[X3LU] Mayhem 3.21b

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Joubarbe
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Post by Joubarbe » Sun, 25. Oct 15, 14:04

That's why Teladis are neutral.

Berhg
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Post by Berhg » Tue, 10. Nov 15, 01:01

Hi Joubarbe! You're Mayhem mod drew me back to playing X3LU after a long hiatus. Thanks for the work! I'm still in very early game, but I'd like to ask if something I'm seeing is expected in Mayhem. I'm playing an Argon start and periodically I'll see an Argon M3 or TS Weapons Dealer hostile towards me. I've noticed that in all cases the ship flown was non-argon. I also saw a sabre flown by an Argon pilot fighting with an Argon weapon platform.

I wonder if another mod is conflicting. I'm playing with several of the new LU mods including Miscellaneous Tweaks, Quick Wings, Small Improvements, Sat Monitoring (Excellent quality of life mod!), Mk3 Improvements, Easy Connects (Another excellent quality of life mod!), Stolen Saturn, and of course Mayhem installed last.

Could you or Wanabe comment on how Revelation Plus may interact with Mayhem? I saw Wanabe's post where he mentioned Phanon Plus should be ok, but if Revelation plus was mentioned with regards to Mayhem I missed it.
Save the bunnies! RTFM

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hanuland
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Strange weapon SCH in Mayhem.

Post by hanuland » Mon, 21. Dec 15, 01:04

I'm Korean, so I don't speak English well. sorry about that.

But, I must say about SCH and few things, because I love this mod and my pleasure.


First thing,
I begun as yaki few weeks ago with MayHem10RC. It was very hard start.
However, finally argon and terran became my best friend.

This two race absolutely required, I'll need a lot Saturn Complex Hub and Headquarters.
Eventually this two things will be very important for MLCC on my experience.

So I built SCH005L x 3 that was space fuel, energy cell and mass driver factory for initial profit.

A Space fuel and energy cell SCH is working well as soon as engage, but mass driver SCH doesn't.

I begun check it out why, also three time rebuilt totally.
and I found the "Cycle time" is 9:20:00. What? It seems very long time than LUV.

Is it intended? Weapons factory require long time? It is more than M2+ build time on LUV.
if it is intended. THEN, I CAN WAIT! despite never helping profit.
BUT, this mass driver factory not working, even it has resource 100%,
and the "production finished gauge" is always 0%. NEVER COUNTING.
that mean, all weapons SCH is impossible on this mod? then, wow, i'm confusing.

Second thing,
As I told above, I started with yaki. when I took over one of unknown sectors, my reputation dropped all 200 point. why?
I am yaki. that mean, player is another race? then yaki starting is why? i'm confusing.

Last, one suggestion.

at least, What about SCH from teladi.(like Teladi stolen SCH script, currently this script not compatible with Mayhem10RC)
If I use MLCC? it has required headquarters and many SCHs on my case.
Headquarters is from argon. SCH is from terran.
That mean, this two race must be absolute friend?
It was so strange on my think.
Because argon and terran wasn't friend by story of AP vanilla, and now all race is chaos on Mayhem.
and also I hate terran sectors. there are big stations.
Well now, this two race absolutely must be best friend with player, FOR THE USING MLCC.


This mod awesome and very exciting, but I don't understand about some situation.
so I said few things.

thanks again, Joubarbe and Litcube.


EDIT 1) I just tried gamma ray cannon SCH. It works. same way, same SCH. hm, I don't know, why massdriver SCH didn't. :o

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Joubarbe
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Post by Joubarbe » Mon, 21. Dec 15, 08:58

Hello hanuland, and thanks for the feedback.

The problem you have with Saturn Complex Hubs has to my knowledge nothing to do with Mayhem, as I didn't modify anything related to weapons or SCH in this mod. You've probably noticed that your Mass Driver SCH was not working with Mayhem, but I'm pretty sure the problem is not coming from Mayhem.

In my experience, being friend with another race is not that hard at all. That's why I did the bounties system, because it's an easy was to improve your reputation. In early games, I never use SCH because it's too expensive. With my Easy Connect script, it's way better to manage vanilla hubs. Also, Teladis are neutral to everyone ; that means that if you play Teladi, you will also be neutral to everyone.

