[X3AP - LU] Cockpit Mod for Litcube's Universe

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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Uriel42
Posts: 10
Joined: Thu, 26. Jul 07, 04:46
x3tc

Post by Uriel42 » Tue, 4. Nov 14, 09:45

Thank you for your efforts here Shaalar, very much appreciated. :D

Small tip that took me far too long to cotton on to :oops: : if you find that you are getting an odd looking texture in the shield/hull display areas on the cockpit but everything else is working fine, just turn off Numerical shield/hull in the Gameplay menu.

Error looks like:
[ external image ]

(Edit, wait, thats not an error texture, it's trying to display the % numbers in a vertical box)

nighthammer
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Joined: Tue, 12. Jul 11, 17:39
x3tc

Post by nighthammer » Thu, 18. Dec 14, 02:57

Jep. Got it too. Someone knows a fix? is a bit Annoying.

+JAZZ+
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Joined: Tue, 10. Feb 04, 14:50
x2

Post by +JAZZ+ » Thu, 18. Dec 14, 14:57

Open sidebar -> game -> numeric shield and hull off

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dizzy
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Post by dizzy » Thu, 18. Dec 14, 22:03

Is there a cockpit version that doesn't do laser reflections on the cockpit?

I love the idea of being in a cockpit in a space sim but could never use any cockpit X3 mods so far because even the "no glass tints" version has laser reflections which just give me a seizure after 1 minute of firing the lasers. I find it very hard to understand how people can use these mods when 30% of the screen flashes X times per second when firing a laser.

XRM _seems_ to offer a "no glass tints, no reflections" version but if you actually try out that version, it still reflects laser lights (tried firing PAC in a Discoverer) over the cockpit so their description seems wrong.

EDIT: Paul on the XRM thread says that those aren't reflections but laser light effects and that they cannot be altered, damn, no cockpit for me then :(

karabAs
Posts: 97
Joined: Sun, 7. Dec 03, 01:58
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Post by karabAs » Wed, 31. Dec 14, 05:00

It works. Kinda. Affects save. After removing left big huge speedometer in the middle of screen... :o

stratos695
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Joined: Thu, 17. Jan 08, 13:04
x4

Post by stratos695 » Fri, 15. Jan 16, 13:02

May could you re-upload the version with tint&reflections?

Thanks!

TomRobinson
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Post by TomRobinson » Wed, 13. Apr 16, 03:15

stratos695 wrote:May could you re-upload the version with tint&reflections?

Thanks!
Please!
Do Hippos Eat Giraffes?

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PromX
Posts: 122
Joined: Thu, 21. Feb 08, 23:39
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Post by PromX » Sat, 4. Jun 16, 22:12

Split Cougar doesn't have a cockpit assigned to it.

Exidrial
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Joined: Sat, 1. Aug 15, 22:06
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Post by Exidrial » Sat, 27. Aug 16, 21:23

Can somebody reupload the mod with window tints?

Is it possible to enable the GUI elements that the mod has disabled?

Dragonis Gardia
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Joined: Thu, 25. Aug 16, 11:36
xr

Post by Dragonis Gardia » Thu, 8. Sep 16, 15:11

Exidrial wrote:Can somebody reupload the mod with window tints?

Is it possible to enable the GUI elements that the mod has disabed?
I would like to ask the same :-)

Dragonis Gardia
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Joined: Thu, 25. Aug 16, 11:36
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Post by Dragonis Gardia » Wed, 14. Sep 16, 10:51

Dragonis Gardia wrote:
Exidrial wrote:Can somebody reupload the mod with window tints?

Is it possible to enable the GUI elements that the mod has disabed?
I would like to ask the same :-)
A little bump.

If someone could help me how to enable the gui elements manually i would try to do it and upload it, too :)

JoSu99
Posts: 1
Joined: Mon, 14. Oct 13, 08:11
x4

Post by JoSu99 » Mon, 24. Oct 16, 10:13

With X3-Editor 2 delete

objects\effects\menugfx\hud_radar_2d.pbd

if you want to restore the gravidar.

To restore the center hud (shield/hull values) delete

objects\effects\menugfx\hud_info_2d.pbd

Zealordiam
Posts: 54
Joined: Wed, 17. Nov 10, 20:45
xr

Post by Zealordiam » Wed, 2. Nov 16, 00:52

hmm dont understand what mean

In order to install the cockpit mod, just rename the cat/dat to the highest number in your /addon directory.

someone can help ?

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dizzy
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Post by dizzy » Wed, 2. Nov 16, 01:03

In your game's "addon" directory there are a number of files with cat/dat extension and their name is a number, like this:
01.cat
01.dat
02.cat
02.dat
....
14.cat
14.dat

The installation instructions are telling you to take the cat/dat files from the archive of this mod and rename them to the next available cat/dat file number. So if your biggest number is "14" in the "addon" directory (like in my example above) then rename the cat/dat files from this mod to be "15.cat" and "15.dat".
X3LU 1.5.2/1.7.0 Youtube series with: IEX 1.5b + LUVi, SIaF r7 (previously also used Phanon Plus 4.02, Revelation Plus 1.04, Diverse Game Starts - LU Edition)
[ external image ]

Zealordiam
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Post by Zealordiam » Wed, 2. Nov 16, 01:30

okkkkk thanks
installed done!
where is the binding menu ?

i tried script editor but i have like 2000 line
i checked the control menu but i still have only F1 and f2 to change view and there is not cokpit one :'(

Phier
Posts: 254
Joined: Sat, 23. Feb 08, 22:23
x3tc

Post by Phier » Fri, 25. Nov 16, 18:13

Shield and hull indicators seem to not work in the cockpit on both versions.

edit: Found the fix in thread, my bad.

Kentucky6996
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Joined: Fri, 3. Mar 17, 10:42
x4

Post by Kentucky6996 » Fri, 3. Mar 17, 12:44

i did exactly as told yet i see no cockpit. using the no steam exe and the latest version of Litcube's Universe

dreamer2008
Posts: 287
Joined: Sat, 24. Dec 11, 11:14
x4

Post by dreamer2008 » Wed, 8. Mar 17, 15:23

Kentucky6996 wrote:i did exactly as told yet i see no cockpit. using the no steam exe and the latest version of Litcube's Universe
Try again, you made a mistake. It surely works since I also have the latest LU and the no steam exe and I have no problems with it.

Stollie
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Joined: Mon, 22. Feb 16, 00:11
xr

Weird graphic gltich

Post by Stollie » Fri, 25. May 18, 03:27

Hey all,

Has anyone else been getting some weird graphics glitching where the cockpits flicker between the right texture and one that looks like the UV texture mapping is stretched weird on the model?

It seems to come and go randomly, not sure whats causing it.. I'll try grab a screenshot if I can.

EDIT: Screenshot link https://imgur.com/a/M3PQIJr

The same texture cockpit pack is included with the StarWars total conversion (probably modified to suit its paths etc. though) as well and it doesn't do this so not sure why the LU one would O.o

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