man u have to be more patient!
anyways here u go https://docs.google.com/spreadsheets/d/ ... edit#gid=0
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man u have to be more patient!
Sorry, my bad. Thx this doc will be very helpfull.Freenan wrote: ↑Mon, 8. Oct 18, 18:04man u have to be more patient!
anyways here u go https://docs.google.com/spreadsheets/d/ ... edit#gid=0
and that REALLY sucks for me
Thanks for the reply. I was fortunate enough to find an abandoned Disco with explorer command software, so that solved that problem.memeics wrote: ↑Thu, 11. Oct 18, 22:05Correct. You would have to build some minimum reputation with them to buy it off their hands and explain it role-play wise as trying to fool them into thinking you're a friend when actually you want access to their technology (and then can turn your weapons against them). Otherwise you'd need to change where that ware is available in the universe, can be done with a script but also by editing some files that specify which stations get what, although the latter would require a new game start.
An interesting feature would be to be able to pay lots of money to hire some kind of spy/smuggler that can get you any ware no matter your relationship with the races selling those wares.
Fast M4s usually.
I agree. This should have made it into the build. I did have plans to do it.
I use the Solano.
I use the Verdandi - 100MJ shields, 8 forward guns and 2 x2 gun turrets for shooting down missiles. But mostly I use it cos it's very fast...close to 350m/s I think - which is needed in Terran space with the huge open sectors. Only downside is slightly small cargobay (190-ish).