Litcube's Universe

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TrgtMobius
Posts: 62
Joined: Mon, 13. Jan 14, 16:33
x4

Re: Litcube's Universe

Post by TrgtMobius » Tue, 28. Jan 20, 04:42

Hi all,

it's been a while. There's really nothing else like X3LU and the bug bit me to get back into it, and I've been really enjoying the SWLU conversion and looking forward to future updates.

The fact that my Rainmeter skin was still showing traditional X3 faction names was bugging me, so I modified it to show the SWLU faction names as well. I had to widen it a bit, other than that the only changes were to some spacing variable definitions at the top of the file and then each "Text" field for each notoriety field.

I've tried to attach/insert a shot of the skin, but the forum doesn't seem to like links to google photos or onedrive.

Here's my code for the top of the file down to the "[Seperator2]" line that denotes the ship count section:

Code: Select all

[Variables]
@include=\UserVariables.inc
@include2=#@#Language\#Language#.inc
AllW= 370
AllH= 690
IndentSpace=8
IndentTop1=80
IndentNotoriety1=165

IndentPropertyCount1=100
IndentPropertyCount2=270

@includeFrameVariables=#@#\FrameVariables.inc

Credits=""
TradeRank_Percent=""
TradeRank_Title=""
FightRank_Percent=""
FightRank_Title=""
FLC=""
PlayTime=""
RealTime=""

Notoriety_Percent_Argon = ""
Notoriety_Title_Argon = ""
Notoriety_Percent_Boron = ""
Notoriety_Title_Boron = ""
Notoriety_Percent_Paranid = ""
Notoriety_Title_Paranid = ""
Notoriety_Percent_Split = ""
Notoriety_Title_Split = ""
Notoriety_Percent_Paranid = ""
Notoriety_Title_Paranid = ""
Notoriety_Percent_Teladi = ""
Notoriety_Title_Teladi = ""
Notoriety_Percent_Goner = ""
Notoriety_Title_Goner = ""
Notoriety_Percent_Terran = ""
Notoriety_Title_Terran = ""
Notoriety_Percent_ATF = ""
Notoriety_Title_ATF = ""
Notoriety_Percent_Pirates = ""
Notoriety_Title_Pirates = ""
Notoriety_Percent_Yaki = ""
Notoriety_Title_Yaki = ""

Property_Count_M5 = ""
Property_Count_M4 = ""
Property_Count_M3 = ""
Property_Count_M6 = ""
Property_Count_M8 = ""
Property_Count_M7 = ""
Property_Count_TM = ""

Property_Count_M1 = ""
Property_Count_M2 = ""
Property_Count_TS = ""
Property_Count_TP= ""
Property_Count_TL = ""
Property_Count_Station = ""
Property_Count_Satellite = ""

[Rainmeter]
Update=1000
Blur=#Blur#
BlurRegion=1,0,0,#AllW#,#AllH#

[Metadata]
Name=TiMe
Author=VClouds
License=Creative Commons Attribution-Non-Commercial-Share Alike 3.0

[styleTitle]
StringAlign=Left
StringCase=UPPER
StringStyle=Normal
StringEffect=BORDER
FontEffectColor=255,255,255,60
FontColor=#colorTitleText#
FontFace=#fontName#
FontSize=#textSize#
AntiAlias=1

[styleLeftText]
StringAlign=LEFT
StringCase=NONE
StringStyle=Normal
StringEffect=SHADOW
FontEffectColor=0,0,0,50
FontColor=#colorText#
FontFace=#fontName#
FontSize=#textSize2#
AntiAlias=1

[styleRightText]
StringAlign=RIGHT
StringCase=NONE
StringStyle=Normal
StringEffect=SHADOW
FontEffectColor=0,0,0,50
FontColor=#colorText#
FontFace=#fontName#
FontSize=#textSize2#
AntiAlias=1

[MeasureLuaScript]
Measure=Script
ScriptFile="#CURRENTPATH#X3.lua"
FileToRead="C:\Users\Dodds\Documents\Egosoft\X3AP\log09004.txt"
UpdateDivider=1

@includeFrameMeters=#@#\FrameMeters.inc


;METERS==============================================

[MeterCreditsLabel]
Meter=String
MeterStyle=styleRightText
Text="Credits:"
X=(#Left#+#IndentTop1#-#IndentSpace#)
Y=#Top#

