[X3LU] X-Missions Reloaded (XM-R) v1.59b
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I'm running into this problem as well. I have the PMA bound to ) and *, but neither of those shortcuts work when docked.Joubarbe wrote:The script checks if the mission's target exists, so it can be destroyed by anything. You got something wrong. Or be more specific, what missions exactly ?
When you dock you need to go to your additional commands and open your PMA.
The smart target button, in surgical strike missions, only targets the sector if I remember correctly. Targets are in orange, it's not about killing random ships.
Is there a key you suggest to get around this?
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[Teaspoon mode]eugene171 wrote:The issue is that the keys that open the mission manager while out and about on a ship do not work when docked at a station.
"When you dock you need to go to your additional commands and open your PMA."
While docked, open the ship menu (default hotkey is y). Go to your command console (default hotkey is shift+c). Scroll down to the additional command slots, which are located below the turret commands. Either left click with cursor, or scroll down using the arrow keys to highlight either of the additional command slots and then press enter. A menu should then pop up, with one of its options being to open your PMA.
[/teaspoon mode]
I'm sorry, I can't hear you over the sound of how awesome I am
DiDs:
Eye of the storm Completed
Eye of the storm - book 2 Inactive
Black Sun - Completed
Endgame - Completed
DiDs:
Eye of the storm Completed
Eye of the storm - book 2 Inactive
Black Sun - Completed
Endgame - Completed
- Nick 031287
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edit- false information.
Don`t know.Sorry!
Don`t know.Sorry!
Last edited by Taylor2008 on Wed, 16. Mar 16, 15:07, edited 1 time in total.
Joubarbe,
I play LU with EMS because I like the dynamic missions generation.
I've got XMR installed (but not active) and am planning to turn it on later in the game so I can do the Plot based around clearing pirate sectors.
But is this going to work? The mod will have been off all game so I will not have build up any perk points with the races. But your original post suggest that if I have Fight Rank 21 that is enough to kick of the plot.
Other question - does this work with Mayhem? I like the idea of doing the Yaki plot as part of a playthrough.
I play LU with EMS because I like the dynamic missions generation.
I've got XMR installed (but not active) and am planning to turn it on later in the game so I can do the Plot based around clearing pirate sectors.
But is this going to work? The mod will have been off all game so I will not have build up any perk points with the races. But your original post suggest that if I have Fight Rank 21 that is enough to kick of the plot.
Other question - does this work with Mayhem? I like the idea of doing the Yaki plot as part of a playthrough.
- Nick 031287
- Posts: 1175
- Joined: Wed, 26. Jan 05, 21:30
Two... wait no! Three small questions here!
Is it possible to get non-obtainable ships (like xenon fighters or kha'ak ships) from the golden opportunity missions?
Is plot progression saved using the export/import feature?
Do goners ever offer missions?
Is it possible to get non-obtainable ships (like xenon fighters or kha'ak ships) from the golden opportunity missions?
Is plot progression saved using the export/import feature?
Do goners ever offer missions?
Last edited by Huillam on Tue, 26. Apr 16, 12:31, edited 1 time in total.
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My game freezes at the end of the E/I feature with XM-R installed (and only with XM-R installed, I checked that to not post another non-existant bug report).
Is there something special to do after updating LU ?
I've uploaded my export file in case someone want to check if it's the cause of the bug or not: http://www.huillam.net/8382-L044.7z
Considering Mayhem just got updated I imagine that XM-R may not be compatible with LU 1.7.0.
Is there something special to do after updating LU ?
I've uploaded my export file in case someone want to check if it's the cause of the bug or not: http://www.huillam.net/8382-L044.7z
Considering Mayhem just got updated I imagine that XM-R may not be compatible with LU 1.7.0.