[MOD] [X3TC] Mod "New Horizons" for X3 TC 3.2 - NHTC v.2.2

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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shameless creature
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Post by shameless creature » Sun, 4. Jan 15, 21:25

Spoiler
Show
The object you're looking for is in the unknown sector east of Mists of Elysium.

When you're within 3 sectors of it, you should get a notification (press shift+M to check your message log) that guides you towards it. In my game, I first got it when I entered Reservoir of Tranquillity.

If you cannot find the notification, try whether the plot continues when you enter the unkown sector.

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Phlt
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Post by Phlt » Mon, 5. Jan 15, 00:34

:thumb_up: :)

skywalker3000
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Post by skywalker3000 » Mon, 5. Jan 15, 00:56

Still Nothing , i visit every sector 10x times, no message, the mission is still there and didnt continue at all, there is no mission pointer.

in the Unknown sector is nothing , only a few astroids, its complete empty.

i searched 200km in every direction - Nothing.


I give up, looks like its broken someway.

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Post by OPR » Mon, 5. Jan 15, 08:50

Maybe your installation has a problem... Could you check your /director folder ? It should have a file named *Prologue.xml . (not *PrologueGW.xml, this one seems working fine for you)

If this file is missing, the new missions line can't start... The Maja's shadow is just used to bring you to theses places for the real plot to begin... When it works, you have a new entry in your missions list...

To be sure, you could re-download NHTC 2.2 and unzip it again in your game folder.
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troffell
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Post by troffell » Sun, 18. Jan 15, 11:06

[NHTC Plot] I am supposed to meet a Terracorp guy daughter at a Space Fuel Distillery.
Unfortunately, I am not allowed to dock... ??

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Phlt
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Post by Phlt » Mon, 19. Jan 15, 09:20

You might check your reputation level. :wink:

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RLHDLW
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Post by RLHDLW » Sun, 25. Jan 15, 14:52

Salut!

Merci bien!!! This is a really great mod! So far it was lots of fun to play. Without revealing too much, the mission plot agianst the new enemy is a nice challenge requring a good strategy!

Just one suggestion: The bailing rate seems to be a bit low for those who do not want to install the NPC bailing cheat.
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Raven78
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Post by Raven78 » Sun, 25. Jan 15, 16:31

Love the Mod, love the new Plot and the funny Dialogues. I dont normally post anything on these Forums and just lurk, but had to say it this Time :p
Highly Recommendet if you like new Plots and more!

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Geek
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Post by Geek » Mon, 26. Jan 15, 00:07

RLHDLW wrote: Just one suggestion: The bailing rate seems to be a bit low for those who do not want to install the NPC bailing cheat.
We did not change the vanilla values, which are low indeed.
Right on commander !

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Duncan-Idaho
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Post by Duncan-Idaho » Sun, 22. Feb 15, 11:47

I cannot play anymore the game without this Script : LazCorp Crystal Free Solar Power Plant v1.02

Is this Script compatible with NHTC ?

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Geek
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Post by Geek » Sun, 22. Feb 15, 12:32

Yes it is, under the following conditions.

NHTC includes Complex Cleaner.

If you do not want to use CC features (ever), then the script will work flawlessly.

If you do, then keep in mind the crunching feature will *not* work properly on stations without resources.
However, you can remove resources on an already crunched station - as long it is not connected.
Right on commander !

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Phlt
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Post by Phlt » Sun, 29. Mar 15, 15:32

The whole XChange Guild team is proud to announce that:

NHTC 2.2 is now available with cockpits for each ship!

Different for every race or class of ship, equipped with functional displays, they will enhance your immersion into the X Universe!

Your existing saves are fully compatible with this new feature, and if you don't like the cockpits you can disable them without losing the progress you achieved with them.

To use this new immersive environment, go back to the beginning of this discussion, re-download NHTC 2.2 and follow the installation instructions. No loss of progression, no obligation to retain cockpits if they don't suit you, why hesitate? Try this new approach to the X Universe!

More details are availble in OP, as well as DL link.

We are eager to get your feedback on this enhanced version. :)

sithneverdiealone
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Post by sithneverdiealone » Tue, 7. Apr 15, 06:41

Geek wrote:Yes it is, under the following conditions.

NHTC includes Complex Cleaner.

If you do not want to use CC features (ever), then the script will work flawlessly.

If you do, then keep in mind the crunching feature will *not* work properly on stations without resources.
However, you can remove resources on an already crunched station - as long it is not connected.
actually, in my experience they work fine as long as you complex the SPP before running the 'crunch. or you can build them after, but that's in (mostly) Vanilla.

my question is: are there any TS(+) added that can take at least 200mj of shields?
also is this compatible(at all) with the Terran revitalization project?
Peace thru Superior Corporate Management... and 47 fully loaded Valhallas.

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Phlt
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Post by Phlt » Tue, 7. Apr 15, 10:32

sithneverdiealone wrote: my question is: are there any TS(+) added that can take at least 200mj of shields?
Nope. Max is 125

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Geek
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Post by Geek » Tue, 7. Apr 15, 14:00

sithneverdiealone wrote: also is this compatible(at all) with the Terran revitalization project?
NHTC is incompatible with any other mod.
Only scripts that do not modify existing files can be added.
Right on commander !

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Duncan-Idaho
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Post by Duncan-Idaho » Tue, 7. Apr 15, 19:34

Geek wrote: NHTC is incompatible with any other mod.
Only scripts that do not modify existing files can be added.
What about custom ships?

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Geek
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Post by Geek » Tue, 7. Apr 15, 23:10

These are officially unsupported.
It is technically possible to merge them into the "tships" file used by the mod, but you are on your own to do this.
Right on commander !

sithneverdiealone
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Post by sithneverdiealone » Wed, 8. Apr 15, 00:23

Geek wrote:These are officially unsupported.
It is technically possible to merge them into the "tships" file used by the mod, but you are on your own to do this.
dose that include stand-alone xsp ships like the ones listed in
http://forum.egosoft.com/viewtopic.php?t=274276 ?
Peace thru Superior Corporate Management... and 47 fully loaded Valhallas.

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Geek
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Post by Geek » Wed, 8. Apr 15, 08:48

Er... is not that "custom ships" mean ?
Right on commander !

sithneverdiealone
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Post by sithneverdiealone » Wed, 8. Apr 15, 10:05

Geek wrote:Er... is not that "custom ships" mean ?
no clue. ive seen some custom ship files that want you to fool around with tships and i've used xsp files with the modmanager with out touching tships so i thought i would get clarification.
Peace thru Superior Corporate Management... and 47 fully loaded Valhallas.

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