[MeterCredits]
Meter=String
MeterStyle=styleLeftText
Text=#Credits#
DynamicVariables=1
X=(#Left#+#IndentTop1#)
Y=#Top#

[MeterTradeRankLabel]
Meter=String
MeterStyle=styleRightText
Text="Trade Rank:"
X=(#Left#+#IndentTop1#-#IndentSpace#)
Y=R

[MeterTradeRank]
Meter=String
MeterStyle=styleLeftText
Text="#TradeRank_Percent#%   #TradeRank_Title#"
DynamicVariables=1
X=(#Left#+#IndentTop1#)
Y=r

[MeterFightRankLabel]
Meter=String
MeterStyle=styleRightText
Text="Fight Rank:"
X=(#Left#+#IndentTop1#-#IndentSpace#)
Y=R

[MeterFightRank]
Meter=String
MeterStyle=styleLeftText
Text=#FightRank_Percent#%   #FightRank_Title#
DynamicVariables=1
X=(#Left#+#IndentTop1#)
Y=r

[FLCLabel]
Meter=String
MeterStyle=styleRightText
Text="F.L.C.:"
X=(#Left#+#IndentTop1#-#IndentSpace#)
Y=R

[MeterFLC]
Meter=String
MeterStyle=styleLeftText
Text=#FLC#%
NumOfDecimals=3
DynamicVariables=1
X=(#Left#+#IndentTop1#)
Y=r

[PlayTimeLabel]
Meter=String
MeterStyle=styleRightText
Text="Play Time:"
X=(#Left#+#IndentTop1#-#IndentSpace#)
Y=R

[MeterPlayTime]
Meter=String
MeterStyle=styleLeftText
Text=#PlayTime#
DynamicVariables=1
X=(#Left#+#IndentTop1#)
Y=r

[RealTimeLabel]
Meter=String
MeterStyle=styleRightText
Text="Real Time:"
X=(#Left#+#IndentTop1#-#IndentSpace#)
Y=R

[MeterRealTime]
Meter=String
MeterStyle=styleLeftText
Text=#RealTime#
DynamicVariables=1
X=(#Left#+#IndentTop1#)
Y=r

[Seperator1]
Meter=image
MeterStyle=styleSeperator
GradientAngle=0
X=#Left#
Y=#SpacingSeperator#R
W=#InsideW#
H=1

[MeterNotorietyArgonIcon]
Meter=IMAGE
ImageName=#@#Images\X3\Icons\Argon.png
X=#Left#
y=15R
W=20
H=20

[MeterNotorietyArgonLabel]
Meter=String
MeterStyle=styleRightText
Text="Rebel(Argon):"
X=(#Left#+#IndentNotoriety1#-#IndentSpace#)
Y=2r

[MeterNotorietyArgon]
Meter=String
MeterStyle=styleLeftText
Text=#Notoriety_Percent_Argon#%   #Notoriety_Title_Argon#
DynamicVariables=1
X=(#Left#+#IndentNotoriety1#)
Y=r

[MeterNotorietyBoronIcon]
Meter=IMAGE
ImageName=#@#Images\X3\Icons\Boron.png
X=#Left#
y=15R
W=20
H=20

[MeterNotorietyBoronLabel]
Meter=String
MeterStyle=styleRightText
Text="New Rebuplic(Boron):"
X=(#Left#+#IndentNotoriety1#-#IndentSpace#)
Y=2r

[MeterNotorietyBoron]
Meter=String
MeterStyle=styleLeftText
Text=#Notoriety_Percent_Boron#%   #Notoriety_Title_Boron#
DynamicVariables=1
X=(#Left#+#IndentNotoriety1#)
Y=r

[MeterNotorietyParanidIcon]
Meter=IMAGE
ImageName=#@#Images\X3\Icons\Paranid.png
X=#Left#
y=15R
W=20
H=20

[MeterNotorietyParanidLabel]
Meter=String
MeterStyle=styleRightText
Text="Separatist(Paranid):"
X=(#Left#+#IndentNotoriety1#-#IndentSpace#)
Y=2r

