[X3LU] Mayhem 3.21b

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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Fureimuu
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Post by Fureimuu » Tue, 10. Jul 18, 13:10

Joubarbe wrote:Why August? I said July. And it's coming soon now, next week I think.
Well in August it would be out already 100%

Happyblue
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Post by Happyblue » Wed, 11. Jul 18, 17:44

Whee we've went from Last Brick to Next Week! - Week starts on Sunday you know :)

Mesthione
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Post by Mesthione » Wed, 11. Jul 18, 18:02

What he said. Work happens on weekdays : (

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Joubarbe
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Post by Joubarbe » Wed, 11. Jul 18, 19:31

I lied. There's still one brick I'm gonna add to this patch: order backlog (aka production queue).

I think that's worth the waiting :)

leap8
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Thanks

Post by leap8 » Thu, 12. Jul 18, 09:48

Just wanted to write and say i really appreciate all the work you are putting into this mod! Its absolutely fantastic and i've gotten many many hours of enjoyment from playing it!

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Joubarbe
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Post by Joubarbe » Thu, 12. Jul 18, 10:23

Thanks man!

Fureimuu
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Post by Fureimuu » Thu, 12. Jul 18, 12:14

I suggest removing the ability to charge weapons (PSP, IBL, IC), that feature makes 0 difference anyway. Maybe increase their damage a little instead, by 3-5%?

tatakau
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Post by tatakau » Thu, 12. Jul 18, 21:25

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Last edited by tatakau on Wed, 12. Jun 19, 11:17, edited 1 time in total.

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Joubarbe
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Post by Joubarbe » Thu, 12. Jul 18, 21:34

No idea. Not interested in that one.

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Hector0x
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Post by Hector0x » Thu, 12. Jul 18, 23:33

Is the procedural asteroid generation actually recommended now (being tagged as experimental)?

Did any of you encounter major problems?

Fureimuu
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Post by Fureimuu » Thu, 12. Jul 18, 23:55

Hector0x wrote:Did any of you encounter major problems?
Sometimes asteroids spawn right in front of the gate, but it happens quite rarely.

Happyblue
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Post by Happyblue » Fri, 13. Jul 18, 00:59

Hector0x wrote:Is the procedural asteroid generation actually recommended now (being tagged as experimental)?

Did any of you encounter major problems?
I haven't had any problems and it is a nice RNG element to change things up when starting a new game.

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Joubarbe
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Post by Joubarbe » Fri, 13. Jul 18, 07:21

It's on by default in 2.5.0.

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Joubarbe
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Post by Joubarbe » Fri, 13. Jul 18, 09:22

Image

Template ordered in one click. Minus the shields, because this Sanctuary doesn't have the perk (but the auto-template process will equip them from the Sanctuary's inventory).

Fureimuu
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Post by Fureimuu » Fri, 13. Jul 18, 09:30

IS THAT NEXT WEEK ALREADY?

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Joubarbe
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Post by Joubarbe » Fri, 13. Jul 18, 12:52

You know... modding X3 is quite the only thing I like to do these days. No money, happy community. Trying to save the world is a stupid narcissistic idea, try to make the people around you happy instead.

That was the sermon of the day, thank you.

Fureimuu
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Post by Fureimuu » Fri, 13. Jul 18, 13:14

Ameno

So what about chargable weapons? Am I the only one who doesn't see any difference in damage "no charge" vs "fully charged" ?

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Joubarbe
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Post by Joubarbe » Fri, 13. Jul 18, 13:17

I added that to my "next-to-do-list". 2.5.0 is loaded enough.

Fureimuu
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Post by Fureimuu » Fri, 13. Jul 18, 13:29

Joubarbe wrote:I added that to my "next-to-do-list". 2.5.0 is loaded enough.
Gotcha, thanks :)

Mesthione
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Post by Mesthione » Fri, 13. Jul 18, 13:57

Joubarbe wrote:You know... modding X3 is quite the only thing I like to do these days. No money, happy community. Trying to save the world is a stupid narcissistic idea, try to make the people around you happy instead.

That was the sermon of the day, thank you.
Well, your work does make people happy. Thank you for it all!

That philosophy is the closest I've gotten to achieving a life-purpose pseudo-nirvana, especially in a world where the information age has you feeling increasingly powerless to address society's larger problems.

Working away at an X3 space empire feeds both my escapism and imagination.

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