[X3LU] X-Missions Reloaded (XM-R) v1.59b

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tobis_stuff
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Post by tobis_stuff » Sun, 27. Dec 15, 13:50

Heyo,

quick question, where can i foind the default value for the perks i start with, if i don´t take a fresh start? ( I choose "leave me alone")

I would like to start a terraer game with mayhem installed, but terran missions network needs 3 perk points and i only start with 1.

eugene171
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Post by eugene171 » Fri, 11. Mar 16, 05:31

Joubarbe wrote:The script checks if the mission's target exists, so it can be destroyed by anything. You got something wrong. Or be more specific, what missions exactly ?

When you dock you need to go to your additional commands and open your PMA.

The smart target button, in surgical strike missions, only targets the sector if I remember correctly. Targets are in orange, it's not about killing random ships.
I'm running into this problem as well. I have the PMA bound to ) and *, but neither of those shortcuts work when docked.

Is there a key you suggest to get around this?

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Joubarbe
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Post by Joubarbe » Fri, 11. Mar 16, 08:43

You just quoted the answer to your question...

eugene171
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Post by eugene171 » Fri, 11. Mar 16, 17:36

The issue is that the keys that open the mission manager while out and about on a ship do not work when docked at a station.

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Joubarbe
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Post by Joubarbe » Fri, 11. Mar 16, 19:04

Code: Select all

[INFINITE LOOP DETECTED]

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Zaitsev
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Post by Zaitsev » Fri, 11. Mar 16, 23:50

eugene171 wrote:The issue is that the keys that open the mission manager while out and about on a ship do not work when docked at a station.
[Teaspoon mode]

"When you dock you need to go to your additional commands and open your PMA."

While docked, open the ship menu (default hotkey is y). Go to your command console (default hotkey is shift+c). Scroll down to the additional command slots, which are located below the turret commands. Either left click with cursor, or scroll down using the arrow keys to highlight either of the additional command slots and then press enter. A menu should then pop up, with one of its options being to open your PMA.

[/teaspoon mode]
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Nick 031287
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Post by Nick 031287 » Wed, 16. Mar 16, 01:58

so im trying to do a taxi express mission. its not working....

im in a TP so it has cargo life support and plenty of space. i dock the station. and nothing happens.... is this not working? i am confused

if i cant get this to work how do i abort a mission?

Taylor2008
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Post by Taylor2008 » Wed, 16. Mar 16, 14:01

edit- false information.
Don`t know.Sorry!
Last edited by Taylor2008 on Wed, 16. Mar 16, 15:07, edited 1 time in total.

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Joubarbe
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Post by Joubarbe » Wed, 16. Mar 16, 15:06

Oh come on...

You just need to go into your additional ship commands. You can do missions with your own ship, as it is said and repeated in the original post (the first page).

Not reading is one thing ; giving false informations is more problematic.

XcomTFTD
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Post by XcomTFTD » Wed, 16. Mar 16, 22:24

Joubarbe,

I play LU with EMS because I like the dynamic missions generation.

I've got XMR installed (but not active) and am planning to turn it on later in the game so I can do the Plot based around clearing pirate sectors.

But is this going to work? The mod will have been off all game so I will not have build up any perk points with the races. But your original post suggest that if I have Fight Rank 21 that is enough to kick of the plot.

Other question - does this work with Mayhem? I like the idea of doing the Yaki plot as part of a playthrough.

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Joubarbe
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Post by Joubarbe » Wed, 16. Mar 16, 23:31

1/ No idea.

2/ I don't recommend using it in Mayhem (too easy IMO), but it should work fine.

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Nick 031287
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Post by Nick 031287 » Fri, 15. Apr 16, 01:28

when i accept the bridge mission, my mission assistant stops working :( any idea why this is?

Joelnh
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Post by Joelnh » Wed, 20. Apr 16, 20:22

What other mods are installed?

This happened to me and I thought it was just me.

I have this, mayhem and a few other lu mods installed.

Huillam
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Post by Huillam » Tue, 26. Apr 16, 09:47

Two... wait no! Three small questions here!
Is it possible to get non-obtainable ships (like xenon fighters or kha'ak ships) from the golden opportunity missions?
Is plot progression saved using the export/import feature?
Do goners ever offer missions?
Last edited by Huillam on Tue, 26. Apr 16, 12:31, edited 1 time in total.

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Joubarbe
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Post by Joubarbe » Tue, 26. Apr 16, 10:51

No.
Yes.
No.

Huillam
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Post by Huillam » Tue, 26. Apr 16, 12:32

Oh well one third, that's not that bad. Thank you.

Huillam
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Post by Huillam » Sat, 30. Apr 16, 14:53

It seems the bridge plot bugged.

Edit: In fact no, all I had to was to post a bug report for the issue to fix itself.

GageDragon
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Post by GageDragon » Wed, 4. May 16, 03:28

Hi,

Any way to have ships bail again?


Also anyone happen to have an older version that works with xrm, 1.45 I guess was the last?

Thanks.

Huillam
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Post by Huillam » Thu, 5. May 16, 15:00

My game freezes at the end of the E/I feature with XM-R installed (and only with XM-R installed, I checked that to not post another non-existant bug report).
Is there something special to do after updating LU ?

I've uploaded my export file in case someone want to check if it's the cause of the bug or not: http://www.huillam.net/8382-L044.7z

Considering Mayhem just got updated I imagine that XM-R may not be compatible with LU 1.7.0.

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Joubarbe
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Post by Joubarbe » Thu, 5. May 16, 16:49

I have no idea why it would freeze. I don't plan to update this mod.

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