[MeterNotorietyParanid]
Meter=String
MeterStyle=styleLeftText
Text=#Notoriety_Percent_Paranid#%   #Notoriety_Title_Paranid#
DynamicVariables=1
X=(#Left#+#IndentNotoriety1#)
Y=r

[MeterNotorietySplitIcon]
Meter=IMAGE
ImageName=#@#Images\X3\Icons\Split.png
X=#Left#
y=15R
W=20
H=20

[MeterNotorietySplitLabel]
Meter=String
MeterStyle=styleRightText
Text="Mandalorian(Split):"
X=(#Left#+#IndentNotoriety1#-#IndentSpace#)
Y=2r

[MeterNotorietySplit]
Meter=String
MeterStyle=styleLeftText
Text=#Notoriety_Percent_Split#%   #Notoriety_Title_Split#
DynamicVariables=1
X=(#Left#+#IndentNotoriety1#)
Y=r

[MeterNotorietyParanidIcon]
Meter=IMAGE
ImageName=#@#Images\X3\Icons\Paranid.png
X=#Left#
y=15R
W=20
H=20

[MeterNotorietyParanidLabel]
Meter=String
MeterStyle=styleRightText
Text="Separatist(Paranid):"
X=(#Left#+#IndentNotoriety1#-#IndentSpace#)
Y=2r

[MeterNotorietyParanid]
Meter=String
MeterStyle=styleLeftText
Text=#Notoriety_Percent_Paranid#%   #Notoriety_Title_Paranid#
DynamicVariables=1
X=(#Left#+#IndentNotoriety1#)
Y=r

[MeterNotorietyTeladiIcon]
Meter=IMAGE
ImageName=#@#Images\X3\Icons\Teladi.png
X=#Left#
y=15R
W=20
H=20

[MeterNotorietyTeladiLabel]
Meter=String
MeterStyle=styleRightText
Text="Republic(Teladi):"
X=(#Left#+#IndentNotoriety1#-#IndentSpace#)
Y=2r

[MeterNotorietyTeladi]
Meter=String
MeterStyle=styleLeftText
Text=#Notoriety_Percent_Teladi#%   #Notoriety_Title_Teladi#
DynamicVariables=1
X=(#Left#+#IndentNotoriety1#)
Y=r

[MeterNotorietyGonerIcon]
Meter=IMAGE
ImageName=#@#Images\X3\Icons\Goner.png
X=#Left#
y=15R
W=20
H=20

[MeterNotorietyGonerLabel]
Meter=String
MeterStyle=styleRightText
Text="Resistance(Goner):"
X=(#Left#+#IndentNotoriety1#-#IndentSpace#)
Y=2r

[MeterNotorietyGoner]
Meter=String
MeterStyle=styleLeftText
Text=#Notoriety_Percent_Goner#%   #Notoriety_Title_Goner#
DynamicVariables=1
X=(#Left#+#IndentNotoriety1#)
Y=r

[MeterNotorietyTerranIcon]
Meter=IMAGE
ImageName=#@#Images\X3\Icons\Terran.png
X=#Left#
y=15R
W=20
H=20

[MeterNotorietyTerranLabel]
Meter=String
MeterStyle=styleRightText
Text="Empire(Terran):"
X=(#Left#+#IndentNotoriety1#-#IndentSpace#)
Y=2r

[MeterNotorietyTerran]
Meter=String
MeterStyle=styleLeftText
Text=#Notoriety_Percent_Terran#%   #Notoriety_Title_Terran#
DynamicVariables=1
X=(#Left#+#IndentNotoriety1#)
Y=r

[MeterNotorietyATFIcon]
Meter=IMAGE
ImageName=#@#Images\X3\Icons\ATF.png
X=#Left#
y=15R
W=20
H=20

[MeterNotorietyATFLabel]
Meter=String
MeterStyle=styleRightText
Text="Remnant(ATF):"
X=(#Left#+#IndentNotoriety1#-#IndentSpace#)
Y=2r

[MeterNotorietyATF]
Meter=String
MeterStyle=styleLeftText
Text=#Notoriety_Percent_ATF#%   #Notoriety_Title_ATF#
DynamicVariables=1
X=(#Left#+#IndentNotoriety1#)
Y=r

