All the combat scripts were rewritten; you can't get vanilla behavior back. Supposedly there's a t-file option to disable fighters' fancy maneuvers; however, even when I did that, the fighters still tried to wander off on their own. Still better than nothing at least.alexuyk wrote: ↑Sun, 26. Dec 21, 21:52I figured out that if you are present in sector and killed Xenon station, other faction's claim on the sector does nothing. It still becomes unoccupied.
I have another question.
Is there any way I can bring back vanilla LU carrier and fighter behavior? I am familiar with modding, a bit with x3 as well, but never gone that deep. Need some directions or a hint.
Or maybe there are some AI mods which work with Mayhem?
Carriers send fighters to die 40 km away from the carrier on an attack command.
No amount of "M3/M4/M5 > return home" will help. While "carrier command - return home" kept fighters perfectly docked.
Fighters on an attack command by themselves instead of swarming go space acrobats and begin to form into an X-shape (attack: flying to position) disregarding whether they are trying to form inside OCV formation or not, and all of that while triggering endless "bounce"s...
I nearly tore some of my hair out just now after losing like 60 fighters before fight with OCV even began, need help...
Also I would kill for a "don't f**ng move" command for capitals...
If you're using fleet settings (you should initially), you can configure the followers to engage enemies within a certain range. 10km is good as it's not too far and close enough to the target. I myself don't suggest relying on fleet commands entirely -- use them to organize your fleet, but don't use them to initiate combat as your ships will try to attack one target at a time (e.g. if you have fighters set to attack fighters first, your fighters will try to attack 1 fighter at a time). Once you've disabled that t-file option for the fighters, tell your fighters to "attack all enemies" (via broadcast, not via fleet command) repeatedly every time you see them "fly to position" while attacking until you see your fighters show "killing...[target name]."
Once you've launched the fighters, you don't need the carriers to join. Tell the carriers manually to stop whatever they're doing. When you want to recall your ships, tell your ships to join the fleet (this will recall your fighters to the carriers).