So yeah, if you absolutely want a Headquarters, or SCHs, make Argons and Terrans your friends. The challenge of Mayhem is also in that. I won't give you any friends.

When you conquer a sector for you, it costs you reputation from ALL races of the universe. You cannot capture a sector for your race, only for you, and I find it obvious that other races don't like that (as said in the message you receive when you do such a thing). Also remember that stations will be automatically built in player sectors, so there's a serious benefit from capturing your own sectors, and that needs to come with a cost.

hanuland
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Post by hanuland » Wed, 23. Dec 15, 03:57

Thanks for your reply.

1. for reputation.

I see. I got your point.
so I just went to Xenon 347 sector and defeat anything in there.
after that, my reputation quickly increased for all race except terran. :o oh, my....

2. for SCH.
for test.
I did reinstall LUV and load old LUV saves. (there are gamma lay cannon SCH also.)

a. LUV only and do not install any script and mod: gamma lay cannon SCH's Cycle time : 01:46:24

b. LUV + Mayhem 1.0 only :gamma lay cannon SCH's Cycle time : 08:52:00.
This is same in Mayhem 1.0RC.

so,
The problem you have with Saturn Complex Hubs has to my knowledge nothing to do with Mayhem, as I didn't modify anything related to weapons or SCH in this mod.
I can't believe your comment. :lol:

Actually, SCH is useful for early game profit in LUV. but now cycle time is too long. so SCH is useless in Mayhem at early game.

still, I don't know why. but I felt I have to report to you for this fact.


thanks.

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Joubarbe
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Post by Joubarbe » Wed, 23. Dec 15, 08:44

I'll look into it ; it's definitely strange !

EDIT : Are you sure you're using the same SCH size for both your tests ? I have no problems on my side. Try to 1/ Remove the Mayhem CAT/DAT files 2/ Remove addon\scripts\setup.Mayhem.xml. Do the first step, then check, then do the second one, then check.

hanuland
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Post by hanuland » Wed, 23. Dec 15, 18:06

Are you sure you're using the same SCH size for both your tests ?
of course, I did so. and SCH size doesn't matter in my case.

for example)

Under LU, gamma lay cannon SCH.

005 size SCH : Cycle time: 01:46:24, number of products: 5.
100 size SCH : Cycle time: 01:46:24, number of products: 100.

Cycle time was same, only "number of products" was different.

but, under Mayhem,
005 size SCH : Cycle time: 08:52:00, number of products: 25.
I have to wait long time for sales.

For testing method.

I have three LU folder each, one is LU and other is Mayhem.
Those folder are totally different.
1. games\litcubes Uninverse->lu + your satellite monitoring + Small Improvements and Fixes by memeics
2. games\X3LU_mayhem -> now playing(mayhem1.0 rc + your satellite monitoring + Small Improvements and Fixes by memeics)
3. games\X3LUV_mayhem(for testing) -> mayhem1.0

For "saves" folder in Documents, also 2 saves folder. and I just rename folder from saves_mayhem, saves_lu to "save" appropriately.

Am I wrong for testing?

but the..... now...

01:46:24 * 5 = 25 (08:52:00)?

wow,, I was confusing totally. :(, so It was same?:lol:

thanks and sorry.:oops: now I see what is different.

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Joubarbe
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Post by Joubarbe » Wed, 23. Dec 15, 21:07

:)

The thing is I'd love to modify cycle times, but it's actually impossible to do so by scripting. That's why I was pretty sure it didn't come from Mayhem.

hanuland
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Post by hanuland » Tue, 29. Dec 15, 08:23

Hello~ Joubarbe.

Happy new year!

Just I have a question.

Today, I just did take over the Xenon Sector 596 and 597.
This sectors has been destroyed by OCV already.

Finally, I did destroy an OCV station of center in sector.
After for a while, there are appeared 5 x mammoth of Xenon. :o
What is that?

and I tried capture the sector. and A message arrived.
Message from: Breaking news
The sector Xenon Sector 597 has fallen under influence of an independent empire. Even though the news is quite disturbing, because the Commonwealth seems to be completely absent of this battle, the fact that the Omicron Channel Virus has been destroyed in this region is an excellent news! ...
but the sector's ownership is not changed. still Xenon's sector.

Is it intended?