[MeterNotorietyPiratesIcon]
Meter=IMAGE
ImageName=#@#Images\X3\Icons\Pirates.png
X=#Left#
y=15R
W=20
H=20

[MeterNotorietyPiratesLabel]
Meter=String
MeterStyle=styleRightText
Text="Pirates:"
X=(#Left#+#IndentNotoriety1#-#IndentSpace#)
Y=2r

[MeterNotorietyPirates]
Meter=String
MeterStyle=styleLeftText
Text=#Notoriety_Percent_Pirates#%   #Notoriety_Title_Pirates#
DynamicVariables=1
X=(#Left#+#IndentNotoriety1#)
Y=r

[MeterNotorietyYakiIcon]
Meter=IMAGE
ImageName=#@#Images\X3\Icons\Yaki.png
X=#Left#
y=15R
W=20
H=20

[MeterNotorietyYakiLabel]
Meter=String
MeterStyle=styleRightText
Text="Sith(Yaki):"
X=(#Left#+#IndentNotoriety1#-#IndentSpace#)
Y=2r

[MeterNotorietyYaki]
Meter=String
MeterStyle=styleLeftText
Text=#Notoriety_Percent_Yaki#%   #Notoriety_Title_Yaki#
DynamicVariables=1
X=(#Left#+#IndentNotoriety1#)
Y=r
Litcube's Universe - you should try what is essentially X3.5.

Image

mauley
Posts: 7
Joined: Sun, 29. Jan 17, 13:06
x4

Re: Litcube's Universe

Post by mauley » Wed, 29. Jan 20, 14:10

What ways do you guys have for selling wares that have flooded the market.

I had 3 x SCH 290 of Alpha Particle Cannons running which was fine until I noticed that my DA's were not selling the stock. I took a look at Dockware Manager and saw 48,000 APC's there.

I remember reading somewhere that if you load up a TL with the wares and selling the TL at a Shipyard you can get rid of the wares with it.

I tired that but I am not able to sell the TL, it is just blank and only offers the upgrade option. If I remove the wares I am then able to sell the TL.

Has something changed with this? Is there any alternative to selling those wares?

Thanks

TrgtMobius
Posts: 62
Joined: Mon, 13. Jan 14, 16:33
x4

Capital Ships not responding in-sector

Post by TrgtMobius » Fri, 31. Jan 20, 16:35

I'm running SWLU 1.2.7 on top of the latest X3LU from a clean install, with satellites monitoring. Anything M7 or above (including TL) does not respond to navigation or combat commands while in-sector with that ship other than flying off in a straight line.

I've had this issue before in X3 years ago, but at that time it was caused by a known bug in X3 where if you have a joystick or other Directx input device sending a constant signal to the game it messes things up. I don't have anything like that hooked up at this time. Nothing that has switches that toggle between states and sent constant signals.

I didn't see a SWLU specific thread to post this in, so I'm posting it here. If there's a better thread please let me know. Google is showing me others have experienced this in X3LU.
Litcube's Universe - you should try what is essentially X3.5.

Image

TrgtMobius
Posts: 62
Joined: Mon, 13. Jan 14, 16:33
x4

Re: Litcube's Universe

Post by TrgtMobius » Fri, 31. Jan 20, 23:38

mauley wrote:
Wed, 29. Jan 20, 14:10
What ways do you guys have for selling wares that have flooded the market.

I had 3 x SCH 290 of Alpha Particle Cannons running which was fine until I noticed that my DA's were not selling the stock. I took a look at Dockware Manager and saw 48,000 APC's there.

I remember reading somewhere that if you load up a TL with the wares and selling the TL at a Shipyard you can get rid of the wares with it.

I tired that but I am not able to sell the TL, it is just blank and only offers the upgrade option. If I remove the wares I am then able to sell the TL.

Has something changed with this? Is there any alternative to selling those wares?

Thanks

There's a finite capacity at NPC equipment docks now. Once, you could set up any number of gun factories (guilty) and have a single dock agent drop off 250m credits worth of mass drivers in a single run (guilty). But that got fixed. 900 SCH of any one product is way too much, a single 300 may be enough to flood it over time. Diversification is your best bet. Shut down two of them, auction them off, and build other SCH product factories with the proceeds. Your existing stock should be able to be auctioned down over time.

