a few dumb questions since I can't find a central wiki thread and the ModDB is sparse...
1. Are Joubarbe's other plugins included in Mayhem, or should I also grab his toolkit, ADS, satellite stuff, etc?
2. Any other major plugins or mods that dovetail well with Mayhem? I customized my LU so hard last time but I don't want to overdo it as it seems Joubarbe took care of most reasons I used those anyways.
3. There is a cockpit mod for LU - I assume this will still work for Mayhem (no new ships?)
4. [pssstt release 2.5 already ]
Thanks!
Sean
I have no idea how the new system works, but if they had different stats or side effects ("EMP rifles deal less damage to the ship and defending marines" kind of thing), would make sense.Joubarbe wrote:Disintegrator rifles only. (I may change that)
I know it's impossible to find use for every ware in the universe, just trying to think of something at this point ...