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Joubarbe
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Post by Joubarbe » Tue, 29. Dec 15, 08:46

That's weird indeed ; you should be able to capture any sector.

What happens when you try to capture it again ?

hanuland
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Post by hanuland » Tue, 29. Dec 15, 09:20

According to your comment, I did capture the sector Xenon597 again.

then, yes, changed ownership. :o

oh~~ it works. :) but the....

this is something strange....

1) OCV -> Xenon 597 : I need pay some my reputation point.
2) Xenon 597 -> mine : Also I need pay my reputation point.

hehe,, twice!

It's happened.

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Joubarbe
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Post by Joubarbe » Tue, 29. Dec 15, 10:55

Yeah, that's strange, I wonder if there weren't some conflicts between LU setting the sector back to Xenon and Mayhem trying to capture the sector for you. Maybe it was bad luck... (because what I only do when you press the capture hotkey is : "change sector race to Player", and that's it... that shouldn't give any problems)

gastovski
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Post by gastovski » Wed, 30. Dec 15, 00:36

Doesn't work with diverse game start mod, wish it would.

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solarahawk
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Post by solarahawk » Wed, 30. Dec 15, 02:30

How so? What issues do you see?

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Joubarbe
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Post by Joubarbe » Wed, 30. Dec 15, 03:56

It's important to have arbitrary game starts in Mayhem. Reputations are set, and it's specifically balanced for Mayhem. However you can alter everything by editing both director\starts.xml and types\gamestarts.xml.

gastovski
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Post by gastovski » Wed, 30. Dec 15, 07:51

solarahawk wrote:How so? What issues do you see?
Because it uses same file with the other mod.

hanuland
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Post by hanuland » Sat, 2. Jan 16, 07:51

Hello, Joubarbe.

I have begun to conquer about my hostile race.

According to your description, there are established 5 stations and 1 medium weapon platform in my sector.

I felt that if I conquered all sector, there will be all missile's stations.

I think it's some problem. Because I need all wares.
Eventually, I will not buy anything except missiles. And that missile factory s needs any resources also.

so, I would like to say that it needs to consider for random kind stations also. what about this?

thanks. and sorry about my insufficiency English.:D

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Joubarbe
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Post by Joubarbe » Sat, 2. Jan 16, 10:18

Because you really plan to conquer all sectors ?!

I must admit that I did not consider this ; the fact that you only have missile stations is very helpful to fight back the OCV, and other traders will sell resources to these stations. Of course, if you kill everyone, you will need a lot of other stations to feed them.

antb15
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Post by antb15 » Sun, 3. Jan 16, 05:16

Hi Joubarbe

Love the mod so far. I've played vanilla on and off for years and always got bored before I got far past having an M6. There never really seemed to be any conflict in the universe. Anyways, I was wondering if it were possible, or how I could go about making PHQ available for all races? I like the idea of sticking to one race/being loyal, but I don't necessarily want to be friends with the Argon and Terrans just for the sake of a PHQ.

hanuland
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Post by hanuland » Sun, 3. Jan 16, 06:39

I must admit that I did not consider this
If I boring to you, never mind. sorry about that.

Actually, I planed, first, I conquer OCV home sector and Phanon home scector. And then, Boron -> Paranid -> split -> argon -> teladi, except Terran. Of course, I am Yaki... it's my home and my race.(Boron reputation is -5 already)

Now almost I arrived OCV home sector. and I have 57's capital ships. It was preparation to conquer about Terran.

So, eventually I planed to war with Terran. now Terran has a lot sectors in my game. They are still strong than other race such like AP.

but, now, it's problem for my plan.
you will need a lot of other stations to feed them.
Why me? I think it's not X-universe already. and It wasn't "Autopopulate" I thought.

and It's similar with XRM + IR, if I will need a lot of other stations to feed them. It's boring.

There will be only missile station in my all sectors.
and I have tomahalk, shadow and some missiles SCHs. It's enough to me.
My sector's missile stations are not necessary. They have nothing their stock always.

So I stopped to conquer anymore. because there are nothing any reason to conquer.

However, still Mayhem was very exciting mod. I'd like to say enough was enough.

Thanks a lot.
Last edited by hanuland on Sun, 3. Jan 16, 11:34, edited 2 times in total.

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