Also try this: Dock another sacrificial TL at the same shipyard with the one full of APC's. Assuming you can't sell it because of some cap, transfer incremental amounts into it until the TL can no longer be sold. Then you'll know your limit.
Litcube's Universe - you should try what is essentially X3.5.

Image

BalegQhan
Posts: 2
Joined: Tue, 18. Feb 20, 19:38
x3ap

Re: Litcube's Universe

Post by BalegQhan » Tue, 18. Feb 20, 20:35

I've followed all the steps so far for installation, but I get an error when I try to install the base Litcube mod saying "X3:Albion Prelude does not seem to be installed in that folder" but I had X3:TC and AP installed, and the copied main folder does have the addon folder. Any ideas why it won't recognize the install?

User avatar
Zaitsev
Posts: 1951
Joined: Tue, 2. Dec 08, 02:00
x4

Re: Litcube's Universe

Post by Zaitsev » Wed, 19. Feb 20, 15:15

BalegQhan wrote:
Tue, 18. Feb 20, 20:35
I've followed all the steps so far for installation, but I get an error when I try to install the base Litcube mod saying "X3:Albion Prelude does not seem to be installed in that folder" but I had X3:TC and AP installed, and the copied main folder does have the addon folder. Any ideas why it won't recognize the install?
Let's start with the simple things; Did you replace the regular X3AP.exe file with the nosteam version? If you missed it, the nosteam version can be found here. Note that you might have to register the game in your forum profile before you can download it.
I'm sorry, I can't hear you over the sound of how awesome I am :D

DiDs:
Eye of the storm Completed
Eye of the storm - book 2 Inactive
Black Sun - Completed
Endgame - Completed

BalegQhan
Posts: 2
Joined: Tue, 18. Feb 20, 19:38
x3ap

Re: Litcube's Universe

Post by BalegQhan » Fri, 21. Feb 20, 07:00

Zaitsev wrote:
Wed, 19. Feb 20, 15:15
Let's start with the simple things; Did you replace the regular X3AP.exe file with the nosteam version? If you missed it, the nosteam version can be found here. Note that you might have to register the game in your forum profile before you can download it.
Thanks for the response, and sorry for the late response. The installer was adding more to my filepath by default. It wasn't in any of the tutorials that I watched, and I didn't notice it at first. Problem fixed once I noticed, though. Thanks again for the reply!

mmorpgeek
Posts: 9
Joined: Fri, 2. Nov 12, 10:53
xr

Re: Litcube's Universe

Post by mmorpgeek » Sun, 22. Mar 20, 12:09

Hello
I just installed litecube with patch 1.7.2 and I just noticed that whatever the start scenario , the lazer firing rates seem to be broken.
All the lasers are firing irregularly. I did an installation from scratch following the installation wiki
I don't have this problem with original vanilla game patched with X3AP_3.3_nonsteam
Any idea ??

User avatar
Hector0x
Posts: 555
Joined: Mon, 18. Nov 13, 19:03
x3tc

Re: Litcube's Universe

Post by Hector0x » Sun, 22. Mar 20, 14:02

mmorpgeek wrote:
Sun, 22. Mar 20, 12:09
All the lasers are firing irregularly.
Firing rates are very low in Litcube's Universe. It's part of the reason why it runs smoother than vanilla. As first salvo all your lasers should fire at the same time. Keeping the button pressed causes them to fire delayed on subsequent shots. Continious fire is only possible with the weakest lasers.

mmorpgeek
Posts: 9
Joined: Fri, 2. Nov 12, 10:53
xr

Re: Litcube's Universe

Post by mmorpgeek » Sun, 22. Mar 20, 18:33

Thanks for the explanations

Hokhmah
Posts: 1
Joined: Sun, 29. Mar 20, 16:51

Re: Litcube's Universe

Post by Hokhmah » Sun, 29. Mar 20, 16:56

So I'm just getting back into X3 after well over a decade, and I wanted to do it with this mod. However, considering that I barely have any idea what I'm doing, I wanted to disable the 2 BBEGs - which, by digging around here, I read was possible- but I can't find out how. Could anyone point me in the direction of the nearest resource that tells me how to do that?

Edit: It was smack-dab in the middle of the in-game gameplay options menu, exactly where you would expect it to be. I'm just blind. My bad!

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